Icon stuff

This commit is contained in:
Fesiug 2023-10-10 01:48:28 -04:00
parent f0f998217e
commit d894204ef6
2 changed files with 16 additions and 1 deletions

View File

@ -229,12 +229,20 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
local wep2c = wep:BClass( true ) local wep2c = wep:BClass( true )
local w, h = 150, 100 local w, h = 150, 100
local BOXHEIGHT = 44 local BOXHEIGHT = 84--44
if wep1 then if wep1 then
-- BG -- BG
surface.SetDrawColor( scheme["bg"] ) surface.SetDrawColor( scheme["bg"] )
surface.DrawRect( sw - b - ss(w), sh - b - ss(BOXHEIGHT), ss(w), ss(BOXHEIGHT) ) surface.DrawRect( sw - b - ss(w), sh - b - ss(BOXHEIGHT), ss(w), ss(BOXHEIGHT) )
if wep1c.Icon then
local gunsize = 128
surface.SetDrawColor( scheme["fg"] )
surface.SetMaterial( wep1c.Icon )
-- surface.DrawTexturedRectRotated( sw - b - ss(w/2), sh - b - ss(BOXHEIGHT/2), ss(32), ss(32), 0 )
surface.DrawTexturedRectUV( sw - b - ss(w/2 + gunsize/2), sh - b - ss(BOXHEIGHT/2 - 8 + gunsize/2/2), ss(gunsize), ss(gunsize/2), 1, 0, 0, 1 )
end
-- Text bar -- Text bar
surface.SetFont( "Benny_18" ) surface.SetFont( "Benny_18" )

View File

@ -223,6 +223,7 @@ wep.Name = "COBRA .45"
wep.Description = "Hits hard. They don't make them like they used to!" wep.Description = "Hits hard. They don't make them like they used to!"
wep.Type = "pistol" wep.Type = "pistol"
wep.Icon = Material( "benny/weapons/mk23.png", "smooth" )
wep.WModel = "models/weapons/w_pist_usp.mdl" wep.WModel = "models/weapons/w_pist_usp.mdl"
wep.Sound_Fire = "1911.Fire" wep.Sound_Fire = "1911.Fire"
wep.Sound_DryFire = "Common.Dryfire.Pistol" wep.Sound_DryFire = "Common.Dryfire.Pistol"
@ -241,6 +242,7 @@ wep.Name = "MK. 23"
wep.Description = "If it works for hardasses around the world, it'll work for you." wep.Description = "If it works for hardasses around the world, it'll work for you."
wep.Type = "pistol" wep.Type = "pistol"
wep.Icon = Material( "benny/weapons/mk23.png", "smooth" )
wep.WModel = "models/weapons/w_pist_usp.mdl" wep.WModel = "models/weapons/w_pist_usp.mdl"
wep.Sound_Fire = "USP.Fire" wep.Sound_Fire = "USP.Fire"
wep.Sound_DryFire = "Common.Dryfire.Pistol" wep.Sound_DryFire = "Common.Dryfire.Pistol"
@ -259,6 +261,7 @@ wep.Name = "GLOCK-18"
wep.Description = "Bullet storm. Lasts about a second or so, just like you!" wep.Description = "Bullet storm. Lasts about a second or so, just like you!"
wep.Type = "pistol" wep.Type = "pistol"
wep.Icon = Material( "benny/weapons/mk23.png", "smooth" )
wep.WModel = "models/weapons/w_pist_glock18.mdl" wep.WModel = "models/weapons/w_pist_glock18.mdl"
wep.Sound_Fire = "Glock.Fire" wep.Sound_Fire = "Glock.Fire"
wep.Sound_DryFire = "Common.Dryfire.Pistol" wep.Sound_DryFire = "Common.Dryfire.Pistol"
@ -276,6 +279,7 @@ wep.Name = "NAMBU .38"
wep.Description = "Eastern revolver that hits as hard as it costs." wep.Description = "Eastern revolver that hits as hard as it costs."
wep.Type = "pistol" wep.Type = "pistol"
wep.Icon = Material( "benny/weapons/mk23.png", "smooth" )
wep.WModel = "models/weapons/w_pist_glock18.mdl" wep.WModel = "models/weapons/w_pist_glock18.mdl"
wep.Sound_Fire = "Nambu.Fire" wep.Sound_Fire = "Nambu.Fire"
wep.Sound_DryFire = "Common.Dryfire.Pistol" wep.Sound_DryFire = "Common.Dryfire.Pistol"
@ -293,6 +297,7 @@ wep.Name = "ANACONDA"
wep.Description = "Precise and kicks like a mule." wep.Description = "Precise and kicks like a mule."
wep.Type = "pistol" wep.Type = "pistol"
wep.Icon = Material( "benny/weapons/mk23.png", "smooth" )
wep.WModel = "models/weapons/w_pist_glock18.mdl" wep.WModel = "models/weapons/w_pist_glock18.mdl"
wep.Sound_Fire = "Anaconda.Fire" wep.Sound_Fire = "Anaconda.Fire"
wep.Sound_DryFire = "Common.Dryfire.Pistol" wep.Sound_DryFire = "Common.Dryfire.Pistol"
@ -417,6 +422,7 @@ wep.Name = "FNC PARA"
wep.Description = "meow" wep.Description = "meow"
wep.Type = "rifle" wep.Type = "rifle"
wep.Icon = Material( "benny/weapons/fnc.png", "smooth" )
wep.WModel = "models/weapons/w_crowbar.mdl" wep.WModel = "models/weapons/w_crowbar.mdl"
wep.Sound_Fire = "FNC.Fire" wep.Sound_Fire = "FNC.Fire"
wep.Sound_MagOut = "FNC.MagOut" -- placeholder wep.Sound_MagOut = "FNC.MagOut" -- placeholder
@ -434,6 +440,7 @@ wep.Name = "M16A2"
wep.Description = "meow" wep.Description = "meow"
wep.Type = "rifle" wep.Type = "rifle"
wep.Icon = Material( "benny/weapons/m16a2.png", "smooth" )
wep.WModel = "models/weapons/w_crowbar.mdl" wep.WModel = "models/weapons/w_crowbar.mdl"
wep.Sound_Fire = "M16A2.Fire" wep.Sound_Fire = "M16A2.Fire"
wep.Sound_MagOut = "M16A2.MagOut" -- placeholder wep.Sound_MagOut = "M16A2.MagOut" -- placeholder