diff --git a/gamemodes/benny/gamemode/modules/weapons/sh_weapons.lua b/gamemodes/benny/gamemode/modules/weapons/sh_weapons.lua index 5eb306f..695371a 100644 --- a/gamemodes/benny/gamemode/modules/weapons/sh_weapons.lua +++ b/gamemodes/benny/gamemode/modules/weapons/sh_weapons.lua @@ -605,7 +605,7 @@ do -- SMGs & PDWs Sound_MagOut = "MP7.MagOut", Sound_MagIn = "MP7.MagIn", - Delay = (60/700), + Delay = (60/900), Firemodes = FIREMODE_AUTOSEMI, Ammo = 20, Damage = 16, @@ -767,9 +767,9 @@ do -- Shotguns SpreadAdd = 150/60, SpreadAddMax = 20, - SpreadDecay_Start = 150/60, + SpreadDecay_Start = 2, SpreadDecay_End = 30, - SpreadDecay_RampTime = 2, + SpreadDecay_RampTime = 0.7, Features = "firearm", } @@ -797,9 +797,9 @@ do -- Shotguns SpreadAdd = 150/60, SpreadAddMax = 20, - SpreadDecay_Start = 150/60, + SpreadDecay_Start = 10, SpreadDecay_End = 30, - SpreadDecay_RampTime = 1, + SpreadDecay_RampTime = 0.5, Features = "firearm", } @@ -937,7 +937,7 @@ do -- Machine guns WEAPONS["stoner63"] = { Name = "STONER 63", - Description = "meow", + Description = "Box-fed light machine gun that maintains mid-range authority.", Type = "machinegun", WModel = "models/weapons/w_mach_hk21e.mdl", @@ -949,17 +949,24 @@ do -- Machine guns Sound_MagOut = "M16A2.MagOut", Sound_MagIn = "M16A2.MagIn", - Delay = (60/550), + Delay = (60/650), Firemodes = FIREMODE_AUTOSEMI, Ammo = 75, Damage = 10, + Spread = 26/60, + SpreadAdd = 22/60, + SpreadAddMax = 10, + + SpreadDecay_Start = 4, + SpreadDecay_End = 36, + SpreadDecay_RampTime = 0.6, Features = "firearm", } WEAPONS["qbblsw"] = { Name = "QBB-LSW-42", - Description = "Bullpup light machine gun.", + Description = "Bullpup mag-fed light machine gun that excels in close quarters.", Type = "machinegun", WModel = "models/weapons/w_mach_mg36.mdl", @@ -971,10 +978,17 @@ do -- Machine guns Sound_MagOut = "M16A2.MagOut", Sound_MagIn = "M16A2.MagIn", - Delay = (60/550), + Delay = (60/850), Firemodes = FIREMODE_AUTOSEMI, Ammo = 60, Damage = 10, + Spread = 36/60, + SpreadAdd = 33/60, + SpreadAddMax = 15, + + SpreadDecay_Start = 6, + SpreadDecay_End = 36, + SpreadDecay_RampTime = 0.4, Features = "firearm", }