Holstering akimbos!
This commit is contained in:
parent
65b2c701b7
commit
d862cc46ee
|
@ -209,6 +209,12 @@ function SWEP:BThinkHolster( hand )
|
||||||
if self:D_GetHolstering( hand ) == 0 then
|
if self:D_GetHolstering( hand ) == 0 then
|
||||||
self:D_SetHolstering( hand, -1 )
|
self:D_SetHolstering( hand, -1 )
|
||||||
self:BHolster( hand )
|
self:BHolster( hand )
|
||||||
|
local p = self:GetOwner()
|
||||||
|
local req = self:D_GetReqID( hand )
|
||||||
|
local inv = p:INV_Get()
|
||||||
|
if req != "" and inv[req] then
|
||||||
|
self:BDeploy( hand, req )
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -216,10 +222,7 @@ function SWEP:Think()
|
||||||
local p = self:GetOwner()
|
local p = self:GetOwner()
|
||||||
local inv = p:INV_Get()
|
local inv = p:INV_Get()
|
||||||
|
|
||||||
local L, R = true, false
|
for i=1, 2 do
|
||||||
local curr_l, curr_r = self:D_GetID( true ), self:D_GetID( false )
|
|
||||||
|
|
||||||
for i=1, 1 do
|
|
||||||
local hand = i==2
|
local hand = i==2
|
||||||
local req = self:D_GetReqID( hand )
|
local req = self:D_GetReqID( hand )
|
||||||
local curr = self:D_GetID( hand )
|
local curr = self:D_GetID( hand )
|
||||||
|
@ -236,7 +239,7 @@ function SWEP:Think()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
self:BThinkHolster( R )
|
self:BThinkHolster( hand )
|
||||||
-- print( self:D_GetReqID( hand ), self:D_GetID( hand ) )
|
-- print( self:D_GetReqID( hand ), self:D_GetID( hand ) )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -34,7 +34,11 @@ local function beatup( ply, num )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return ply:SetReqID1( "" )
|
if ply:KeyDown(IN_ZOOM) then
|
||||||
|
return ply:SetReqID2( "" )
|
||||||
|
else
|
||||||
|
return ply:SetReqID1( "" )
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
hook.Add( "PlayerButtonDown", "Benny_PlayerButtonDown_Inv", function( ply, button )
|
hook.Add( "PlayerButtonDown", "Benny_PlayerButtonDown_Inv", function( ply, button )
|
||||||
|
|
Loading…
Reference in New Issue