Popups! RELOADING LOGIC! SOUNDS!!!!
This commit is contained in:
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ac374ae803
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@ -25,6 +25,8 @@ function SWEP:SetupDataTables()
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self:NetworkVar( "Float", 2, "Delay2" )
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self:NetworkVar( "String", 0, "Wep1" )
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self:NetworkVar( "String", 1, "Wep2" )
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self:NetworkVar( "Int", 0, "Wep1Clip" )
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self:NetworkVar( "Int", 1, "Wep2Clip" )
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self:NetworkVarNotify( "Wep1", self.OnVarChanged )
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self:NetworkVarNotify( "Wep2", self.OnVarChanged )
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@ -63,17 +65,12 @@ function SWEP:PrimaryAttack()
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return
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end
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if self:Clip1() == 0 then
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self:EmitSound( "benny/weapons/common/06-13.ogg", 80, 100, 1, CHAN_STATIC )
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B_Sound( self, self.B_ClassT1.Sound_DryFire )
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self:SetDelay1( CurTime() + 0.2 )
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return
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end
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-- if CLIENT then
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-- AddCaption( "PISTOL", Color( 61, 61, 61 ), "[Pistol shot]", 0.1, 0.5 )
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-- end
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B_Sound( self, self.B_ClassT1.Sound_Fire )
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-- self:EmitSound( "benny/weapons/1911/0".. math.random(1,3) ..".ogg", 110, 100, 1, CHAN_STATIC )
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self:B_Ammo1( self:Clip1() - 1 )
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self:SetDelay1( CurTime() + self.B_ClassT1.Delay )
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@ -90,18 +87,21 @@ function SWEP:B_Wep2()
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end
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function SWEP:B_Ammo1( value )
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assert( self:GetWep1Clip() > 0, "You cannot mess with an EMPTY magazine!")
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self:SetClip1( value )
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self:B_Wep1().Ammo = value
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self:B_Wep1()["Ammo" .. self:GetWep1Clip()] = value
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end
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function SWEP:B_Ammo2( value )
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assert( self:GetWep1Clip() > 0, "You cannot mess with an EMPTY magazine!")
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self:SetClip2( value )
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self:B_Wep2().Ammo = value
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self:B_Wep2()["Ammo" .. self:GetWep1Clip()] = value
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end
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function SWEP:B_MaxAmmo1( value )
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assert( self:GetWep1Clip() > 0, "You cannot mess with an EMPTY magazine!")
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self:SetClip1( value )
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self:B_Wep1().Ammo = value
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self:B_Wep1()["Ammo" .. self:GetWep1Clip()] = value
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end
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function SWEP:B_Class1()
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@ -114,8 +114,28 @@ end
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function SWEP:Reload()
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if self:B_Wep1() and self:Clip1() < self:B_Class1().Ammo then
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B_Sound( self, self.B_ClassT1.Sound_Reload )
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self:B_Ammo1( self:B_Class1().Ammo )
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if self:GetDelay1() > CurTime() then
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return false
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end
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self:SetDelay1( CurTime() + 0.2 )
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if self:GetWep1Clip() != 0 then
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B_Sound( self, self.B_ClassT1.Sound_MagOut )
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self:SetClip1( 0 )
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self:SetWep1Clip( 0 )
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self:B_Wep1().Loaded = 0
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else
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local maglist = { self:B_Wep1().Ammo1, self:B_Wep1().Ammo2, self:B_Wep1().Ammo3 }
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for i, v in SortedPairsByValue( maglist, true ) do
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if v == 0 then B_Sound( self, "Common.NoAmmo" ) return end
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self:B_Wep1().Loaded = i
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self:SetWep1Clip( i )
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self:SetClip1( v )
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break
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end
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B_Sound( self, self.B_ClassT1.Sound_MagIn )
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end
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-- self:B_Ammo1( self:B_Class1().Ammo )
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end
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return true
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end
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@ -40,7 +40,7 @@ local function genfonts()
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surface.CreateFont( "Benny_" .. size, {
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font = "Carbon Plus Bold",
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size = ss(size),
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weight = 0
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weight = 0,
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} )
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end
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local sizes = {
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@ -253,7 +253,7 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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surface.DrawText( wep1c.Firemode or "???" )
