diff --git a/gamemodes/benny/gamemode/modules/deadeye/cl_0.lua b/gamemodes/benny/gamemode/modules/deadeye/cl_0.lua deleted file mode 100644 index a470bc3..0000000 --- a/gamemodes/benny/gamemode/modules/deadeye/cl_0.lua +++ /dev/null @@ -1,134 +0,0 @@ - --- Deadeye Choreographer - -local function QUICKDIRT( self, w, h ) - local r, g, b = schemes["benny"]["bg"]:Unpack() - surface.SetDrawColor( r, g, b, 200 ) - surface.DrawRect( 0, 0, w, h ) - - surface.SetDrawColor( schemes["benny"]["fg"] ) - surface.DrawOutlinedRect( 0, 0, w, h, 1 ) -end -local function QUICKEARTH( self, w, h ) - local r, g, b = schemes["benny"]["fg"]:Unpack() - surface.SetDrawColor( r, g, b, 200 ) - surface.DrawRect( 0, 0, w, h ) -end -local function QUICKNIL( self, w, h ) -end - -DEADEYE_MEM = DEADEYE_MEM or {} - -function OpenDeadeye() - if IsValid( GOD ) then GOD:Remove() end - GOD = vgui.Create( "DFrame" ) - - GOD:SetTitle( "Deadeye Choreographer" ) - GOD:SetSize( ScrW()*0.9, ScrH()*0.9 ) - GOD:Center() - GOD:MakePopup() - GOD:SetSizable( true ) - GOD.Paint = QUICKDIRT - - do -- Menubar - local MENUBAR = GOD:Add( "DMenuBar" ) - MENUBAR:Dock( TOP ) - MENUBAR.Paint = QUICKDIRT - - local MENU_FILE = MENUBAR:AddMenu( "File" ) - MENU_FILE:AddOption( "New", function() table.Empty( DEADEYE_MEM ) OpenDeadeye() end ) - MENU_FILE:AddOption( "Open", function() end ) - local MENU_EDIT = MENUBAR:AddMenu( "Edit" ) - local MENU_ABOUT = MENUBAR:AddMenu( "About" ) - end - - local NAME = { - "X", - "Y", - "Z", - "P", - "Y", - "R", - } - - do -- Main - local MAIN = GOD:Add( "DPanel" ) - MAIN:Dock( FILL ) - MAIN.Paint = QUICKNIL - - local SIDE_MODEL = MAIN:Add( "DPanel" ) - SIDE_MODEL.Paint = QUICKNIL - local SIDE_CHOREO = MAIN:Add( "DPanel" ) - SIDE_CHOREO.Paint = QUICKDIRT - - local SIDEDIV = MAIN:Add( "DVerticalDivider" ) - SIDEDIV:Dock( FILL ) - SIDEDIV:SetTop( SIDE_MODEL ) - SIDEDIV:SetBottom( SIDE_CHOREO ) - SIDEDIV:SetDividerHeight( 8 ) - SIDEDIV:SetTopMin( 20 ) - SIDEDIV:SetBottomMin( 240 ) - SIDEDIV:SetTopHeight( 500 ) - - local MODEL = SIDE_MODEL:Add( "DAdjustableModelPanel" ) - MODEL:SetFOV( 30 ) - MODEL:SetModel( "models/alyx.mdl" ) - function MODEL:LayoutEntity( Entity ) - if DEADEYE_MEM.Flex then - for i=1, Entity:GetFlexNum() do - if !DEADEYE_MEM.Flex[ Entity:GetFlexName( i - 1 ) ] then continue end - Entity:SetFlexWeight( i-1, DEADEYE_MEM.Flex[ Entity:GetFlexName( i - 1 ) ] ) - end - else - DEADEYE_MEM.Flex = {} - for i=1, Entity:GetFlexNum() do - DEADEYE_MEM.Flex[ Entity:GetFlexName( i - 1 ) ] = Entity:GetFlexWeight( i - 1 ) - end - end - return - end - - function MODEL:PaintOver( w, h ) - local fuckp, fucka = MODEL:GetCamPos(), MODEL:GetLookAng() - local PX, PY, PZ, AP, AY, AR = fuckp.x, fuckp.y, fuckp.z, fucka.p, fucka.y, fucka.r - PX, PY, PZ, AP, AY, AR = math.Round( PX ), math.Round( PY ), math.Round( PZ ), math.Round( AP ), math.Round( AY ), math.Round( AR ) - draw.SimpleText( "pos: " .. PX .. " " .. PY .. " " .. PZ, "Trebuchet24", 8, 8, color_white, TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP ) - draw.SimpleText( "ang: " .. AP .. " " .. AY .. " " .. AR, "Trebuchet24", 8, 8+24, color_white, TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP ) - end - - local MODELSETTINGS = SIDE_MODEL:Add( "DScrollPanel" ) - MODELSETTINGS.Paint = QUICKDIRT - - for i=1, MODEL.Entity:GetFlexNum() do -- Model settings - SLIDER = MODELSETTINGS:Add( "DNumSlider" ) - SLIDER.FlexID = i - SLIDER:SetText( MODEL.Entity:GetFlexName( i - 1 ) ) -- Set the text above the slider - local min, max = MODEL.Entity:GetFlexBounds( i - 1 ) - SLIDER:SetMin( min ) - SLIDER:SetMax( max ) - SLIDER:SetDecimals( 2 ) - SLIDER:Dock( TOP ) - SLIDER:DockMargin( 10, -5, 10, -5 ) - - function SLIDER:OnValueChanged( val ) - if !DEADEYE_MEM.Flex then DEADEYE_MEM.Flex = {} end - DEADEYE_MEM.Flex[ MODEL.Entity:GetFlexName( i - 1 ) ] = val - end - - function SLIDER:Think() - if DEADEYE_MEM.Flex then - self:SetValue( DEADEYE_MEM.Flex[ MODEL.Entity:GetFlexName( i - 1 ) ] ) - end - end - end - - local DIVIDER = SIDE_MODEL:Add( "DHorizontalDivider" ) - DIVIDER:Dock( FILL ) - DIVIDER:SetLeft( MODEL ) - DIVIDER:SetRight( MODELSETTINGS ) - DIVIDER:SetDividerWidth( 8 ) - DIVIDER:SetLeftMin( 20 ) - DIVIDER:SetRightMin( 240 ) - DIVIDER:SetLeftWidth( 1000 ) - end -end \ No newline at end of file diff --git a/gamemodes/benny/gamemode/modules/tools/cl_deadeye.lua b/gamemodes/benny/gamemode/modules/tools/cl_deadeye.lua new file mode 100644 index 0000000..f3cab20 --- /dev/null +++ b/gamemodes/benny/gamemode/modules/tools/cl_deadeye.lua @@ -0,0 +1,218 @@ + +-- Deadeye Choreographer + +local function QUICKDIRT( self, w, h, no_bg ) + if !no_bg then + local r, g, b = schemes["benny"]["bg"]:Unpack() + surface.SetDrawColor( r, g, b, 200 ) + surface.DrawRect( 0, 0, w, h ) + end + + surface.SetDrawColor( schemes["benny"]["fg"] ) + surface.DrawOutlinedRect( 0, 0, w, h, 1 ) +end +local function QUICKEARTH( self, w, h ) + local r, g, b = schemes["benny"]["fg"]:Unpack() + surface.SetDrawColor( r, g, b, 200 ) + surface.DrawRect( 0, 0, w, h ) +end +local function QUICKNIL( self, w, h ) +end + +local PRETTY = { + ["left_cheek_puffer"] = "Left Cheek Puffer", + ["left_cheek_raiser"] = "Left Cheek Raiser", + ["left_corner_depressor"] = "Left Corner Depressor", + ["left_corner_puller"] = "Left Corner Puller", + ["left_lid_closer"] = "Left Lid Closer", + ["left_lid_droop"] = "Left Lid Droop", + ["left_lid_raiser"] = "Left Lid Raiser", + ["left_lid_tightener"] = "Left Lid Tightener", + ["left_upper_raiser"] = "Left Upper Raiser", + ["left_outer_raiser"] = "Left Outer Raiser", + ["left_inner_raiser"] = "Left Inner Raiser", + ["left_mouth_drop"] = "Left Mouth Drop", + ["left_dimpler"] = "Left Dimpler", + ["left_funneler"] = "Left Funneler", + ["left_part"] = "Left