Shift over one, fix deagle mag

This commit is contained in:
Fesiug 2024-01-01 17:08:11 -05:00
parent 15464b9af7
commit 8d0a23eb51
1 changed files with 143 additions and 135 deletions

View File

@ -22,174 +22,182 @@ do -- Sound definitions
end
ItemDef("base", {
Name = "Base Item",
Category = "base",
Type = "base",
Description = "Base of everything",
do -- Bases
WModel = "models/weapons/w_357.mdl",
ItemDef("base", {
Name = "Base Item",
Category = "base",
Type = "base",
Description = "Base of everything",
Speed_Move = 1,
Speed_Aiming = 1,
Speed_Reloading = 1,
Speed_Firing = 1,
Speed_FiringTime = 0.2,
ShootHolsterTime = 0,
WModel = "models/weapons/w_357.mdl",
Func_Attack = function( self, hand )
end,
Speed_Move = 1,
Speed_Aiming = 1,
Speed_Reloading = 1,
Speed_Firing = 1,
Speed_FiringTime = 0.2,
ShootHolsterTime = 0,
Func_Attack2 = function( self, hand )
end,
Func_Attack = function( self, hand )
end,
Func_Reload = function( self, hand )
end,
Func_Attack2 = function( self, hand )
end,
Func_Deploy = function( self, hand )
end,
Func_Reload = function( self, hand )
end,
Func_HolsterStart = function( self, hand )
end,
Func_Deploy = function( self, hand )
end,
Func_HolsterFinish = function( self, hand )
end,
})
Func_HolsterStart = function( self, hand )
end,
ItemDef("base_firearm", {
Name = "Base Firearm",
Category = "base",
Base = "base",
Description = "Base for firearms",
Features = "firearm",
Func_HolsterFinish = function( self, hand )
end,
})
WModel = "models/weapons/w_pistol.mdl",
HoldType = "pistol",
ItemDef("base_firearm", {
Name = "Base Firearm",
Category = "base",
Base = "base",
Description = "Base for firearms",
Features = "firearm",
-- Firearm specific
Firemodes = {
{
Mode = 1,
WModel = "models/weapons/w_pistol.mdl",
HoldType = "pistol",
-- Firearm specific
Firemodes = {
{
Mode = 1,
},
},
},
Damage = 0,
AmmoStd = 1,
Pellets = 1,
Delay = 60/600,
Damage = 0,
AmmoStd = 1,
Pellets = 1,
Delay = 60/600,
Spread = 0,
SpreadAdd = 0,
SpreadAddMax = 1,
SpreadDecay_Start = 1,
SpreadDecay_End = 2,
SpreadDecay_RampTime = 1,
Reload_MagOut = 0.2,
Reload_MagIn = 0.8,
Reload_MagIn_Bonus1 = 0.56,
Reload_MagIn_Bonus2 = 0.56+0.1,
Spread = 0,
SpreadAdd = 0,
SpreadAddMax = 1,
SpreadDecay_Start = 1,
SpreadDecay_End = 2,
SpreadDecay_RampTime = 1,
Reload_MagOut = 0.2,
Reload_MagIn = 0.8,
Reload_MagIn_Bonus1 = 0.56,
Reload_MagIn_Bonus2 = 0.56+0.1,
Func_Attack = function( self, hand )
end,
})
Func_Attack = function( self, hand )
end,
})
ItemDef("base_melee", {
Name = "Base Melee",
Category = "base",
Base = "base",
Description = "Base for melee weapons",
Features = "firearm",
ItemDef("base_melee", {
Name = "Base Melee",
Category = "base",
Base = "base",
Description = "Base for melee weapons",
Features = "firearm",
WModel = "models/weapons/w_pistol.mdl",
HoldType = "pistol",
WModel = "models/weapons/w_pistol.mdl",
HoldType = "pistol",
-- Firearm specific
