Clean up table stuff, Magazine GUI
Might be some bugs in it
This commit is contained in:
parent
9a8ad838ff
commit
b54da223a4
|
@ -27,85 +27,51 @@ function SWEP:SetupDataTables()
|
||||||
self:NetworkVar( "String", 1, "Wep2" )
|
self:NetworkVar( "String", 1, "Wep2" )
|
||||||
self:NetworkVar( "Int", 0, "Wep1Clip" )
|
self:NetworkVar( "Int", 0, "Wep1Clip" )
|
||||||
self:NetworkVar( "Int", 1, "Wep2Clip" )
|
self:NetworkVar( "Int", 1, "Wep2Clip" )
|
||||||
|
|
||||||
self:NetworkVarNotify( "Wep1", self.OnVarChanged )
|
|
||||||
self:NetworkVarNotify( "Wep2", self.OnVarChanged )
|
|
||||||
end
|
|
||||||
|
|
||||||
function SWEP:OnReloaded()
|
|
||||||
self.B_WepT1 = self:GetOwner():INV_Get()[self:GetWep1()]
|
|
||||||
if self.B_WepT1 then
|
|
||||||
self.B_ClassT1 = WEAPONS[self.B_WepT1.Class]
|
|
||||||
end
|
|
||||||
self.B_WepT2 = self:GetOwner():INV_Get()[self:GetWep2()]
|
|
||||||
if self.B_WepT2 then
|
|
||||||
self.B_ClassT2 = WEAPONS[self.B_WepT2.Class]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function SWEP:OnVarChanged( name, old, new )
|
|
||||||
if name == "Wep1" then
|
|
||||||
self.B_WepT1 = self:GetOwner():INV_Get()[new]
|
|
||||||
if self.B_WepT1 then
|
|
||||||
self.B_ClassT1 = WEAPONS[self.B_WepT1.Class]
|
|
||||||
end
|
|
||||||
elseif name == "Wep2" then
|
|
||||||
self.B_WepT2 = self:GetOwner():INV_Get()[new]
|
|
||||||
if self.B_WepT2 then
|
|
||||||
self.B_ClassT2 = WEAPONS[self.B_WepT2.Class]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function SWEP:PrimaryAttack()
|
function SWEP:PrimaryAttack()
|
||||||
if !self:B_Wep1() then
|
if !self:BTable() then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if self:GetDelay1() > CurTime() then
|
if self:GetDelay1() > CurTime() then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if self:Clip1() == 0 then
|
if self:Clip1() == 0 then
|
||||||
B_Sound( self, self.B_ClassT1.Sound_DryFire )
|
B_Sound( self, self:BClass( false ).Sound_DryFire )
|
||||||
self:SetDelay1( CurTime() + 0.2 )
|
self:SetDelay1( CurTime() + 0.2 )
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
B_Sound( self, self.B_ClassT1.Sound_Fire )
|
B_Sound( self, self:BClass( false ).Sound_Fire )
|
||||||
|
|
||||||
self:B_Ammo1( self:Clip1() - 1 )
|
self:B_Ammo( false, self:Clip1() - 1 )
|
||||||
self:SetDelay1( CurTime() + self.B_ClassT1.Delay )
|
self:SetDelay1( CurTime() + self:BClass( false ).Delay )
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
-- BENNY shit
|
-- BENNY shit
|
||||||
function SWEP:B_Wep1()
|
function SWEP:BTable( alt )
|
||||||
return self:GetOwner():INV_Get()[self:GetWep1()]
|
return self:GetOwner():INV_Get()[ alt and self:GetWep2() or self:GetWep1() ]
|
||||||
end
|
end
|
||||||
|
|
||||||
function SWEP:B_Wep2()
|
function SWEP:BClass( alt )
|
||||||
return self:GetOwner():INV_Get()[self:GetWep2()]
|
local ta = self:BTable( alt )
|
||||||
|
if ta then
|
||||||
|
return WEAPONS[ ta.Class ]
|
||||||
|
else
|
||||||
|
return false
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function SWEP:B_Ammo1( value )
|
function SWEP:B_Ammo( alt, value )
|
||||||
assert( self:GetWep1Clip() > 0, "You cannot mess with an EMPTY magazine!")