Part", + ["left_puckerer"] = "Left Puckerer", + ["left_stretcher"] = "Left Stretcher", + ["left_lowerer"] = "Left Lowerer", + + ["right_cheek_puffer"] = "Right Cheek Puffer", + ["right_cheek_raiser"] = "Right Cheek Raiser", + ["right_corner_depressor"] = "Right Corner Depressor", + ["right_corner_puller"] = "Right Corner Puller", + ["right_lid_closer"] = "Right Lid Closer", + ["right_lid_droop"] = "Right Lid Droop", + ["right_lid_raiser"] = "Right Lid Raiser", + ["right_lid_tightener"] = "Right Lid Tightener", + ["right_upper_raiser"] = "Right Upper Raiser", + ["right_outer_raiser"] = "Right Outer Raiser", + ["right_inner_raiser"] = "Right Inner Raiser", + ["right_mouth_drop"] = "Right Mouth Drop", + ["right_dimpler"] = "Right Dimpler", + ["right_funneler"] = "Right Funneler", + ["right_part"] = "Right Part", + ["right_puckerer"] = "Right Puckerer", + ["right_stretcher"] = "Right Stretcher", + ["right_lowerer"] = "Right Lowerer", + + ["bite"] = "Bite", + ["blink"] = "Blink", + ["half_closed"] = "Half Closed", + ["chin_raiser"] = "Chin Raiser", + ["dilator"] = "Dilator", + ["jaw_clencher"] = "Jaw Clencher", + ["jaw_drop"] = "Jaw Drop", + ["jaw_sideways"] = "Jaw Sideways", + ["lip_bite"] = "Lip Bite", + ["lower_lip"] = "Lower Lip", + ["mouth_sideways"] = "Mouth Sideways", + ["presser"] = "Presser", + ["sneer_left"] = "Sneer Left", + ["tightener"] = "Tightener", + ["wrinkler"] = "Wrinkler", + + ["body_rightleft"] = "Body Rightleft", + ["chest_rightleft"] = "Chest Rightleft", + ["eyes_rightleft"] = "Eyes Rightleft", + ["eyes_updown"] = "Eyes Updown", + ["gesture_rightleft"] = "Gesture Rightleft", + ["gesture_updown"] = "Gesture Updown", + ["head_forwardback"] = "Head Forwardback", + ["head_rightleft"] = "Head Rightleft", + ["head_tilt"] = "Head Tilt", + ["head_updown"] = "Head Updown", +} + +DEADEYE_MEM = DEADEYE_MEM or {} + +function OpenDeadeye() + if IsValid( GOD ) then GOD:Remove() end + GOD = vgui.Create( "DFrame" ) + + GOD:SetTitle( "Deadeye Choreographer" ) + GOD:SetSize( ScrW()*0.9, ScrH()*0.9 ) + GOD:Center() + GOD:MakePopup() + GOD:SetSizable( true ) + GOD.Paint = QUICKDIRT + + do -- Menubar + local MENUBAR = GOD:Add( "DMenuBar" ) + MENUBAR:Dock( TOP ) + MENUBAR:DockMargin( -5, -5, -5, 8 ) + MENUBAR.Paint = QUICKDIRT + + local MENU_FILE = MENUBAR:AddMenu( "File" ) + MENU_FILE:AddOption( "New", function() table.Empty( DEADEYE_MEM ) OpenDeadeye() end ) + MENU_FILE:AddOption( "Open", function() end ) + local MENU_EDIT = MENUBAR:AddMenu( "Edit" ) + local MENU_ABOUT = MENUBAR:AddMenu( "About" ) + end + + local NAME = { + "X", + "Y", + "Z", + "P", + "Y", + "R", + } + + do -- Main + local MAIN = GOD:Add( "DPanel" ) + MAIN:Dock( FILL ) + MAIN.Paint = QUICKNIL + + local SIDE_MODEL = MAIN:Add( "DPanel" ) + SIDE_MODEL.Paint = QUICKNIL + local SIDE_CHOREO = MAIN:Add( "DPanel" ) + SIDE_CHOREO.Paint = QUICKDIRT + + local