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surface.SetFont( "Benny_12" )
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local text = wep:Clip1() .. " - MAG 3"
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local text = wep:Clip1() .. " - MAG " .. wep:GetWep1Clip()
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local tw = surface.GetTextSize( text )
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surface.SetTextColor( scheme["fg"] )
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surface.SetTextPos( sw - b - ss(4) - tw, sh - b - ss(24) )
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@ -266,6 +266,25 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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surface.DrawRect( sw - b - ss(3+4) - ( ss(5) * (i-1) ), sh - b - ss(8+4), ss(3), ss(8) )
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end
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end
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local amlist = { wep.B_WepT1["Ammo" .. 1], wep.B_WepT1["Ammo" .. 2], wep.B_WepT1["Ammo" .. 3] }
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local i = 1
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for _, v in ipairs( amlist ) do
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if v == 0 then continue end
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local perc = v / wep.B_ClassT1.Ammo
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surface.SetDrawColor( scheme["fg"] )
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surface.DrawOutlinedRect( sw - b - ss(w-4-2) + ss(29) + ( ss(10+2) * (i-1) ),
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sh - b + ss(16) - ss(BOXHEIGHT-4),
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ss(10),
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ss(10),
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ss(0.5) )
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surface.SetDrawColor( scheme["fg"] )
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surface.DrawRect( sw - b - ss(w-4-2) + ss(29) + ( ss(10+2) * (i-1) ),
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sh - b + ss(16) - ss(BOXHEIGHT-4) + ss(10*(1-perc)),
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ss(10),
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ss(10*perc) )
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i = i + 1
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end
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end
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end
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@ -308,12 +327,6 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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end
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end
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-- [UUID_generate()] = {
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-- Clip1 = 20,
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-- Mag1 = 12,
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-- Mag2 = 9,
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-- Mag3 = 17,
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-- }
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do -- Inventory
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local gap = 0
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for ID, Data in pairs( p:INV_Get() ) do
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@ -7,7 +7,9 @@ function GM:PlayerSpawn( ply )
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end
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if SERVER then
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util.AddNetworkString( "benny_sendinv" )
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util.AddNetworkString( "benny_syncinv" )
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util.AddNetworkString( "benny_sendinvitem" )
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util.AddNetworkString( "benny_discardinvitem" )
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end
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concommand.Add("benny_debug_give", function(ply, cmd, args)
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@ -24,13 +26,16 @@ concommand.Add("benny_debug_give", function(ply, cmd, args)
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local item = {
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Class = args[3],
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Ammo = class.Ammo,
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Loaded = 1,
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Ammo1 = class.Ammo,
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Ammo2 = class.Ammo,
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Ammo3 = class.Ammo,
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}
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inv[str] = item
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-- PROTO: WriteTable.
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net.Start( "benny_sendinv" )
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net.Start( "benny_sendinvitem" )
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net.WriteString( str )
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net.WriteTable( item )
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net.Send( ply )
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@ -39,24 +44,17 @@ concommand.Add("benny_debug_give", function(ply, cmd, args)
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if slot == 1 then
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wep:SetWep1( str )
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wep:SetClip1( class.Ammo )
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wep:SetWep1Clip( item.Loaded )
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wep:SetClip1( item[ "Ammo" .. item.Loaded ] )
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elseif slot == 2 then
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wep:SetWep2( str )
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wep:SetClip2( class.Ammo )
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wep:SetWep2Clip( item.Loaded )
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wep:SetClip2( item[ "Ammo" .. item.Loaded ] )
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else
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end
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end)
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if CLIENT then
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net.Receive( "benny_sendinv", function( len, ply )
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assert(CLIENT, "not client")
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local ply = LocalPlayer()
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assert(IsValid( ply ), "ply is invalid?")
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ply:INV_Get()[net.ReadString()] = net.ReadTable()
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end)
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end
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-- PROTO: Move this all into weapon code.
