Spawnmenu tweak

This commit is contained in:
Fesiug 2023-10-22 00:37:12 -04:00
parent d894204ef6
commit 96a2732f3d
1 changed files with 11 additions and 6 deletions

View File

@ -162,11 +162,16 @@ if CLIENT then
local itemlist = smenu:Add("DScrollPanel") local itemlist = smenu:Add("DScrollPanel")
itemlist:Dock( FILL ) itemlist:Dock( FILL )
local List = vgui.Create( "DIconLayout", itemlist )
List:Dock( FILL )
List:SetSpaceX( 5 )
List:SetSpaceY( 5 )
for ClassName, Class in SortedPairsByMemberValue( WEAPONS, "Name" ) do for ClassName, Class in SortedPairsByMemberValue( WEAPONS, "Name" ) do
local button = vgui.Create( "DButton" ) local button = vgui.Create( "DButton" )
itemlist:AddItem( button ) List:Add( button )
button:SetSize( 1, ss(30) ) button:SetSize( ss(96), ss(22) )
button:Dock( TOP ) --button:Dock( TOP )
button:DockMargin( 0, 0, 0, ss(4) ) button:DockMargin( 0, 0, 0, ss(4) )
button.Text_Name = Class.Name button.Text_Name = Class.Name
@ -190,9 +195,9 @@ if CLIENT then
surface.SetTextPos( ss(4), ss(4) ) surface.SetTextPos( ss(4), ss(4) )
surface.DrawText( self.Text_Name ) surface.DrawText( self.Text_Name )
surface.SetFont( "Benny_12" ) -- surface.SetFont( "Benny_10" )
surface.SetTextPos( ss(4), ss(4 + 12) ) -- surface.SetTextPos( ss(4), ss(4 + 12) )
surface.DrawText( self.Text_Desc ) -- surface.DrawText( self.Text_Desc )
return true return true
end end
end end