UI upgrades

This commit is contained in:
Fesiug 2023-12-07 00:35:06 -05:00
parent 19f008492e
commit b0e688bf2f
2 changed files with 91 additions and 21 deletions

View File

@ -64,6 +64,7 @@ local function regen_items( itemlist )
-- PROTO: These functions don't need to be remade over and over like this.
function button:DoClick()
do return end
local Menu = DermaMenu()
local opt1 = Menu:AddOption( "Equip Right", function()
@ -106,6 +107,7 @@ local function regen_items( itemlist )
end
button.DoRightClick = function( self )
do return end
RunConsoleCommand("benny_inv_discard", button.ID)
self:Remove()
end
@ -126,28 +128,107 @@ local function regen_items( itemlist )
surface.DrawText( self.Text_Desc )
end
local wep = ply:BennyCheck()
if wep then
local handed_r = wep:D_GetID( false ) == v
local handed_l = wep:D_GetID( true ) == v
if handed_r or handed_l then
draw.SimpleText( handed_l and "LEFT" or "RIGHT", "Benny_18", w/2, h/2 + ss(1), schema_c("bg"), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
end
end
surface.SetFont( "Benny_10" )
local tx = surface.GetTextSize( self.Text_ID )
surface.SetTextPos( w - ss(2) - tx, ss(2) )
surface.DrawText( self.Text_ID )
return true
end
button.B = button:Add("DButton")
button.B:Dock( RIGHT )
function button.B:DoClick()
return RunConsoleCommand( "benny_inv_discard", button.ID )
end
function button.B:Paint( w, h )
surface.SetDrawColor( schema( "fg" ) )
surface.DrawRect( 0, 0, w, h )
surface.SetDrawColor( schema( "bg" ) )
surface.DrawOutlinedRect( 0, 0, w, h, ss(1) )
draw.SimpleText( "DISCARD", "Benny_10", w/2, h/2 + ss(1), schema_c("bg"), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
return true
end
button.B:DockMargin( ss(2), ss(2), ss(2), ss(2) )
button.B:SetSize( ss(36), ss(24) )
button.H = button:Add("DButton")
button.H:Dock( RIGHT )
function button.H:DoClick()
return RunConsoleCommand( "benny_inv_holster", button.ID )
end
function button.H:Paint( w, h )
surface.SetDrawColor( schema( "fg" ) )
surface.DrawRect( 0, 0, w, h )
surface.SetDrawColor( schema( "bg" ) )
surface.DrawOutlinedRect( 0, 0, w, h, ss(1) )
draw.SimpleText( "HOLSTER", "Benny_10", w/2, h/2 + ss(1), schema_c("bg"), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
return true
end
button.H:DockMargin( ss(2), ss(2), ss(2), ss(2) )
button.H:SetSize( ss(36), ss(24) )
button.E_R = button:Add("DButton")
button.E_R:Dock( RIGHT )
function button.E_R:DoClick()
return RunConsoleCommand( "benny_inv_equip", button.ID, "false", "true" )
end
function button.E_R:Paint( w, h )
surface.SetDrawColor( schema( "fg" ) )
surface.DrawRect( 0, 0, w, h )
surface.SetDrawColor( schema( "bg" ) )
surface.DrawOutlinedRect( 0, 0, w, h, ss(1) )
draw.SimpleText( "RIGHT", "Benny_10", w/2, h/2 + ss(1), schema_c("bg"), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
return true
end
button.E_R:DockMargin( ss(2), ss(2), ss(2), ss(2) )
button.E_R:SetSize( ss(36), ss(24) )
button.E_L = button:Add("DButton")
button.E_L:Dock( RIGHT )
function button.E_L:DoClick()
return RunConsoleCommand( "benny_inv_equip", button.ID, "true", "true" )
end
function button.E_L:Paint( w, h )
surface.SetDrawColor( schema( "fg" ) )
surface.DrawRect( 0, 0, w, h )
surface.SetDrawColor( schema( "bg" ) )
surface.DrawOutlinedRect( 0, 0, w, h, ss(1) )
draw.SimpleText( "LEFT", "Benny_10", w/2, h/2 + ss(1), schema_c("bg"), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
return true
end
button.E_L:DockMargin( ss(2), ss(2), ss(2), ss(2) )
button.E_L:SetSize( ss(36), ss(24) )
function button:Think()
local visible = self.E_L:IsHovered() or self.E_R:IsHovered() or self.H:IsHovered() or self.B:IsHovered() or self:IsHovered()
self.E_L:SetVisible( visible )
self.E_R:SetVisible( visible )
self.H:SetVisible( visible )
self.B:SetVisible( visible )
end
end
end
concommand.Add("benny_debug_inv", function()
if IsValid( base ) then base:Remove() end
base = vgui.Create("DFrame")
base = vgui.Create("BFrame")
base:SetSize( ss(400), ss(400) )
base:SetTitle("Developer Inventory")
base:MakePopup()
base:SetKeyboardInputEnabled( false )
base:Center()
local active = GetConVar("benny_hud_tempactive"):GetString()
function base:Paint( w, h )
surface.SetDrawColor( schemes[active]["bg"] )
surface.DrawRect( 0, 0, w, h )
return true
end
local itemlist = base:Add("DScrollPanel")
itemlist:Dock( FILL )

View File

@ -11,27 +11,16 @@ end
function OpenSMenu()
if IsValid( smenu ) then smenu:Remove() return end
local active = GetConVar("benny_hud_tempactive"):GetString()
smenu = vgui.Create("DFrame")
smenu = vgui.Create("BFrame")
smenu:SetSize( ss(1+(96+2)*4), ss(360) )
smenu:SetTitle("Developer Spawnmenu")
smenu:MakePopup()
smenu:SetKeyboardInputEnabled( false )
smenu:Center()
function smenu:Paint( w, h )
surface.SetDrawColor( schemes[active]["bg"] )
surface.DrawRect( 0, 0, w, h )
return true
end
local itemlist = smenu:Add("DScrollPanel")
itemlist:Dock( FILL )
-- local List = vgui.Create( "DIconLayout", itemlist )
-- List:Dock( FILL )
-- List:SetSpaceX( 5 )
-- List:SetSpaceY( 5 )
local createlist = {}
for ClassName, Class in pairs( WEAPONS ) do