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concommand.Add("benny_inv_equip", function( ply, cmd, args )
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local inv = ply:INV_Get()
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@ -66,12 +64,143 @@ concommand.Add("benny_inv_equip", function( ply, cmd, args )
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assert( item, "That item doesn't exist." )
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wep:SetWep1( args[1] )
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wep:SetClip1( item.Ammo )
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wep:SetWep1Clip( item.Loaded )
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wep:SetClip1( item[ "Ammo" .. item.Loaded ] )
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wep:OnReloaded()
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end)
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concommand.Add("benny_inv_sync", function( ply, cmd, args )
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local inv = ply:INV_Get()
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-- PROTO: WriteTable.
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net.Start("benny_syncinv")
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net.WriteUInt( table.Count( inv ), 4 )
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for ID, Data in pairs( inv ) do
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net.WriteString( ID )
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net.WriteTable( Data )
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end
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net.Send( ply )
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end)
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concommand.Add("benny_inv_discard", function( ply, cmd, args )
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local inv = ply:INV_Get()
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local wep = ply:GetActiveWeapon()
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local item = inv[args[1]]
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-- PROTO: Check that this is the correct 'benny' weapon.
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assert( item, "That item doesn't exist." )
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inv[args[1]] = nil
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net.Start( "benny_discardinvitem" )
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net.WriteString( args[1] )
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net.Send( ply )
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local reload = false
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if wep:GetWep1() == args[1] then
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wep:SetWep1( "" )
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wep:SetWep1Clip( 0 )
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wep:SetClip1( 0 )
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reload = true
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end
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if wep:GetWep2() == args[1] then
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wep:SetWep2( "" )
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wep:SetWep2Clip( 0 )
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wep:SetClip2( 0 )
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reload = true
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end
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if reload then
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wep:OnReloaded()
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end
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end)
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-- Network to client
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if CLIENT then
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net.Receive( "benny_syncinv", function( len, ply )
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local ply = LocalPlayer()
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local inv = ply:INV_Get()
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table.Empty( inv )
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for i=1, net.ReadUInt( 4 ) do
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inv[net.ReadString()] = net.ReadTable()
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end
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end)
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net.Receive( "benny_sendinvitem", function( len, ply )
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local ply = LocalPlayer()
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ply:INV_Get()[net.ReadString()] = net.ReadTable()
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end)
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net.Receive( "benny_discardinvitem", function( len, ply )
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local ply = LocalPlayer()
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ply:INV_Get()[net.ReadString()] = nil
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end)
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end
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function GM:ShowHelp( ply )
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if SERVER then
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ply:SendLua( [[OpenSMenu()]] )
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end
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end
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-- Debug inv
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if CLIENT then
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function GM:OnSpawnMenuOpen()
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RunConsoleCommand( "benny_debug_inv" )
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end
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function GM:OnSpawnMenuClose()
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if IsValid( base ) then base:Remove() end
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end
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function OpenSMenu()
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if IsValid( smenu ) then smenu:Remove() return end
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smenu = vgui.Create("DFrame")
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smenu:SetSize( ss(400), ss(240) )
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smenu:MakePopup()
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smenu:SetKeyboardInputEnabled( false )
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smenu:Center()
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function smenu:Paint( w, h )
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surface.SetDrawColor( schemes["benny"]["bg"] )
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surface.DrawRect( 0, 0, w, h )
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return true
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end
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local itemlist = smenu:Add("DScrollPanel")
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itemlist:Dock( FILL )
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for ClassName, Class in SortedPairsByMemberValue( WEAPONS, "Name" ) do
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local button = vgui.Create( "DButton" )
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itemlist:AddItem( button )
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button:SetSize( 1, ss(30) )
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button:Dock( TOP )
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button:DockMargin( 0, 0, 0, ss(4) )
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button.Text_Name = Class.Name
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button.Text_Desc = Class.Description
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-- PROTO: These functions don't need to be remade over and over like this.