|
local clip = (alt and self:GetWep2Clip() or self:GetWep1Clip())
|
||||||
self:SetClip1( value )
|
assert( clip > 0, "You cannot mess with an EMPTY magazine!")
|
||||||
self:B_Wep1()["Ammo" .. self:GetWep1Clip()] = value
|
if alt then
|
||||||
end
|
|
||||||
|
|
||||||
function SWEP:B_Ammo2( value )
|
|
||||||
assert( self:GetWep1Clip() > 0, "You cannot mess with an EMPTY magazine!")
|
|
||||||
self:SetClip2( value )
|
self:SetClip2( value )
|
||||||
self:B_Wep2()["Ammo" .. self:GetWep1Clip()] = value
|
else
|
||||||
end
|
|
||||||
|
|
||||||
function SWEP:B_MaxAmmo1( value )
|
|
||||||
assert( self:GetWep1Clip() > 0, "You cannot mess with an EMPTY magazine!")
|
|
||||||
self:SetClip1( value )
|
self:SetClip1( value )
|
||||||
self:B_Wep1()["Ammo" .. self:GetWep1Clip()] = value
|
|
||||||
end
|
end
|
||||||
|
self:BTable( alt )["Ammo" .. clip] = value
|
||||||
function SWEP:B_Class1()
|
|
||||||
return WEAPONS[ self:B_Wep1().Class ]
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function SWEP:SecondaryAttack()
|
function SWEP:SecondaryAttack()
|
||||||
|
@ -113,29 +79,28 @@ function SWEP:SecondaryAttack()
|
||||||
end
|
end
|
||||||
|
|
||||||
function SWEP:Reload()
|
function SWEP:Reload()
|
||||||
if self:B_Wep1() and self:Clip1() < self:B_Class1().Ammo then
|
if self:BTable( false ) then
|
||||||
if self:GetDelay1() > CurTime() then
|
if self:GetDelay1() > CurTime() then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
self:SetDelay1( CurTime() + 0.2 )
|
self:SetDelay1( CurTime() + 0.2 )
|
||||||
|
|
||||||
if self:GetWep1Clip() != 0 then
|
if self:GetWep1Clip() != 0 then
|
||||||
B_Sound( self, self.B_ClassT1.Sound_MagOut )
|
B_Sound( self, self:BClass().Sound_MagOut )
|
||||||
self:SetClip1( 0 )
|
self:SetClip1( 0 )
|
||||||
self:SetWep1Clip( 0 )
|
self:SetWep1Clip( 0 )
|
||||||
self:B_Wep1().Loaded = 0
|
self:BTable().Loaded = 0
|
||||||
else
|
else
|
||||||
local maglist = { self:B_Wep1().Ammo1, self:B_Wep1().Ammo2, self:B_Wep1().Ammo3 }
|
local maglist = { self:BTable( false ).Ammo1, self:BTable( false ).Ammo2, self:BTable( false ).Ammo3 }
|
||||||
for i, v in SortedPairsByValue( maglist, true ) do
|
for i, v in SortedPairsByValue( maglist, true ) do
|
||||||
if v == 0 then B_Sound( self, "Common.NoAmmo" ) return end
|
if v == 0 then B_Sound( self, "Common.NoAmmo" ) return end
|
||||||
self:B_Wep1().Loaded = i
|
self:BTable().Loaded = i
|
||||||
self:SetWep1Clip( i )
|
self:SetWep1Clip( i )
|
||||||
self:SetClip1( v )
|
self:SetClip1( v )
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
B_Sound( self, self.B_ClassT1.Sound_MagIn )
|
B_Sound( self, self:BClass().Sound_MagIn )
