diff --git a/gamemodes/benny/gamemode/modules/weapons/sh_weapons.lua b/gamemodes/benny/gamemode/modules/weapons/sh_weapons.lua index 77820cb..3fc4771 100644 --- a/gamemodes/benny/gamemode/modules/weapons/sh_weapons.lua +++ b/gamemodes/benny/gamemode/modules/weapons/sh_weapons.lua @@ -924,6 +924,8 @@ do -- Grenades, nothing here is guaranteed. if self:GetGrenadeDown() then if !p:KeyDown( IN_ATTACK ) or ( CurTime() >= (self:GetGrenadeDownStart() + class.GrenadeFuse) ) then self:SetGrenadeDown( false ) + -- TEMP: Do this right! + if !class.GrenadeCharge then self:SetGrenadeDownStart( CurTime() ) end self:TPFire() if SERVER then GrenadeThrow( self, data ) end end