Weapon check here, mask check there

This commit is contained in:
Fesiug 2023-12-03 23:25:03 -05:00
parent c1685fd11d
commit d638398783
1 changed files with 5 additions and 3 deletions

View File

@ -84,8 +84,10 @@ hook.Add( "CreateMove", "Benny_CreateMove", function( cmd )
local p = LocalPlayer()
local w = p:BennyCheck()
local cdis = false
if w:BClass( false ) and w:BClass( false ).Custom_DisableSpecialMovement and w:BClass( false ).Custom_DisableSpecialMovement( w ) then cdis = true end
if w:BClass( true ) and w:BClass( true ).Custom_DisableSpecialMovement and w:BClass( true ).Custom_DisableSpecialMovement( w ) then cdis = true end
if w then
if w:BClass( false ) and w:BClass( false ).Custom_DisableSpecialMovement and w:BClass( false ).Custom_DisableSpecialMovement( w ) then cdis = true end
if w:BClass( true ) and w:BClass( true ).Custom_DisableSpecialMovement and w:BClass( true ).Custom_DisableSpecialMovement( w ) then cdis = true end
end
if GetConVar("benny_cam_override"):GetString() != "" then cdis = true end
if LocalPlayer():NoclippingAndNotVaulting() then cdis = true end
if w and !cdis then -- FPS cam
@ -120,7 +122,7 @@ hook.Add( "CreateMove", "Benny_CreateMove", function( cmd )
start = opos,
endpos = opos+(ang:Forward()*(2^16)),
filter = p,
mask = MASK_SOLID,
mask = MASK_SHOT,
} )
local planner = (tr.HitPos-p:EyePos()):Angle()