Player class touchups

This commit is contained in:
Fesiug 2023-10-31 19:06:20 -04:00
parent 349d0898b4
commit caabf115db
2 changed files with 11 additions and 2 deletions

View File

@ -2,8 +2,17 @@
function GM:PlayerSpawn( ply ) function GM:PlayerSpawn( ply )
player_manager.SetPlayerClass( ply, "player_benny" ) player_manager.SetPlayerClass( ply, "player_benny" )
ply:SetModel( "models/player/combine_super_soldier.mdl" ) ply:SetModel( "models/player/combine_super_soldier.mdl" )
ply:SetViewOffset( Vector( 0, 0, 64 ) )
ply:SetViewOffsetDucked( Vector( 0, 0, 50 ) )
ply:SetPlayerColor( Vector( 0.275, 0.2, 0.145 ) ) ply:SetPlayerColor( Vector( 0.275, 0.2, 0.145 ) )
ply:Give( "benny" ) ply:Give( "benny" )
ply:SetCrouchedWalkSpeed( 0.3 )
ply:SetDuckSpeed( 0.1 )
ply:SetUnDuckSpeed( 0.1 )
ply:SetSlowWalkSpeed( 100 )
ply:SetWalkSpeed( 160 )
ply:SetRunSpeed( 220 )
end end
if SERVER then if SERVER then

View File

@ -6,8 +6,8 @@ local PLAYER = {}
PLAYER.DisplayName = "Benny Player Class" PLAYER.DisplayName = "Benny Player Class"
PLAYER.SlowWalkSpeed = 200 PLAYER.SlowWalkSpeed = 200
PLAYER.WalkSpeed = 400 PLAYER.WalkSpeed = 250
PLAYER.RunSpeed = 600 PLAYER.RunSpeed = 280
PLAYER.CrouchedWalkSpeed = 0.3 PLAYER.CrouchedWalkSpeed = 0.3
PLAYER.DuckSpeed = 0.3 PLAYER.DuckSpeed = 0.3
PLAYER.UnDuckSpeed = 0.3 PLAYER.UnDuckSpeed = 0.3