SIDEDIV = MAIN:Add( "DVerticalDivider" ) + SIDEDIV:Dock( FILL ) + SIDEDIV:SetTop( SIDE_MODEL ) + SIDEDIV:SetBottom( SIDE_CHOREO ) + SIDEDIV:SetDividerHeight( 8 ) + SIDEDIV:SetTopMin( 20 ) + SIDEDIV:SetBottomMin( 240 ) + SIDEDIV:SetTopHeight( 500 ) + + local MODEL = SIDE_MODEL:Add( "DAdjustableModelPanel" ) + MODEL:SetFOV( 30 ) + MODEL:SetModel( "models/alyx.mdl" ) + MODEL:SetLookAng( Angle( 0, 180, 0 ) ) + MODEL:SetCamPos( Vector( 64, 0, 64 ) ) + function MODEL:LayoutEntity( Entity ) + if DEADEYE_MEM.Flex then + for i=0, Entity:GetFlexNum()-1 do + if !DEADEYE_MEM.Flex[ Entity:GetFlexName( i ) ] then continue end + Entity:SetFlexWeight( i, DEADEYE_MEM.Flex[ Entity:GetFlexName( i ) ] ) + end + else + DEADEYE_MEM.Flex = {} + for i=0, Entity:GetFlexNum()-1 do + DEADEYE_MEM.Flex[ Entity:GetFlexName( i ) ] = 0--Entity:GetFlexWeight( i ) + end + end + self.Entity:SetEyeTarget( self:GetCamPos() ) + return + end + + function MODEL:PaintOver( w, h ) + QUICKDIRT( self, w, h, true ) + + local fuckp, fucka = MODEL:GetCamPos(), MODEL:GetLookAng() + local PX, PY, PZ, AP, AY, AR = fuckp.x, fuckp.y, fuckp.z, fucka.p, fucka.y, fucka.r + PX, PY, PZ, AP, AY, AR = math.Round( PX ), math.Round( PY ), math.Round( PZ ), math.Round( AP ), math.Round( AY ), math.Round( AR ) + draw.SimpleText( "pos: " .. PX .. " " .. PY .. " " .. PZ, "Trebuchet24", 8, 4, color_white, TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP ) + draw.SimpleText( "ang: " .. AP .. " " .. AY .. " " .. AR, "Trebuchet24", 8, 4+24, color_white, TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP ) + end + + local MODELSETTINGS = SIDE_MODEL:Add( "DScrollPanel" ) + MODELSETTINGS.Paint = QUICKDIRT + + local flexlist = {} + for i=0, MODEL.Entity:GetFlexNum()-1 do -- Model settings + flexlist[MODEL.Entity:GetFlexName( i )] = true + end + + for i, v in SortedPairs( flexlist ) do + local id = MODEL.Entity:GetFlexIDByName( i ) + SLIDER = MODELSETTINGS:Add( "DNumSlider" ) + SLIDER:SetText( MODEL.Entity:GetFlexName( id ) ) + local min, max = MODEL.Entity:GetFlexBounds( id ) + SLIDER:SetMin( min ) + SLIDER:SetMax( max ) + SLIDER:SetDecimals( 2 ) + SLIDER:Dock( TOP ) + SLIDER:DockMargin( 10, -5, 10, -5 ) + + print( MODEL.Entity:GetFlexName( id ) ) + + function SLIDER:OnValueChanged( val ) + if !DEADEYE_MEM.Flex then DEADEYE_MEM.Flex = {} end + DEADEYE_MEM.Flex[ MODEL.Entity:GetFlexName( id ) ] = val + end + + function SLIDER:Think() + if DEADEYE_MEM.Flex then + self:SetValue( DEADEYE_MEM.Flex[ MODEL.Entity:GetFlexName( id ) ] ) + end + end + end + + local DIVIDER = SIDE_MODEL:Add( "DHorizontalDivider" ) + DIVIDER:Dock( FILL ) + DIVIDER:SetLeft( MODEL ) + DIVIDER:SetRight( MODELSETTINGS ) + DIVIDER:SetDividerWidth( 8 ) + DIVIDER:SetLeftMin( 20 ) + DIVIDER:SetRightMin( 240 ) + DIVIDER:SetLeftWidth( 1000 ) + end +end + +if IsValid( GOD ) then OpenDeadeye() end \ No newline at end of file