|
||||||
end
|
end
|
||||||
-- self:B_Ammo1( self:B_Class1().Ammo )
|
|
||||||
end
|
end
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
|
@ -267,7 +267,7 @@ end
|
||||||
|
|
||||||
function bennyfp( origin, angles, fov )
|
function bennyfp( origin, angles, fov )
|
||||||
local ply = LocalPlayer()
|
local ply = LocalPlayer()
|
||||||
assert( IsValid( ply:GetActiveWeapon() ) )
|
if !IsValid( ply:GetActiveWeapon() ) then return origin, angles, fov end
|
||||||
|
|
||||||
local pos, ang = Vector(), Angle()
|
local pos, ang = Vector(), Angle()
|
||||||
|
|
||||||
|
|
|
@ -197,10 +197,10 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
|
||||||
|
|
||||||
do -- Weapon
|
do -- Weapon
|
||||||
local inv = p:INV_Get()
|
local inv = p:INV_Get()
|
||||||
local wep1 = wep.B_WepT1
|
local wep1 = wep:BTable( false )
|
||||||
local wep1c = wep.B_ClassT1
|
local wep1c = wep:BClass( false )
|
||||||
local wep2 = wep.B_WepT2
|
local wep2 = wep:BTable( true )
|
||||||
local wep2c = wep.B_ClassT2
|
local wep2c = wep:BClass( true )
|
||||||
|
|
||||||
if false then -- Debug
|
if false then -- Debug
|
||||||
local ox, oy = 170, 24
|
local ox, oy = 170, 24
|
||||||
|
@ -253,13 +253,13 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
|
||||||
surface.DrawText( wep1c.Firemode or "???" )
|
surface.DrawText( wep1c.Firemode or "???" )
|
||||||
|
|
||||||
surface.SetFont( "Benny_12" )
|
surface.SetFont( "Benny_12" )
|
||||||
local text = wep:Clip1() .. " - MAG " .. wep:GetWep1Clip()
|
local text = wep:GetWep1Clip() == 0 and "---" or wep:Clip1()-- .. " - MAG " .. wep:GetWep1Clip()
|
||||||
local tw = surface.GetTextSize( text )
|
local tw = surface.GetTextSize( text )
|
||||||
surface.SetTextColor( scheme["fg"] )
|
surface.SetTextColor( scheme["fg"] )
|
||||||
surface.SetTextPos( sw - b - ss(4) - tw, sh - b - ss(24) )
|
surface.SetTextPos( sw - b - ss(4) - tw, sh - b - ss(24) )
|
||||||
surface.DrawText( text )
|
surface.DrawText( text )
|
||||||
|
|
||||||
for i=1, math.max( wep:Clip1(), wep.B_ClassT1.Ammo ) do
|
for i=1, math.max( wep:Clip1(), wep:BClass( false ).Ammo ) do
|
||||||
surface.SetDrawColor( scheme["fg"] )
|
surface.SetDrawColor( scheme["fg"] )
|
||||||
surface.DrawOutlinedRect( sw - b - ss(3+4) - ( ss(5) * (i-1) ), sh - b - ss(8+4), ss(3), ss(8), ss(0.5) )
|
surface.DrawOutlinedRect( sw - b - ss(3+4) - ( ss(5) * (i-1) ), sh - b - ss(8+4), ss(3), ss(8), ss(0.5) )
|
||||||
if i <= wep:Clip1() then
|
if i <= wep:Clip1() then
|
||||||
|
@ -267,23 +267,50 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local amlist = { wep.B_WepT1["Ammo" .. 1], wep.B_WepT1["Ammo" .. 2], wep.B_WepT1["Ammo" .. 3] }
