i'm gonna tear my hair out 😭
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@ -79,7 +79,6 @@ function SWEP:BDeploy( hand, id )
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assert( item, "That item doesn't exist. " .. tostring(item) )
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assert( item, "That item doesn't exist. " .. tostring(item) )
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print(debug.Trace())
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self:D_SetID( hand, id )
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self:D_SetID( hand, id )
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if item.Loaded then
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if item.Loaded then
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local mid = inv[ item.Loaded ]
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local mid = inv[ item.Loaded ]
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@ -118,7 +118,6 @@ function SWEP:Reload()
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end
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end
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local mid = self:D_GetMagID( hand )
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local mid = self:D_GetMagID( hand )
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assert( mid == "" or inv[mid], "That magazine doesn't exist." )
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if mid != "" then
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if mid != "" then
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B_Sound( self, wep_class.Sound_MagOut )
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B_Sound( self, wep_class.Sound_MagOut )
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@ -135,14 +134,13 @@ function SWEP:Reload()
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local maglist = p:INV_FindMag( "mag_" .. wep_table.Class )
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local maglist = p:INV_FindMag( "mag_" .. wep_table.Class )
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PrintTable( maglist )
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PrintTable( maglist )
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local mag = maglist[1]
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local mag = maglist[1]
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-- print(hand, i, mag, wep_class.Name)
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if mag then
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if mag then
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wep_table.Loaded = mag
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wep_table.Loaded = mag
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self:D_SetMagID( hand, mag )
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self:D_SetMagID( hand, mag )
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self:D_SetClip( hand, inv[mag].Ammo )
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self:D_SetClip( hand, inv[mag].Ammo )
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-- B_Sound( self, wep_class.Sound_MagIn )
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B_Sound( self, wep_class.Sound_MagIn )
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else
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else
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-- B_Sound( self, "Common.NoAmmo" )
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B_Sound( self, "Common.NoAmmo" )
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end
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end
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end
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end
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self:TPReload()
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self:TPReload()
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