Clean this up
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da75603569
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9aeddee805
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@ -78,17 +78,13 @@ function SWEP:BHolster( hand )
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return -- What the hell are you holstering..?
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return -- What the hell are you holstering..?
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end
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end
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local p = self:GetOwner()
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local p = self:GetOwner()
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local inv = p:INV_Get()
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local item = inv[hand and self:GetWep2() or self:GetWep1()]
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local item = p:INV_Get()[ self:D_GetID( hand ) ]
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local class = WEAPONS[item.Class]
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if item then
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local class = WEAPONS[item.Class]
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if class.Holster then class.Holster( self, self:BTable( false ) ) end
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if class.Holster then class.Holster( self, self:BTable( hand ) ) end
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end
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self:D_SetID( hand, "" )
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self:D_SetID( hand, "" )
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self:D_SetClip( hand, 0 )
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-- PROTO: Make grenade/melee/firearm logic way way better.
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if class.Features == "firearm" then
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self:D_SetClip( hand, 0 )
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end
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end
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end
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