FP when FullUpdate fixes
This commit is contained in:
parent
ae0481e9a3
commit
dc3d3d815e
|
@ -88,19 +88,51 @@ function GM:CalcView( ply, pos, ang, fov )
|
||||||
local bid = ply:LookupBone("DEF-spine.005")
|
local bid = ply:LookupBone("DEF-spine.005")
|
||||||
ply:ManipulateBoneScale( bid, Vector(1, 1, 1) )
|
ply:ManipulateBoneScale( bid, Vector(1, 1, 1) )
|
||||||
lastfp = fp
|
lastfp = fp
|
||||||
print("show")
|
-- print("show")
|
||||||
elseif !lastfp and fp then
|
elseif !lastfp and fp then
|
||||||
local bid = ply:LookupBone("DEF-spine.006")
|
local bid = ply:LookupBone("DEF-spine.006")
|
||||||
ply:ManipulateBoneScale( bid, vector_origin )
|
ply:ManipulateBoneScale( bid, vector_origin )
|
||||||
local bid = ply:LookupBone("DEF-spine.005")
|
local bid = ply:LookupBone("DEF-spine.005")
|
||||||
ply:ManipulateBoneScale( bid, vector_origin )
|
ply:ManipulateBoneScale( bid, vector_origin )
|
||||||
lastfp = fp
|
lastfp = fp
|
||||||
print("hide")
|
-- print("hide")
|
||||||
end
|
end
|
||||||
|
|
||||||
return view
|
return view
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- During a full update, bone manipulations will be reset to the server's value. Fix that
|
||||||
|
gameevent.Listen( "OnRequestFullUpdate" )
|
||||||
|
hook.Add( "OnRequestFullUpdate", "Benny_OnRequestFullUpdate_CameraFP", function( data )
|
||||||
|
if CLIENT then
|
||||||
|
local ply = LocalPlayer()
|
||||||
|
if !ply:IsValid() then return end
|
||||||
|
local fp = cam_fp:GetBool()
|
||||||
|
if lastfp == nil then lastfp = !fp end
|
||||||
|
timer.Simple( 0, function()
|
||||||
|
if !fp then
|
||||||
|
local bid = ply:LookupBone("DEF-spine.006")
|
||||||
|
if !bid then return end
|
||||||
|
ply:ManipulateBoneScale( bid, Vector(1, 1, 1) )
|
||||||
|
local bid = ply:LookupBone("DEF-spine.005")
|
||||||
|
if !bid then return end
|
||||||
|
ply:ManipulateBoneScale( bid, Vector(1, 1, 1) )
|
||||||
|
lastfp = fp
|
||||||
|
-- print("fullupdate: show")
|
||||||
|
elseif fp then
|
||||||
|
local bid = ply:LookupBone("DEF-spine.006")
|
||||||
|
if !bid then return end
|
||||||
|
ply:ManipulateBoneScale( bid, vector_origin )
|
||||||
|
local bid = ply:LookupBone("DEF-spine.005")
|
||||||
|
if !bid then return end
|
||||||
|
ply:ManipulateBoneScale( bid, vector_origin )
|
||||||
|
lastfp = fp
|
||||||
|
-- print("fullupdate: hide")
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end )
|
||||||
|
|
||||||
hook.Add( "InputMouseApply", "Benny_InputMouseApply", function( cmd, x, y, ang )
|
hook.Add( "InputMouseApply", "Benny_InputMouseApply", function( cmd, x, y, ang )
|
||||||
local p = LocalPlayer()
|
local p = LocalPlayer()
|
||||||
local w = p:HandlerCheck()
|
local w = p:HandlerCheck()
|
||||||
|
|
Loading…
Reference in New Issue