Ok I don't like the lerping
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@ -187,19 +187,17 @@ local function multlinetext(text, maxw, font)
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end
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end
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local h_F, s_F, v_F = 224, 0.00, 0.40
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local h_F, s_F, v_F = 224, 0.00, 0.40
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local h_D, s_D, v_D = 224, 0.20, 0.40
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local h_D, s_D, v_D = 180, 0.40, 0.40
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local h_C, s_C, v_C = 90, 0.40, 0.50
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local h_C, s_C, v_C = 140, 0.40, 0.50
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local h_B, s_B, v_B = 60, 0.60, 0.80
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local h_B, s_B, v_B = 40, 0.60, 0.90
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local h_A, s_A, v_A = 12, 0.70, 0.80
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local h_A, s_A, v_A = 24, 0.70, 0.90
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local h_S, s_S, v_S = 0, 0.75, 0.80
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local h_S, s_S, v_S = 0, 0.75, 0.90
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local function rank( perc )
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local function rank( perc )
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local letter
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local letter
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local color
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local color
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if perc <= 1/10 then
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if perc <= 1/10 then
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letter = "F"
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letter = "F"
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local ler = math.ease.OutExpo( math.Remap( perc, 0, 1/10, 0, 1 ) )
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color = HSVToColor(
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color = HSVToColor(
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h_F,
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h_F,
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s_F,
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s_F,
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@ -207,48 +205,38 @@ local function rank( perc )
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)
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)
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elseif perc <= 3/10 then
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elseif perc <= 3/10 then
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letter = "D"
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letter = "D"
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local ler = math.ease.OutExpo( math.Remap( perc, 1/10, 3/10, 0, 1 ) )
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color = HSVToColor(
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color = HSVToColor(
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Lerp( ler, h_F, h_D ),
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h_D,
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Lerp( ler, s_F, s_D ),
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s_D,
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Lerp( ler, v_F, v_D )
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v_D
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)
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)
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elseif perc <= 5/10 then
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elseif perc <= 5/10 then
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letter = "C"
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letter = "C"
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local ler = math.ease.OutExpo( math.Remap( perc, 3/10, 5/10, 0, 1 ) )
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color = HSVToColor(
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color = HSVToColor(
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Lerp( ler, h_D, h_C ),
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h_C,
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Lerp( ler, s_D, s_C ),
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s_C,
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Lerp( ler, v_D, v_C )
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v_C
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)
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)
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elseif perc <= 7/10 then
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elseif perc <= 7/10 then
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letter = "B"
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letter = "B"
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local ler = math.ease.OutExpo( math.Remap( perc, 5/10, 7/10, 0, 1 ) )
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color = HSVToColor(
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color = HSVToColor(
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Lerp( ler, h_C, h_B ),
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h_B,
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Lerp( ler, s_C, s_B ),
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s_B,
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Lerp( ler, v_C, v_B )
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v_B
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)
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)
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elseif perc <= 9/10 then
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elseif perc <= 9/10 then
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letter = "A"
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letter = "A"
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local ler = math.ease.OutExpo( math.Remap( perc, 7/10, 9/10, 0, 1 ) )
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color = HSVToColor(
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color = HSVToColor(
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Lerp( ler, h_B, h_A ),
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h_A,
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Lerp( ler, s_B, s_A ),
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s_A,
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Lerp( ler, v_B, v_A )
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v_A
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)
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)
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elseif perc <= 1 then
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elseif perc <= 1 then
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letter = "S"
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letter = "S"
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local ler = math.ease.OutExpo( math.Remap( perc, 9/10, 1, 0, 1 ) )
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color = HSVToColor(
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color = HSVToColor(
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Lerp( ler, h_A, h_S ),
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h_S,
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Lerp( ler, s_A, s_S ),
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s_S,
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Lerp( ler, v_A, v_S )
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v_S
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)
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)
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end
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end
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return letter, color
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return letter, color
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@ -258,7 +246,7 @@ function OpenSMenu()
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if IsValid( smenu ) then smenu:Remove() return end
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if IsValid( smenu ) then smenu:Remove() return end
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local active = GetConVar("benny_hud_tempactive"):GetString()
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local active = GetConVar("benny_hud_tempactive"):GetString()
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smenu = vgui.Create("BFrame")
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smenu = vgui.Create("BFrame")
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smenu:SetSize( ss(520), ss(360) )
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smenu:SetSize( ss(440), ss(360) )
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smenu:SetTitle("Developer Spawnmenu")
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smenu:SetTitle("Developer Spawnmenu")
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smenu:MakePopup()
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smenu:MakePopup()
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smenu:SetKeyboardInputEnabled( false )
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smenu:SetKeyboardInputEnabled( false )
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@ -269,7 +257,7 @@ function OpenSMenu()
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smenu:Center()
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smenu:Center()
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local statlist = smenu:Add("DPanel")
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local statlist = smenu:Add("DPanel")
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statlist:SetWide( ss(300) )
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statlist:SetWide( ss(440/2) )
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statlist:Dock( RIGHT )
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statlist:Dock( RIGHT )
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statlist:DockMargin( ss(2), 0, 0, 0 )
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statlist:DockMargin( ss(2), 0, 0, 0 )
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statlist:DockPadding( ss(2), ss(2), ss(2), ss(2) )
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statlist:DockPadding( ss(2), ss(2), ss(2), ss(2) )
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@ -320,7 +308,7 @@ function OpenSMenu()
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local rank, col = rank( perc )
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local rank, col = rank( perc )
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surface.SetDrawColor( schema("fg") )
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surface.SetDrawColor( schema("fg") )
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surface.DrawRect( ss(60), 0, ss(1), h )
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surface.DrawRect( ss(60), 0, ss(1), h )
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draw.SimpleText( rank, us.Font, ss(60+4), ss(2), schema_c("fg") )
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draw.SimpleText( rank, us.Font, ss(60+4), ss(2), col )
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surface.DrawRect( ss(60)+h, 0, ss(1), h )
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surface.DrawRect( ss(60)+h, 0, ss(1), h )
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surface.SetDrawColor( col )
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surface.SetDrawColor( col )
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@ -330,7 +318,7 @@ function OpenSMenu()
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--surface.DrawOutlinedRect( ss(60+1)+h, ss(0.5), width, h-ss(1), ss(2) )
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--surface.DrawOutlinedRect( ss(60+1)+h, ss(0.5), width, h-ss(1), ss(2) )
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for i=1, 10 do
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for i=1, 10 do
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if i==1 then continue end
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if i==1 then continue end
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surface.SetDrawColor( schema("fg", i%2==1 and 0.01 or 1) )
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surface.SetDrawColor( schema("fg", i%2==1 and 0.008 or 0.12) )
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surface.DrawRect( ss(60)+h + width*(i-1)/10, 0, ss(1), h )
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surface.DrawRect( ss(60)+h + width*(i-1)/10, 0, ss(1), h )
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end
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end
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end
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end
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