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function button:DoClick()
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RunConsoleCommand( "benny_debug_give", LocalPlayer():EntIndex(), 0, ClassName )
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end
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function button:DoRightClick()
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end
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function button:Paint( w, h )
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surface.SetDrawColor( schemes["benny"]["fg"] )
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surface.DrawRect( 0, 0, w, h )
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surface.SetTextColor( schemes["benny"]["bg"] )
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surface.SetFont( "Benny_16" )
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surface.SetTextPos( ss(4), ss(4) )
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surface.DrawText( self.Text_Name )
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surface.SetFont( "Benny_12" )
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surface.SetTextPos( ss(4), ss(4 + 12) )
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surface.DrawText( self.Text_Desc )
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return true
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end
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end
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end
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local function regen_items( itemlist )
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local ply = LocalPlayer()
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itemlist:Clear()
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@ -90,19 +219,23 @@ if CLIENT then
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-- PROTO: These functions don't need to be remade over and over like this.
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function button:DoClick()
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local Menu = DermaMenu()
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Menu:AddOption( "Equip", function()
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RunConsoleCommand("benny_inv_equip", button.ID)
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end )
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Menu:AddOption( "Discard", function()
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RunConsoleCommand("benny_inv_discard", button.ID)
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end )
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Menu:Open()
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timer.Simple( 0.1, function() regen_items( itemlist ) end )
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end
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function button:DoRightClick()
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RunConsoleCommand("benny_inv_discard", button.ID)
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timer.Simple( 0.1, function() regen_items( itemlist ) end )
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-- local Menu = DermaMenu()
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-- Menu:AddOption( "Equip", function()
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-- RunConsoleCommand("benny_inv_equip", button.ID)
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-- timer.Simple( 0.1, function() regen_items( itemlist ) end )
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-- end )
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-- Menu:AddOption( "Discard", function()
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-- RunConsoleCommand("benny_inv_discard", button.ID)
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-- timer.Simple( 0.1, function() regen_items( itemlist ) end )
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-- end )
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-- Menu:Open()
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end
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function button:Paint( w, h )
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@ -115,12 +248,13 @@ if CLIENT then
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surface.SetTextPos( ss(4), ss(4) )
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surface.DrawText( self.Text_Name )
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surface.SetFont( "Benny_10" )
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surface.SetFont( "Benny_12" )
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surface.SetTextPos( ss(4), ss(4 + 12) )
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surface.DrawText( self.Text_Desc )
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surface.SetFont( "Benny_10" )
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surface.SetTextPos( ss(4), ss(4 + 20) )
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surface.SetFont( "Benny_12" )
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local tx = surface.GetTextSize( self.ID )
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surface.SetTextPos( w - ss(4) - tx, ss(4) )
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surface.DrawText( self.ID )
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return true
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end
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@ -129,8 +263,9 @@ if CLIENT then
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concommand.Add("benny_debug_inv", function()
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if IsValid( base ) then base:Remove() end
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base = vgui.Create("DFrame")
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base:SetSize( ss(340), ss(240) )
