Debug inv tweaks
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@ -225,7 +225,6 @@ if CLIENT then
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table.insert( createlist[Class.Type], { ClassName = ClassName, Class = Class } )
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end
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for i, v in SortedPairs( createlist ) do
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local Collapse = itemlist:Add( "DCollapsibleCategory" )
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Collapse:Dock( TOP )
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@ -278,18 +277,61 @@ if CLIENT then
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local inv = ply:INV_Get()
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local active = GetConVar("benny_hud_tempactive"):GetString()
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itemlist:Clear()
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local maidlist = {}
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local catesmade = {}
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for i, v in pairs( ply:INV_ListFromBuckets() ) do
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local class = inv[v].Class
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local Class = WEAPONS[class]
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if !catesmade[Class.Type] then
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catesmade[Class.Type] = true
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local cate = vgui.Create( "DButton" )
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itemlist:AddItem( cate )
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cate:SetSize( 1, ss(12) )
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cate:Dock( TOP )
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cate:DockMargin( 0, 0, 0, ss(2) )
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cate.Text_Name = Class.Type
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function cate:Paint( w, h )
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surface.SetDrawColor( schemes[active]["bg"] )
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surface.DrawRect( 0, 0, w, h )
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surface.SetDrawColor( schemes[active]["fg"] )
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surface.DrawOutlinedRect( 0, 0, w, h, ss(0.5) )
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surface.SetTextColor( schemes[active]["fg"] )
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surface.SetFont( "Benny_10" )
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surface.SetTextPos( ss(2), ss(2) )
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surface.DrawText( self.Text_Name )
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return true
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end
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end
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local button = vgui.Create( "DButton" )
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itemlist:AddItem( button )
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button:SetSize( 1, ss(30) )
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button:SetSize( 1, ss(24) )
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button:Dock( TOP )
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button:DockMargin( 0, 0, 0, ss(4) )
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button:DockMargin( 0, 0, 0, ss(2) )
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button.ID = v
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local Class = WEAPONS[inv[v].Class]
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local mag = false
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if class:Left( 4 ) == "mag_" then
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mag = true
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button:SetTall( ss(11) )
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end
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if !maidlist[class] then
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maidlist[class] = table.Flip( ply:INV_Find( class ) )
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end
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local ml = maidlist[class]
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button.Text_Name = Class.Name
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button.Text_Desc = Class.Description
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button.Text_ID = "[" .. ml[v] .. "] " .. button.ID
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-- PROTO: These functions don't need to be remade over and over like this.
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function button:DoClick()
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@ -351,18 +393,20 @@ if CLIENT then
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surface.SetTextColor( schemes[active]["bg"] )
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surface.SetFont( "Benny_16" )
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surface.SetTextPos( ss(4), ss(4) )
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surface.SetFont( !mag and "Benny_16" or "Benny_10" )
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surface.SetTextPos( ss(2), ss(2) )
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surface.DrawText( self.Text_Name )
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surface.SetFont( "Benny_12" )
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surface.SetTextPos( ss(4), ss(4 + 12) )
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surface.DrawText( self.Text_Desc )
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if !mag then
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surface.SetFont( "Benny_12" )
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surface.SetTextPos( ss(2), ss(2 + 11) )
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surface.DrawText( self.Text_Desc )
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end
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surface.SetFont( "Benny_12" )
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local tx = surface.GetTextSize( self.ID )
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surface.SetTextPos( w - ss(4) - tx, ss(4) )
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surface.DrawText( self.ID )
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surface.SetFont( "Benny_10" )
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local tx = surface.GetTextSize( self.Text_ID )
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surface.SetTextPos( w - ss(2) - tx, ss(2) )
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surface.DrawText( self.Text_ID )
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return true
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end
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end
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@ -370,13 +414,14 @@ if CLIENT then
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concommand.Add("benny_debug_inv", function()
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if IsValid( base ) then base:Remove() end
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base = vgui.Create("DFrame")
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base:SetSize( ss(400), ss(240) )
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base:SetSize( ss(400), ss(400) )
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base:MakePopup()
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base:SetKeyboardInputEnabled( false )
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base:Center()
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local active = GetConVar("benny_hud_tempactive"):GetString()
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function base:Paint( w, h )
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surface.SetDrawColor( schemes["benny"]["bg"] )
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surface.SetDrawColor( schemes[active]["bg"] )
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surface.DrawRect( 0, 0, w, h )
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return true
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end
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