Fact check those magazines!
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@ -66,7 +66,10 @@ concommand.Add("benny_inv_equip", function( ply, cmd, args )
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wep:SetWep1( args[1] )
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wep:SetWep1( args[1] )
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wep:SetWep1Clip( item.Loaded )
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wep:SetWep1Clip( item.Loaded )
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wep:SetClip1( item[ "Ammo" .. item.Loaded ] )
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if item.Loaded != 0 then
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assert( item[ "Ammo" .. item.Loaded ], "That magazine doesn't exist." )
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end
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wep:SetClip1( item.Loaded == 0 and 0 or item[ "Ammo" .. item.Loaded ] )
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wep:OnReloaded()
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wep:OnReloaded()
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end)
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end)
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@ -220,22 +223,12 @@ if CLIENT then
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-- PROTO: These functions don't need to be remade over and over like this.
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-- PROTO: These functions don't need to be remade over and over like this.
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function button:DoClick()
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function button:DoClick()
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RunConsoleCommand("benny_inv_equip", button.ID)
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RunConsoleCommand("benny_inv_equip", button.ID)
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timer.Simple( 0.1, function() regen_items( itemlist ) end )
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timer.Simple( 0.1, function() if IsValid( itemlist ) then regen_items( itemlist ) end end )
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end
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end
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function button:DoRightClick()
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function button:DoRightClick()
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RunConsoleCommand("benny_inv_discard", button.ID)
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RunConsoleCommand("benny_inv_discard", button.ID)
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timer.Simple( 0.1, function() regen_items( itemlist ) end )
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timer.Simple( 0.1, function() if IsValid( itemlist ) then regen_items( itemlist ) end end )
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-- local Menu = DermaMenu()
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-- Menu:AddOption( "Equip", function()
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-- RunConsoleCommand("benny_inv_equip", button.ID)
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-- timer.Simple( 0.1, function() regen_items( itemlist ) end )
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-- end )
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-- Menu:AddOption( "Discard", function()
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-- RunConsoleCommand("benny_inv_discard", button.ID)
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-- timer.Simple( 0.1, function() regen_items( itemlist ) end )
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-- end )
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-- Menu:Open()
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end
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end
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function button:Paint( w, h )
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function button:Paint( w, h )
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