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base:SetSize( ss(400), ss(240) )
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base:MakePopup()
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base:SetKeyboardInputEnabled( false )
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base:Center()
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function base:Paint( w, h )
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@ -13,18 +13,74 @@ AddSound( "Bizon.Fire", {
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"benny/weapons/bizon/03.ogg",
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}, 140, 100, 0.5, CHAN_STATIC )
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AddSound( "1911.Reload", "benny/weapons/1911/slidedrop.ogg", 140, 100, 0.5, CHAN_STATIC )
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AddSound( "MP5K.Fire", {
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"benny/weapons/mp5k/01.ogg",
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"benny/weapons/mp5k/02.ogg",
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"benny/weapons/mp5k/03.ogg",
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}, 140, 100, 0.5, CHAN_STATIC )
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AddSound( "Bizon.Reload", "benny/weapons/bizon/boltdrop.ogg", 140, 100, 0.5, CHAN_STATIC )
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AddSound( "TMP.Fire", {
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"benny/weapons/tmp/01.ogg",
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"benny/weapons/tmp/02.ogg",
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"benny/weapons/tmp/03.ogg",
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}, 140, 100, 0.5, CHAN_STATIC )
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AddSound( "Anaconda.Fire", {
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"benny/weapons/anaconda/01.ogg",
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"benny/weapons/anaconda/02.ogg",
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"benny/weapons/anaconda/03.ogg",
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}, 140, 100, 0.5, CHAN_STATIC )
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AddSound( "Nambu.Fire", {
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"benny/weapons/nambu/01.ogg",
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"benny/weapons/nambu/02.ogg",
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"benny/weapons/nambu/03.ogg",
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}, 140, 100, 0.5, CHAN_STATIC )
|
||||
|
||||
AddSound( "USP.Fire", {
|
||||
"benny/weapons/usp/01.ogg",
|
||||
"benny/weapons/usp/02.ogg",
|
||||
"benny/weapons/usp/03.ogg",
|
||||
}, 140, 100, 0.5, CHAN_STATIC )
|
||||
|
||||
AddSound( "Glock.Fire", {
|
||||
"benny/weapons/glock/01.ogg",
|
||||
"benny/weapons/glock/02.ogg",
|
||||
"benny/weapons/glock/03.ogg",
|
||||
}, 140, 100, 0.5, CHAN_STATIC )
|
||||
|
||||
AddSound( "MP5K.MagOut", "benny/weapons/mp5k/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
||||
AddSound( "MP5K.MagIn", "benny/weapons/mp5k/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
||||
AddSound( "TMP.MagOut", "benny/weapons/tmp/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
||||
AddSound( "TMP.MagIn", "benny/weapons/tmp/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
||||
AddSound( "Bizon.MagOut", "benny/weapons/bizon/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
||||
AddSound( "Bizon.MagIn", "benny/weapons/bizon/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
||||
AddSound( "Anaconda.MagOut", "benny/weapons/anaconda/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
||||
AddSound( "Anaconda.MagIn", "benny/weapons/anaconda/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
||||
AddSound( "Nambu.MagOut", "benny/weapons/nambu/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
||||
AddSound( "Nambu.MagIn", "benny/weapons/nambu/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
||||
AddSound( "1911.MagOut", "benny/weapons/1911/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
||||
AddSound( "1911.MagIn", "benny/weapons/1911/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
||||
AddSound( "USP.MagOut", "benny/weapons/usp/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
||||
AddSound( "USP.MagIn", "benny/weapons/usp/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
||||
AddSound( "Glock.MagOut", "benny/weapons/glock/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
|
||||
AddSound( "Glock.MagIn", "benny/weapons/glock/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
|
||||
|
||||
AddSound( "Common.Dryfire.Pistol", "benny/weapons/common/06-13.ogg", 70, 100, 0.5, CHAN_STATIC )
|
||||
AddSound( "Common.Dryfire.Rifle", "benny/weapons/common/06-12.ogg", 70, 100, 0.5, CHAN_STATIC )
|
||||
AddSound( "Common.NoAmmo", "benny/weapons/common/30-01.ogg", 70, 100, 0.5, CHAN_STATIC )
|
||||
|
||||
local wep = {}
|
||||
WEAPONS["1911"] = wep
|
||||
wep.Name = "COBRA .45"
|
||||
wep.Description = "Hits hard. They don't make them like they used to! Low capacity."
|
||||
wep.Description = "Hits hard. They don't make them like they used to!"
|
||||
|
||||
wep.WModel = "models/weapons/w_pist_usp.mdl"
|
||||
wep.Sound_Fire = "1911.Fire"
|
||||
wep.Sound_DryFire = "Common.Dryfire.Pistol"
|
||||
wep.Sound_Reload = "1911.Reload" -- placeholder
|
||||
wep.Sound_MagOut = "1911.MagOut" -- placeholder
|
||||
wep.Sound_MagIn = "1911.MagIn" -- placeholder
|
||||
|
||||
wep.Delay = (60/300)
|
||||
wep.Ammo = 8
|
||||
|
@ -33,11 +89,14 @@ wep.Damage = 30
|
|||
local wep = {}
|
||||
WEAPONS["usp"] = wep
|
||||
wep.Name = "USP .45"
|
||||
wep.Description = "It works for hardasses around the world, it works for you. Higher capacity."
|
||||
wep.Description = "It works for hardasses around the world, it works for you."
