UI upgrades
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@ -64,6 +64,7 @@ local function regen_items( itemlist )
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-- PROTO: These functions don't need to be remade over and over like this.
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function button:DoClick()
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do return end
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local Menu = DermaMenu()
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local opt1 = Menu:AddOption( "Equip Right", function()
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@ -106,6 +107,7 @@ local function regen_items( itemlist )
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end
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button.DoRightClick = function( self )
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do return end
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RunConsoleCommand("benny_inv_discard", button.ID)
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self:Remove()
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end
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@ -126,28 +128,107 @@ local function regen_items( itemlist )
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surface.DrawText( self.Text_Desc )
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end
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local wep = ply:BennyCheck()
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if wep then
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local handed_r = wep:D_GetID( false ) == v
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local handed_l = wep:D_GetID( true ) == v
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if handed_r or handed_l then
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draw.SimpleText( handed_l and "LEFT" or "RIGHT", "Benny_18", w/2, h/2 + ss(1), schema_c("bg"), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
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end
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end
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surface.SetFont( "Benny_10" )
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local tx = surface.GetTextSize( self.Text_ID )
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surface.SetTextPos( w - ss(2) - tx, ss(2) )
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surface.DrawText( self.Text_ID )
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return true
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end
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button.B = button:Add("DButton")
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button.B:Dock( RIGHT )
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function button.B:DoClick()
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return RunConsoleCommand( "benny_inv_discard", button.ID )
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end
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function button.B:Paint( w, h )
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surface.SetDrawColor( schema( "fg" ) )
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surface.DrawRect( 0, 0, w, h )
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surface.SetDrawColor( schema( "bg" ) )
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surface.DrawOutlinedRect( 0, 0, w, h, ss(1) )
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draw.SimpleText( "DISCARD", "Benny_10", w/2, h/2 + ss(1), schema_c("bg"), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
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return true
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end
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button.B:DockMargin( ss(2), ss(2), ss(2), ss(2) )
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button.B:SetSize( ss(36), ss(24) )
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button.H = button:Add("DButton")
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button.H:Dock( RIGHT )
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function button.H:DoClick()
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return RunConsoleCommand( "benny_inv_holster", button.ID )
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end
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function button.H:Paint( w, h )
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surface.SetDrawColor( schema( "fg" ) )
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surface.DrawRect( 0, 0, w, h )
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surface.SetDrawColor( schema( "bg" ) )
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surface.DrawOutlinedRect( 0, 0, w, h, ss(1) )
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draw.SimpleText( "HOLSTER", "Benny_10", w/2, h/2 + ss(1), schema_c("bg"), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
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return true
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end
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button.H:DockMargin( ss(2), ss(2), ss(2), ss(2) )
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button.H:SetSize( ss(36), ss(24) )
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button.E_R = button:Add("DButton")
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button.E_R:Dock( RIGHT )
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function button.E_R:DoClick()
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return RunConsoleCommand( "benny_inv_equip", button.ID, "false", "true" )
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end
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function button.E_R:Paint( w, h )
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surface.SetDrawColor( schema( "fg" ) )
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surface.DrawRect( 0, 0, w, h )
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surface.SetDrawColor( schema( "bg" ) )
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surface.DrawOutlinedRect( 0, 0, w, h, ss(1) )
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draw.SimpleText( "RIGHT", "Benny_10", w/2, h/2 + ss(1), schema_c("bg"), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
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return true
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end
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button.E_R:DockMargin( ss(2), ss(2), ss(2), ss(2) )
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button.E_R:SetSize( ss(36), ss(24) )
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button.E_L = button:Add("DButton")
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button.E_L:Dock( RIGHT )
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function button.E_L:DoClick()
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return RunConsoleCommand( "benny_inv_equip", button.ID, "true", "true" )
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end
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function button.E_L:Paint( w, h )
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surface.SetDrawColor( schema( "fg" ) )
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surface.DrawRect( 0, 0, w, h )
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surface.SetDrawColor( schema( "bg" ) )
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surface.DrawOutlinedRect( 0, 0, w, h, ss(1) )
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draw.SimpleText( "LEFT", "Benny_10", w/2, h/2 + ss(1), schema_c("bg"), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
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return true
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end
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button.E_L:DockMargin( ss(2), ss(2), ss(2), ss(2) )
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button.E_L:SetSize( ss(36), ss(24) )
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function button:Think()
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local visible = self.E_L:IsHovered() or self.E_R:IsHovered() or self.H:IsHovered() or self.B:IsHovered() or self:IsHovered()
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self.E_L:SetVisible( visible )
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self.E_R:SetVisible( visible )
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self.H:SetVisible( visible )
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self.B:SetVisible( visible )
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end
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end
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end
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concommand.Add("benny_debug_inv", function()
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if IsValid( base ) then base:Remove() end
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base = vgui.Create("DFrame")
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base = vgui.Create("BFrame")
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base:SetSize( ss(400), ss(400) )
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base:SetTitle("Developer Inventory")
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base:MakePopup()
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base:SetKeyboardInputEnabled( false )
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base:Center()
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local active = GetConVar("benny_hud_tempactive"):GetString()
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function base:Paint( w, h )
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surface.SetDrawColor( schemes[active]["bg"] )
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surface.DrawRect( 0, 0, w, h )
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return true
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end
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local itemlist = base:Add("DScrollPanel")
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itemlist:Dock( FILL )
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@ -11,27 +11,16 @@ end
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function OpenSMenu()
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if IsValid( smenu ) then smenu:Remove() return end
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local active = GetConVar("benny_hud_tempactive"):GetString()
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smenu = vgui.Create("DFrame")
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smenu = vgui.Create("BFrame")
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smenu:SetSize( ss(1+(96+2)*4), ss(360) )
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smenu:SetTitle("Developer Spawnmenu")
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smenu:MakePopup()
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smenu:SetKeyboardInputEnabled( false )
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smenu:Center()
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function smenu:Paint( w, h )
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surface.SetDrawColor( schemes[active]["bg"] )
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surface.DrawRect( 0, 0, w, h )
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return true
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end
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local itemlist = smenu:Add("DScrollPanel")
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itemlist:Dock( FILL )
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-- local List = vgui.Create( "DIconLayout", itemlist )
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-- List:Dock( FILL )
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-- List:SetSpaceX( 5 )
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-- List:SetSpaceY( 5 )
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local createlist = {}
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for ClassName, Class in pairs( WEAPONS ) do
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