Hints WIP

This commit is contained in:
Fesiug 2023-11-29 00:37:32 -05:00
parent b6b9c4d017
commit 98fd7c5ce8
1 changed files with 103 additions and 0 deletions

View File

@ -316,6 +316,109 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
end end
end end
do -- Hints
local b_w, b_h = ss(170), ss(2)
local b_x, b_y = sw - Wb - b_w, Hb--sh/2 - b_h/2
local honk = ss(1)
local honk2 = honk*2
local tbw, tbh, tbg = ss(6), ss(2), ss(19)
local bump = 0
local tbump = 0
local lonk = {
{
Glyph = "M1",
Text1 = "ATTACK",
Text2 = "Fire your weapon",
Space = ss(20)
},
{
Glyph = "M2",
Text1 = "ATTACK2",
Text2 = "Fire your other weapon",
Space = ss(20)
},
{
Glyph = "R",
Text1 = "RELOAD",
Text2 = "Reload your active weapon",
Space = ss(20)
},
{
Glyph = "F",
Text1 = "AIM",
Text2 = "Enter weapon mode",
Space = ss(20)
},
{
Glyph = "SPACE",
Text1 = "STUNT",
Text2 = "Do a barrel roll",
Space = ss(20)
},
{
Glyph = "CTRL",
Text1 = "STANCE",
Text2 = "Get down",
Space = ss(20)
},
{
Glyph = "F1",
Text1 = "DEVELOPER SPAWN",
Text2 = "Cheat items in",
Space = ss(20)
},
}
for _, data in ipairs( lonk ) do
tbump = tbump + ss(4)
tbump = tbump + data.Space + ss(4)
end
b_h = b_h + tbump
surface.SetDrawColor( scheme["bg"] )
surface.DrawRect( b_x, b_y, b_w, b_h )
surface.SetDrawColor( scheme["fg"] )
surface.DrawOutlinedRect( b_x + honk, b_y + honk, b_w - honk2, b_h - honk2, ss(0.5) )
for _, data in ipairs( lonk ) do
bump = bump + ss(4)
--surface.DrawRect( b_x + b_w - 64, b_y + bump, 32, data.Space )
draw.SimpleText( data.Text1, "Benny_16", b_x + b_w - tbw,
b_y + bump,
scheme["fg"], TEXT_ALIGN_RIGHT, TEXT_ALIGN_TOP )
draw.SimpleText( data.Text2, "Benny_12", b_x + b_w - tbw,
b_y+ss(12) + bump,
scheme["fg"], TEXT_ALIGN_RIGHT, TEXT_ALIGN_TOP )
if #data.Glyph == 1 then
surface.DrawOutlinedRect( b_x + tbw,
b_y + ss(2) + bump, tbg, tbg, ss(1) )
draw.SimpleText( data.Glyph, "Benny_16", b_x + tbw + tbg/2,
b_y + ss(4.2) + bump,
scheme["fg"], TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP )
else
surface.SetFont( "Benny_12" )
local tx = surface.GetTextSize( data.Glyph )
tx = math.max( tx + ss(8), tbg )
surface.DrawOutlinedRect( b_x + tbw,
b_y + ss(2) + bump, tx, tbg, ss(1) )
draw.SimpleText( data.Glyph, "Benny_12", b_x + tbw + tx/2,
b_y + ss(6.2) + bump,
scheme["fg"], TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP )
end
bump = bump + data.Space + ss(4)
end
end
if wep then -- Weapon if wep then -- Weapon
local inv = p:INV_Get() local inv = p:INV_Get()
local wep1 = wep:BTable( false ) local wep1 = wep:BTable( false )