|
local amlist = { wep:BTable( false )["Ammo" .. 1], wep:BTable( false )["Ammo" .. 2], wep:BTable( false )["Ammo" .. 3] }
|
||||||
local i = 1
|
local ind = 1
|
||||||
|
local bubby = ss(1)
|
||||||
|
local blen, bhei = 25, 10
|
||||||
for _, v in ipairs( amlist ) do
|
for _, v in ipairs( amlist ) do
|
||||||
if v == 0 then continue end
|
local active = wep:GetWep1Clip() == _
|
||||||
local perc = v / wep.B_ClassT1.Ammo
|
if v == 0 and !active then continue end
|
||||||
|
local perc = v / wep:BClass( false ).Ammo
|
||||||
|
|
||||||
|
local suuze = ss(blen*perc) - bubby*2*perc
|
||||||
|
if v != 0 then suuze = math.max( suuze, 1 ) end
|
||||||
surface.SetDrawColor( scheme["fg"] )
|
surface.SetDrawColor( scheme["fg"] )
|
||||||
surface.DrawOutlinedRect( sw - b - ss(w-4-2) + ss(29) + ( ss(10+2) * (i-1) ),
|
surface.DrawOutlinedRect( sw - b - ss(w-4-2) + ss(29) + ( ss(blen+2) * (ind-1) ),
|
||||||
sh - b + ss(16) - ss(BOXHEIGHT-4),
|
sh - b + ss(16) - ss(BOXHEIGHT-4),
|
||||||
ss(10),
|
ss(blen),
|
||||||
ss(10),
|
ss(bhei),
|
||||||
ss(0.5) )
|
ss(0.5) )
|
||||||
|
|
||||||
|
if active then
|
||||||
|
surface.SetTextColor( scheme["fg"] )
|
||||||
|
surface.SetTextPos( sw - b - ss(w-4-2) + ss(29/2) + ( ss(blen+2) * (ind) ) + bubby - ss(4),
|
||||||
|
sh - b + ss(16) - ss(BOXHEIGHT-4) + bubby - ss(2) )
|
||||||
|
surface.DrawText( "x" )
|
||||||
|
end
|
||||||
|
|
||||||
surface.SetDrawColor( scheme["fg"] )
|
surface.SetDrawColor( scheme["fg"] )
|
||||||
surface.DrawRect( sw - b - ss(w-4-2) + ss(29) + ( ss(10+2) * (i-1) ),
|
surface.DrawRect( sw - b - ss(w-4-2) + ss(29) + ( ss(blen+2) * (ind-1) ) + bubby,
|
||||||
sh - b + ss(16) - ss(BOXHEIGHT-4) + ss(10*(1-perc)),
|
sh - b + ss(16) - ss(BOXHEIGHT-4) + bubby,
|
||||||
ss(10),
|
suuze,
|
||||||
ss(10*perc) )
|
ss(bhei) - bubby*2 )
|
||||||
i = i + 1
|
|
||||||
|
if active then
|
||||||
|
render.SetScissorRect( sw - b - ss(w-4-2) + ss(29) + ( ss(blen+2) * (ind-1) ) + bubby,
|
||||||
|
sh - b + ss(16) - ss(BOXHEIGHT-4) + bubby,
|
||||||
|
sw - b - ss(w-4-2) + ss(29) + ( ss(blen+2) * (ind-1) ) + bubby + suuze,
|
||||||
|
sh - b + ss(16) - ss(BOXHEIGHT-4) + bubby + (ss(bhei) - bubby*2), true )
|
||||||
|
surface.SetTextColor( scheme["bg"] )
|
||||||
|
surface.SetTextPos( sw - b - ss(w-4-2) + ss(29/2) + ( ss(blen+2) * (ind) ) + bubby - ss(4),
|
||||||
|
sh - b + ss(16) - ss(BOXHEIGHT-4) + bubby - ss(2) )
|
||||||
|
surface.DrawText( "x" )
|
||||||
|
render.SetScissorRect( 0, 0, 0, 0, false )
|
||||||
|
end
|
||||||
|
|
||||||
|
ind = ind + 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue