Use ammo
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@ -56,7 +56,7 @@ function SWEP:PrimaryAttack()
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return
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return
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end
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end
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-- self:B_Ammo( false, self:Clip1() - 1 )
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self:B_Ammo( false, self:Clip1() - 1 )
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B_Sound( self, self:BClass( false ).Sound_Fire )
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B_Sound( self, self:BClass( false ).Sound_Fire )
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self:TPFire()
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self:TPFire()
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