|
||||
|
||||
wep.WModel = "models/weapons/w_pist_usp.mdl"
|
||||
wep.Sound_Fire = "1911.Fire"
|
||||
wep.Sound_Reload = "1911.Reload" -- placeholder
|
||||
wep.Sound_Fire = "USP.Fire"
|
||||
wep.Sound_DryFire = "Common.Dryfire.Pistol"
|
||||
wep.Sound_Reload = "USP.Reload" -- placeholder
|
||||
wep.Sound_MagOut = "USP.MagOut" -- placeholder
|
||||
wep.Sound_MagIn = "USP.MagIn" -- placeholder
|
||||
|
||||
wep.Delay = (60/300)
|
||||
wep.Ammo = 12
|
||||
|
@ -46,11 +105,13 @@ wep.Damage = 30
|
|||
local wep = {}
|
||||
WEAPONS["glock"] = wep
|
||||
wep.Name = "GLOCK-18"
|
||||
wep.Description = "Superb precision but poor capacity."
|
||||
wep.Description = "Bullet storm. Lasts about a second or so, just like you!"
|
||||
|
||||
wep.WModel = "models/weapons/w_pist_glock18.mdl"
|
||||
wep.Sound_Fire = "1911.Fire"
|
||||
wep.Sound_Reload = "1911.Reload" -- placeholder
|
||||
wep.Sound_Fire = "Glock.Fire"
|
||||
wep.Sound_DryFire = "Common.Dryfire.Pistol"
|
||||
wep.Sound_MagOut = "Glock.MagOut" -- placeholder
|
||||
wep.Sound_MagIn = "Glock.MagIn" -- placeholder
|
||||
|
||||
wep.Delay = (60/800)
|
||||
wep.Ammo = 17
|
||||
|
@ -59,11 +120,13 @@ wep.Damage = 18
|
|||
local wep = {}
|
||||
WEAPONS["nambu"] = wep
|
||||
wep.Name = "NAMBU .38"
|
||||
wep.Description = "Eastern revolver that hits as much as it costs. Low capacity."
|
||||
wep.Description = "Eastern revolver that hits as much as it costs."
|
||||
|
||||
wep.WModel = "models/weapons/w_pist_glock18.mdl"
|
||||
wep.Sound_Fire = "1911.Fire"
|
||||
wep.Sound_Reload = "1911.Reload" -- placeholder
|
||||
wep.Sound_Fire = "Nambu.Fire"
|
||||
wep.Sound_DryFire = "Common.Dryfire.Pistol"
|
||||
wep.Sound_MagOut = "Nambu.MagOut" -- placeholder
|
||||
wep.Sound_MagIn = "Nambu.MagIn" -- placeholder
|
||||
|
||||
wep.Delay = (60/180)
|
||||
wep.Ammo = 6
|
||||
|
@ -72,11 +135,13 @@ wep.Damage = 26
|
|||
local wep = {}
|
||||
WEAPONS["anaconda"] = wep
|
||||
wep.Name = "ANACONDA"
|
||||
wep.Description = "Precise and kicks like a mule, but low capacity."
|
||||
wep.Description = "Precise and kicks like a mule."
|
||||
|
||||
wep.WModel = "models/weapons/w_pist_glock18.mdl"
|
||||
wep.Sound_Fire = "1911.Fire"
|
||||
wep.Sound_Reload = "1911.Reload" -- placeholder
|
||||
wep.Sound_Fire = "Anaconda.Fire"
|
||||
wep.Sound_DryFire = "Common.Dryfire.Pistol"
|
||||
wep.Sound_MagOut = "Anaconda.MagOut" -- placeholder
|
||||
wep.Sound_MagIn = "Anaconda.MagIn" -- placeholder
|
||||
|
||||
wep.Delay = (60/180)
|
||||
wep.Ammo = 6
|
||||
|
@ -85,13 +150,16 @@ wep.Damage = 40
|
|||
local wep = {}
|
||||
WEAPONS["tmp"] = wep
|
||||
wep.Name = "TMP"
|
||||
wep.Description = "Precise."
|
||||
wep.Description = "Precise and sharp, like a damn suit's pet."
