What item?
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@ -61,7 +61,7 @@ concommand.Add("benny_inv_equip", function( ply, cmd, args )
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local wep = ply:GetActiveWeapon()
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local item = inv[args[1]]
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-- PROTO: Check that this is the correct 'benny' weapon.
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assert( item, "That item doesn't exist." )
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assert( item, "That item doesn't exist. " .. tostring(item) )
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wep:SetWep1( args[1] )
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wep:SetWep1Clip( item.Loaded )
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@ -90,7 +90,7 @@ concommand.Add("benny_inv_discard", function( ply, cmd, args )
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local wep = ply:GetActiveWeapon()
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local item = inv[args[1]]
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-- PROTO: Check that this is the correct 'benny' weapon.
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assert( item, "That item doesn't exist." )
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assert( item, "That item doesn't exist. " .. tostring(item) )
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inv[args[1]] = nil
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net.Start( "benny_discardinvitem" )
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