diff --git a/gamemodes/benny/gamemode/modules/vgui/cl_bframe.lua b/gamemodes/benny/gamemode/modules/vgui/cl_bframe.lua new file mode 100644 index 0000000..d03447d --- /dev/null +++ b/gamemodes/benny/gamemode/modules/vgui/cl_bframe.lua @@ -0,0 +1,202 @@ + +local tall = 12 +local PANEL = {} + +AccessorFunc( PANEL, "m_bIsMenuComponent", "IsMenu", FORCE_BOOL ) +AccessorFunc( PANEL, "m_bDraggable", "Draggable", FORCE_BOOL ) +AccessorFunc( PANEL, "m_bSizable", "Sizable", FORCE_BOOL ) +AccessorFunc( PANEL, "m_bScreenLock", "ScreenLock", FORCE_BOOL ) +AccessorFunc( PANEL, "m_bDeleteOnClose", "DeleteOnClose", FORCE_BOOL ) +AccessorFunc( PANEL, "m_bPaintShadow", "PaintShadow", FORCE_BOOL ) + +AccessorFunc( PANEL, "m_iMinWidth", "MinWidth", FORCE_NUMBER ) +AccessorFunc( PANEL, "m_iMinHeight", "MinHeight", FORCE_NUMBER ) + +AccessorFunc( PANEL, "m_bBackgroundBlur", "BackgroundBlur", FORCE_BOOL ) + +PANEL.Title = "No title" + +function PANEL:Init() + + self:SetFocusTopLevel( true ) + + self:SetPaintShadow( true ) + + self.btnClose = vgui.Create( "DButton", self ) + self.btnClose:SetText( "" ) + self.btnClose.DoClick = function ( button ) self:Close() end + self.btnClose.Paint = function( panel, w, h ) + surface.SetDrawColor( schema( "bg" ) ) + surface.DrawRect( 0, 0, w, h ) + + draw.SimpleText( "X", "Benny_10", ss(3.3), ss(0), schema_c( "fg" ), TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP) + + return true + end + + self:SetDraggable( true ) + self:SetSizable( false ) + self:SetScreenLock( false ) + self:SetDeleteOnClose( true ) + self:SetTitle( "Window" ) + + self:SetMinWidth( ss(50) ) + self:SetMinHeight( ss(50) ) + + -- This turns off the engine drawing + self:SetPaintBackgroundEnabled( false ) + self:SetPaintBorderEnabled( false ) + + self.m_fCreateTime = SysTime() + + self:DockPadding( ss(2), ss(2+tall), ss(2), ss(2) ) + +end + +function PANEL:ShowCloseButton( bShow ) + self.btnClose:SetVisible( bShow ) +end + +function PANEL:GetTitle() + return self.Title +end + +function PANEL:SetTitle( strTitle ) + self.Title = strTitle +end + +function PANEL:Close() + + self:SetVisible( false ) + + if ( self:GetDeleteOnClose() ) then + self:Remove() + end + + self:OnClose() + +end + +function PANEL:OnClose() +end + +function PANEL:Center() + + self:InvalidateLayout( true ) + self:CenterVertical() + self:CenterHorizontal() + +end + +function PANEL:IsActive() + + if ( self:HasFocus() ) then return true end + if ( vgui.FocusedHasParent( self ) ) then return true end + + return false + +end + +function PANEL:Think() + + local mousex = math.Clamp( gui.MouseX(), 1, ScrW() - 1 ) + local mousey = math.Clamp( gui.MouseY(), 1, ScrH() - 1 ) + + if ( self.Dragging ) then + + local x = mousex - self.Dragging[1] + local y = mousey - self.Dragging[2] + + -- Lock to screen bounds if screenlock is enabled + if ( self:GetScreenLock() ) then + + x = math.Clamp( x, 0, ScrW() - self:GetWide() ) + y = math.Clamp( y, 0, ScrH() - self:GetTall() ) + + end + + self:SetPos( x, y ) + + end + + if ( self.Sizing ) then + + local x = mousex - self.Sizing[1] + local y = mousey - self.Sizing[2] + local px, py = self:GetPos() + + if ( x < self.m_iMinWidth ) then x = self.m_iMinWidth elseif ( x > ScrW() - px && self:GetScreenLock() ) then x = ScrW() - px end + if ( y < self.m_iMinHeight ) then y = self.m_iMinHeight elseif ( y > ScrH() - py && self:GetScreenLock() ) then y = ScrH() - py end + + self:SetSize( x, y ) + self:SetCursor( "sizenwse" ) + return + + end + + local screenX, screenY = self:LocalToScreen( 0, 0 ) + + if ( self.Hovered && self.m_bSizable && mousex > ( screenX + self:GetWide() - 20 ) && mousey > ( screenY + self:GetTall() - 20 ) ) then + + self:SetCursor( "sizenwse" ) + return + + end + + if ( self.Hovered && self:GetDraggable() && mousey < ( screenY + ss(16) ) ) then + self:SetCursor( "sizeall" ) + return + end + + self:SetCursor( "arrow" ) + + -- Don't allow the frame to go higher than 0 + if ( self.y < 0 ) then + self:SetPos( self.x, 0 ) + end + +end + +function PANEL:Paint( w, h ) + surface.SetDrawColor( schema( "bg" ) ) + surface.DrawRect( 0, 0, w, h ) + + surface.SetDrawColor( schema( "fg" ) ) + surface.DrawRect( 0, 0, w, ss(tall) ) + + draw.SimpleText( self.Title, "Benny_16", ss(2), ss(0), schema_c( "bg" ), TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP ) + return true +end + +function PANEL:OnMousePressed() + + local screenX, screenY = self:LocalToScreen( 0, 0 ) + + if ( self.m_bSizable && gui.MouseX() > ( screenX + self:GetWide() - 20 ) && gui.MouseY() > ( screenY + self:GetTall() - 20 ) ) then + self.Sizing = { gui.MouseX() - self:GetWide(), gui.MouseY() - self:GetTall() } + self:MouseCapture( true ) + return + end + + if ( self:GetDraggable() && gui.MouseY() < ( screenY + ss(tall) ) ) then + self.Dragging = { gui.MouseX() - self.x, gui.MouseY() - self.y } + self:MouseCapture( true ) + return + end + +end + +function PANEL:OnMouseReleased() + + self.Dragging = nil + self.Sizing = nil + self:MouseCapture( false ) + +end + +function PANEL:PerformLayout() + self.btnClose:SetPos( self:GetWide() - ss(12+2), ss(2) ) + self.btnClose:SetSize( ss(12), ss(tall-4) ) +end + +derma.DefineControl( "BFrame", "A simple window", PANEL, "EditablePanel" )