diff --git a/gamemodes/benny/gamemode/modules/player/cl_hud.lua b/gamemodes/benny/gamemode/modules/player/cl_hud.lua index 24a21b9..9ce4565 100644 --- a/gamemodes/benny/gamemode/modules/player/cl_hud.lua +++ b/gamemodes/benny/gamemode/modules/player/cl_hud.lua @@ -17,10 +17,10 @@ hook.Add( "HUDShouldDraw", "HideHUD", function( name ) if ( hide[ name ] ) then return false end end ) -local HSCALE = CreateClientConVar( "benny_hud_scale", 1, true, false, "HUD scaling", 0, 4 ) +local HSCALE = CreateClientConVar( "benny_hud_scale", 2, true, false, "HUD scaling", 0, 4 ) function ss( scale ) - return math.Round( scale * ( ScrH() / 480 ) * HSCALE:GetFloat() ) + return scale*HSCALE:GetInt()--math.Round( scale * ( ScrH() / 480 ) * HSCALE:GetFloat() ) end local function genfonts() @@ -173,8 +173,8 @@ local mat_long_s = Material("benny/hud/xhair/long_s.png", "mips smooth") local spacer_long = 2 -- screenscaled local gap = 24 -bucket_selected = 1 -item_selected = 1 +bucket_selected = bucket_selected or 1 +item_selected = item_selected or 1 hook.Add( "HUDPaint", "Benny_HUDPaint", function() local sw, sh = ScrW(), ScrH() @@ -228,7 +228,7 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function() local wep2 = wep:BTable( true ) local wep2c = wep:BClass( true ) - local w, h = 150, 100 + local w, h = 156, 100 local BOXHEIGHT = 84--44 if wep1 then @@ -277,9 +277,9 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function() local size = ss(8) if count>90 then size = ss(2) - by = by - ss(8) + by = by - ss(9-3) elseif count>60 then - size = ss(2) + size = ss(3) by = by - ss(7) elseif count>30 then size = ss(3) @@ -293,7 +293,7 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function() end if i%30 == 0 then if count>90 then - by = by + ss(2.5) + by = by + ss(3) elseif count>60 then by = by + ss(3) else @@ -657,20 +657,31 @@ do ["invnext"] = function( ply ) local buckets = ply:INV_Buckets() item_selected = item_selected + 1 - if item_selected > #buckets[bucket_selected] then - bucket_selected = bucket_selected + 1 - item_selected = 1 + for i=1, #buckets do + if item_selected > #buckets[bucket_selected] then + bucket_selected = bucket_selected + 1 + item_selected = 1 + end + if bucket_selected > #buckets then bucket_selected = 1 item_selected = 1 end + if buckets[bucket_selected][item_selected] then + Equip() + break + end end - if bucket_selected > #buckets then bucket_selected = 1 item_selected = 1 end - Equip() end, ["invprev"] = function( ply ) local buckets = ply:INV_Buckets() item_selected = item_selected - 1 - if item_selected < 1 then - bucket_selected = bucket_selected - 1 - if bucket_selected < 1 then bucket_selected = #buckets end - item_selected = #buckets[bucket_selected] + for i=1, #buckets do + if item_selected < 1 then + bucket_selected = bucket_selected - 1 + if bucket_selected < 1 then bucket_selected = #buckets end + item_selected = #buckets[bucket_selected] + if buckets[bucket_selected][item_selected] then + Equip() + break + end + end end Equip() end,