diff --git a/gamemodes/benny/gamemode/modules/weapons/sh_weapons.lua b/gamemodes/benny/gamemode/modules/weapons/sh_weapons.lua index 6cb7d11..5b8ea5a 100644 --- a/gamemodes/benny/gamemode/modules/weapons/sh_weapons.lua +++ b/gamemodes/benny/gamemode/modules/weapons/sh_weapons.lua @@ -730,6 +730,7 @@ WEAPONS["qbblsw"] = { } -- Grenades +-- Nothing here is guaranteed. WEAPONS["g_frag"] = { Name = "FRAG GRENADE", @@ -763,7 +764,7 @@ WEAPONS["g_molotov"] = { WEAPONS["g_tknife"] = { Name = "THROWING KNIFE", - Description = "Lightweight knife weighted perfectly.", + Description = "Lightweight knife to throw and pick back up.", Type = "grenade", WModel = "models/weapons/w_eq_flashbang.mdl", @@ -773,7 +774,7 @@ WEAPONS["g_tknife"] = { WEAPONS["g_smoke"] = { Name = "SMOKE GRENADE", - Description = "Smoke bomb used to conceal your position.", + Description = "Smoke bomb used to conceal a position, and makes enemies cough.", Type = "grenade", WModel = "models/weapons/w_eq_flashbang.mdl", @@ -788,5 +789,187 @@ WEAPONS["g_flashbang"] = { WModel = "models/weapons/w_eq_flashbang.mdl", + Features = "grenade", -- All weapons should have this? +} + +WEAPONS["g_gas"] = { + Name = "GAS GRENADE", + Description = "Short burst of gas that slows and disorient targets.", + Type = "grenade", + + WModel = "models/weapons/w_eq_flashbang.mdl", + + Features = "grenade", -- All weapons should have this? +} + +WEAPONS["g_prox"] = { + Name = "PROXIMITY MINE", + Description = "Mine that bounces into the air.", + Type = "grenade", + + WModel = "models/weapons/w_eq_flashbang.mdl", + + Features = "grenade", -- All weapons should have this? +} + +WEAPONS["g_claymore"] = { + Name = "CLAYMORE", + Description = "Mine that shoots shrapnel in a cone.", + Type = "grenade", + + WModel = "models/weapons/w_eq_flashbang.mdl", + + Features = "grenade", -- All weapons should have this? +} + +WEAPONS["g_scrambler"] = { + Name = "SCRAMBLER", + Description = "Disrupts enemy radar based on proximity.", + Type = "grenade", + + WModel = "models/weapons/w_eq_flashbang.mdl", + + Features = "grenade", -- All weapons should have this? +} + +WEAPONS["g_emp"] = { + Name = "EMP NADE", + Description = "Disrupts enemy equipment based on proximity.", + Type = "grenade", + + WModel = "models/weapons/w_eq_flashbang.mdl", + + Features = "grenade", -- All weapons should have this? +} + +WEAPONS["g_shockcharge"] = { + Name = "SHOCK CHARGE", + Description = "Charge that stuns and forces enemies to fire their weapons.", + Type = "grenade", + + WModel = "models/weapons/w_eq_flashbang.mdl", + + Features = "grenade", -- All weapons should have this? +} + +-- Equipment + +WEAPONS["e_tacinsertion"] = { + Name = "TACTICAL INSERTION", + Description = "Flare that changes your deployment location.", + Type = "equipment", + + WModel = "models/weapons/w_eq_flashbang.mdl", + + Features = "grenade", -- All weapons should have this? +} + +WEAPONS["e_medkit"] = { + Name = "MEDKIT", + Description = "Station that regenerates a portion of health.", + Type = "equipment", + + WModel = "models/weapons/w_eq_flashbang.mdl", + + Features = "grenade", -- All weapons should have this? +} + +WEAPONS["e_ammo"] = { + Name = "AMMO CRATE", + Description = "Station that replenishes ammo.", + Type = "equipment", + + WModel = "models/weapons/w_eq_flashbang.mdl", + + Features = "grenade", -- All weapons should have this? +} + +WEAPONS["e_cover"] = { + Name = "DEPLOYABLE COVER", + Description = ".", + Type = "equipment", + + WModel = "models/weapons/w_eq_flashbang.mdl", + + Features = "grenade", -- All weapons should have this? +} + +WEAPONS["e_ddos"] = { + Name = "DDOS", + Description = ".", + Type = "equipment", + + WModel = "models/weapons/w_eq_flashbang.mdl", + + Features = "grenade", -- All weapons should have this? +} + +WEAPONS["e_trophysystem"] = { + Name = "TROPHY SYSTEM", + Description = "Disrupts enemy equipment.", + Type = "equipment", + + WModel = "models/weapons/w_eq_flashbang.mdl", + + Features = "grenade", -- All weapons should have this? +} + +WEAPONS["e_portableradar"] = { + Name = "PORTABLE RADAR", + Description = "Detects nearby enemies based on proximity.", + Type = "equipment", + + WModel = "models/weapons/w_eq_flashbang.mdl", + + Features = "grenade", -- All weapons should have this? +} + +WEAPONS["e_cameraspike"] = { + Name = "CAMERA SPIKE", + Description = "Mountable camera that gives you a live video feed.", + Type = "equipment", + + WModel = "models/weapons/w_eq_flashbang.mdl", + + Features = "grenade", -- All weapons should have this? +} + +WEAPONS["e_recondrone"] = { + Name = "RECON DRONE", + Description = "Pilotable hovering recon drone that automatically marks enemies.", + Type = "equipment", + + WModel = "models/weapons/w_eq_flashbang.mdl", + + Features = "grenade", -- All weapons should have this? +} + +WEAPONS["e_gasdrone"] = { + Name = "GAS DRONE", + Description = "Drone that dispenses toxic gas onto an area.", + Type = "equipment", + + WModel = "models/weapons/w_eq_flashbang.mdl", + + Features = "grenade", -- All weapons should have this? +} + +WEAPONS["e_suppressionmine"] = { + Name = "SUPPRESSION MINE", + Description = "Mine that detonates to dispense hard-to-see sleeping gas.", + Type = "equipment", + + WModel = "models/weapons/w_eq_flashbang.mdl", + + Features = "grenade", -- All weapons should have this? +} + +WEAPONS["e_antiarmor"] = { + Name = "ANTI-ARMOR ROUNDS", + Description = "Ammo crate that dispenses armor to disable vehicles.", + Type = "equipment", + + WModel = "models/weapons/w_eq_flashbang.mdl", + Features = "grenade", -- All weapons should have this? } \ No newline at end of file