|
||||
|
||||
wep.WModel = "models/weapons/w_pist_glock18.mdl"
|
||||
wep.Sound_Fire = "1911.Fire"
|
||||
wep.Sound_Reload = "1911.Reload" -- placeholder
|
||||
wep.Sound_Fire = "MP5K.Fire"
|
||||
wep.Sound_DryFire = "Common.Dryfire.Rifle"
|
||||
wep.Sound_Reload = "TMP.Reload" -- placeholder
|
||||
wep.Sound_MagOut = "TMP.MagOut" -- placeholder
|
||||
wep.Sound_MagIn = "TMP.MagIn" -- placeholder
|
||||
|
||||
wep.Delay = (60/800)
|
||||
wep.Delay = (60/700)
|
||||
wep.Ammo = 15
|
||||
wep.Damage = 18
|
||||
|
||||
|
@ -101,8 +169,11 @@ wep.Name = "MP7"
|
|||
wep.Description = "Small, pistol-sized, and simple."
|
||||
|
||||
wep.WModel = "models/weapons/w_pist_glock18.mdl"
|
||||
wep.Sound_Fire = "1911.Fire"
|
||||
wep.Sound_Reload = "1911.Reload" -- placeholder
|
||||
wep.Sound_Fire = "MP5K.Fire"
|
||||
wep.Sound_DryFire = "Common.Dryfire.Rifle"
|
||||
wep.Sound_Reload = "MP5K.Reload" -- placeholder
|
||||
wep.Sound_MagOut = "MP5K.MagOut" -- placeholder
|
||||
wep.Sound_MagIn = "MP5K.MagIn" -- placeholder
|
||||
|
||||
wep.Delay = (60/700)
|
||||
wep.Ammo = 15
|
||||
|
@ -114,8 +185,11 @@ wep.Name = "MP5K"
|
|||
wep.Description = "Quality manufacturing, but cumbersome."
|
||||
|
||||
wep.WModel = "models/weapons/w_pist_glock18.mdl"
|
||||
wep.Sound_Fire = "1911.Fire"
|
||||
wep.Sound_Reload = "1911.Reload" -- placeholder
|
||||
wep.Sound_Fire = "MP5K.Fire"
|
||||
wep.Sound_DryFire = "Common.Dryfire.Rifle"
|
||||
wep.Sound_Reload = "MP5K.Reload" -- placeholder
|
||||
wep.Sound_MagOut = "MP5K.MagOut" -- placeholder
|
||||
wep.Sound_MagIn = "MP5K.MagIn" -- placeholder
|
||||
|
||||
wep.Delay = (60/700)
|
||||
wep.Ammo = 15
|
||||
|
@ -127,8 +201,11 @@ wep.Name = "MAC-11"
|
|||
wep.Description = "More fit for combat in a phone booth."
|
||||
|
||||
wep.WModel = "models/weapons/w_pist_glock18.mdl"
|
||||
wep.Sound_Fire = "1911.Fire"
|
||||
wep.Sound_Reload = "1911.Reload" -- placeholder
|
||||
wep.Sound_Fire = "MP5K.Fire"
|
||||
wep.Sound_DryFire = "Common.Dryfire.Rifle"
|
||||
wep.Sound_Reload = "MP5K.Reload" -- placeholder
|
||||
wep.Sound_MagOut = "MP5K.MagOut" -- placeholder
|
||||
wep.Sound_MagIn = "MP5K.MagIn" -- placeholder
|
||||
|
||||
wep.Delay = (60/800)
|
||||
wep.Ammo = 16
|
||||
|
@ -141,7 +218,10 @@ wep.Description = "Unwieldy bullet storm."
|
|||
|
||||
wep.WModel = "models/weapons/w_pist_glock18.mdl"
|
||||
wep.Sound_Fire = "Bizon.Fire"
|
||||
wep.Sound_DryFire = "Common.Dryfire.Rifle"
|
||||
wep.Sound_Reload = "Bizon.Reload" -- placeholder
|
||||
wep.Sound_MagOut = "Bizon.MagOut" -- placeholder
|
||||
wep.Sound_MagIn = "Bizon.MagIn" -- placeholder
|
||||
|
||||
wep.Delay = (60/600)
|
||||
wep.Ammo = 40
|
||||
|
|
Loading…
Reference in New Issue