diff --git a/gamemodes/benny/gamemode/modules/player/sh_movement.lua b/gamemodes/benny/gamemode/modules/player/sh_movement.lua index 2f96c1d..29c4896 100644 --- a/gamemodes/benny/gamemode/modules/player/sh_movement.lua +++ b/gamemodes/benny/gamemode/modules/player/sh_movement.lua @@ -58,10 +58,29 @@ hook.Add( "CreateMove", "Benny_CreateMove", function( cmd ) local w = p:GetActiveWeapon() if p:BennyCheck() and LocalPlayer():GetMoveType() != MOVETYPE_NOCLIP then -- FPS cam local aimed = w:GetUserAim() - local opos, ang = p:CamSpot( TPSOverride ) + local lx=input.GetAnalogValue(ANALOG_JOY_X) // Left X Axis: left -, right + + local ly=input.GetAnalogValue(ANALOG_JOY_Y) // Left Y Axis: up -, bottom + + local lr=input.GetAnalogValue(ANALOG_JOY_R) // Right X Axis: left -, right + + local lu=input.GetAnalogValue(ANALOG_JOY_U) // Right Y Axis: up -, bottom + + lx=lx/32768; ly=ly/32768; lr=lr/32768; lu=lu/32768; // Conversion to floats -1.0 - 1.0 + + local moveintent + if lx != 0 or ly != 0 then + moveintent = Vector( ly * -320, lx * 320, 0 ) + else + moveintent = Vector( cmd:GetForwardMove(), cmd:GetSideMove(), 0 ) + end + + local dir_p, dir_y = lr>0, lu>0 + dir_p = dir_p and 1 or -1 + dir_y = dir_y and -1 or 1 + local look_p, look_y = dir_p * math.ease.InCirc( math.abs(lr) ), dir_y * math.ease.InCirc( math.abs(lu) ) + ang:Add( Angle( cmd:GetMouseY()*0.022, -cmd:GetMouseX()*0.022, 0 ) ) + ang:Add( Angle( look_p * 180 * 0.5 * FrameTime(), look_y * 180 * FrameTime(), 0 ) ) + ang.p = math.Clamp( ang.p, -89.9, 89.9 ) ang:Normalize() if aimed then @@ -78,8 +97,6 @@ hook.Add( "CreateMove", "Benny_CreateMove", function( cmd ) lastmoveangle = planner.y end - local moveintent = Vector( cmd:GetForwardMove(), cmd:GetSideMove(), 0 ) - if !aimed then if !moveintent:IsEqualTol( vector_origin, 1 ) then lastmoveangle = ang.y - moveintent:Angle().y