Fix weird issue with asym akimbo magazine display
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@ -503,7 +503,7 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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if wep:D_GetMagID( hand ) != "" then
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if wep:D_GetMagID( hand ) != "" then
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table.insert( newmaglist, wep:D_GetMagID( hand ) )
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table.insert( newmaglist, wep:D_GetMagID( hand ) )
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end
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end
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if wep:D_GetMagID( !hand ) != "" then
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if false and (wep_table.Class == wep:BTable( !hand ).Class) and wep:D_GetMagID( !hand ) != "" then
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table.insert( newmaglist, wep:D_GetMagID( !hand ) )
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table.insert( newmaglist, wep:D_GetMagID( !hand ) )
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end
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end
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for i, v in ipairs( maglist ) do
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for i, v in ipairs( maglist ) do
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@ -518,8 +518,6 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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surface.SetDrawColor( scheme["fg"] )
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surface.SetDrawColor( scheme["fg"] )
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surface.DrawOutlinedRect( m_x + bb - chunk, m_y + bb, m_w - b2, m_h - b2, ss( 0.5 ) )
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surface.DrawOutlinedRect( m_x + bb - chunk, m_y + bb, m_w - b2, m_h - b2, ss( 0.5 ) )
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local perc = math.abs( math.cos( CurTime() ) )
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local s1 = (m_h - b2 - b2)
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local s1 = (m_h - b2 - b2)
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local s2 = (m_h - b2 - b2) * (inv[tag] and ( inv[tag].Ammo / WEAPONS[inv[tag].Class].Ammo ) or 8)
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local s2 = (m_h - b2 - b2) * (inv[tag] and ( inv[tag].Ammo / WEAPONS[inv[tag].Class].Ammo ) or 8)
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local s3 = math.floor( s2 - s1 )
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local s3 = math.floor( s2 - s1 )
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@ -719,6 +717,12 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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end
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end
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end
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end
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if wep then -- Fatinv
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local inv = p:INV_Get()
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local b_x, b_y = Wb, Hb
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end
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do -- Captions
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do -- Captions
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local space = Hb
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local space = Hb
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for aaa, caption in pairs(captions) do
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for aaa, caption in pairs(captions) do
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