Firemodes = {
{
Mode = 1,
-- Firearm specific
Firemodes = {
{
Mode = 1,
},
},
},
Damage = 0,
Delay = 60/600,
Damage = 0,
Delay = 60/600,
Spread = 0,
SpreadAdd = 0,
SpreadAddMax = 1,
SpreadDecay_Start = 1,
SpreadDecay_End = 2,
SpreadDecay_RampTime = 1,
Spread = 0,
SpreadAdd = 0,
SpreadAddMax = 1,
SpreadDecay_Start = 1,
SpreadDecay_End = 2,
SpreadDecay_RampTime = 1,
Func_Attack = function( self, hand )
end,
})
Func_Attack = function( self, hand )
end,
})
ItemDef("base_grenade", {
Name = "Base Grenade",
Category = "grenade",
Base = "base",
Description = "Base for grenades",
Features = "grenade",
ItemDef("base_grenade", {
Name = "Base Grenade",
Category = "grenade",
Base = "base",
Description = "Base for grenades",
Features = "grenade",
WModel = "models/weapons/w_grenade.mdl",
HoldType = "slam",
})
WModel = "models/weapons/w_grenade.mdl",
HoldType = "slam",
})
ItemDef("base_magazine", {
Name = "Base Magazine",
Category = "magazine",
Base = "base",
Description = "Base for magazines",
Features = "magazine",
ItemDef("base_magazine", {
Name = "Base Magazine",
Category = "magazine",
Base = "base",
Description = "Base for magazines",
Features = "magazine",
WModel = "models/weapons/w_slam.mdl",
HoldType = "slam",
})
WModel = "models/weapons/w_slam.mdl",
HoldType = "slam",
})
ItemDef("deagle", {
Name = "DEAGLE",
Description = "Autoloading .50 caliber pistol.",
Base = "base_firearm",
Category = "pistol",
end
WModel = "models/weapons/w_pist_deagle.mdl",
HoldType = "revolver",
do -- Pistols
ItemDef("deagle", {
Name = "DEAGLE",
Description = "Autoloading .50 caliber pistol.",
Base = "base_firearm",
Category = "pistol",
Sound_Fire = "Anaconda.Fire",
Sound_DryFire = "Common.Dryfire.Pistol",
Sound_MagOut = "Anaconda.MagOut",
Sound_MagIn = "Anaconda.MagIn",
Sound_Cock = "Deagle.Cock",
WModel = "models/weapons/w_pist_deagle.mdl",
HoldType = "revolver",
--
AmmoStd = 7,
Delay = (60/180),
Firemodes = FIREMODE_SEMI,
Damage = 47,
Spread = 30/60,
SpreadAdd = 4,
SpreadAddMax = 15,
SpreadDecay_Start = 8,
SpreadDecay_End = 25,
SpreadDecay_RampTime = 0.5,
Sound_Fire = "Anaconda.Fire",
Sound_DryFire = "Common.Dryfire.Pistol",
Sound_MagOut = "Anaconda.MagOut",
Sound_MagIn = "Anaconda.MagIn",
Sound_Cock = "Deagle.Cock",
Speed_Move = 0.95,
Speed_Aiming = 0.95,
Speed_Reloading = 0.95,
Speed_Firing = 0.95,
Speed_FiringTime = 0.5,
})
--
AmmoStd = 7,
Delay = (60/180),
Firemodes = FIREMODE_SEMI,
Damage = 47,
Spread = 30/60,
SpreadAdd = 4,
SpreadAddMax = 15,
SpreadDecay_Start = 8,
SpreadDecay_End = 25,
SpreadDecay_RampTime = 0.5,
ItemDef("mag_deagle", {
Name = "MAG: DEAGLE 7-rnd",
Base = "base_magazine",
Speed_Move = 0.95,
Speed_Aiming = 0.95,
Speed_Reloading = 0.95,
Speed_Firing = 0.95,
Speed_FiringTime = 0.5,
})
Ammo = 14,
})
ItemDef("mag_deagle", {
Name = "MAG: DEAGLE 7-rnd",
Base = "base_magazine",
Ammo = 7,
})
end
--[[
ItemDef("deagle", {
Name = "DEAGLE",