Add firemode bar
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1b6ba1365c
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@ -334,11 +334,13 @@ function OpenSMenu()
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fucker:Dock( TOP )
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fucker:DockMargin( 0, 0, 0, ss(2) )
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function fucker:Paint( w, h )
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local hm = WeaponGet( pan_active )
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surface.SetDrawColor( schema("fg") )
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surface.DrawRect( 0, 0, w, h )
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if pan_active then
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local hm = WeaponGet( pan_active )
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surface.SetDrawColor( schema("fg") )
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surface.DrawRect( 0, 0, w, h )
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draw.SimpleText( BENNY_GetStat( hm, "Ammo" ) .. " rounds", "Benny_12", ss(2), ss(2), schema_c("bg") )
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draw.SimpleText( BENNY_GetStat( hm, "Ammo" ) .. " rounds", "Benny_12", ss(2), ss(2), schema_c("bg") )
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end
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return true
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end
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end
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@ -349,27 +351,29 @@ function OpenSMenu()
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fucker:Dock( TOP )
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fucker:DockMargin( 0, 0, 0, ss(2) )
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function fucker:Paint( w, h )
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local hm = WeaponGet( pan_active )
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surface.SetDrawColor( schema("fg") )
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surface.DrawRect( 0, 0, w, h )
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if pan_active then
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local hm = WeaponGet( pan_active )
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surface.SetDrawColor( schema("fg") )
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surface.DrawRect( 0, 0, w, h )
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local fm = BENNY_GetStat( hm, "Firemodes" )
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local fms = ""
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local fm = BENNY_GetStat( hm, "Firemodes" )
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local fms = ""
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for i,v in ipairs( fm) do
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local m =v.Mode
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if m == math.huge then
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fms = fms .. "AUTO"
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elseif m == 1 then
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fms = fms .. "SEMI"
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else
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fms = fms .. m .. "-BURST"
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end
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if i != #fm then
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fms = fms .. " / "
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for i,v in ipairs( fm) do
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local m =v.Mode
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if m == math.huge then
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fms = fms .. "AUTO"
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elseif m == 1 then
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fms = fms .. "SEMI"
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else
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fms = fms .. m .. "-BURST"
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end
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if i != #fm then
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fms = fms .. " / "
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end
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end
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draw.SimpleText( fms, "Benny_12", ss(2), ss(2), schema_c("bg") )
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end
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draw.SimpleText( fms, "Benny_12", ss(2), ss(2), schema_c("bg") )
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return true
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end
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end
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