Work begins on the choreographer
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-- Deadeye Choreographer
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local function QUICKDIRT( self, w, h )
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local r, g, b = schemes["benny"]["bg"]:Unpack()
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surface.SetDrawColor( r, g, b, 200 )
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surface.DrawRect( 0, 0, w, h )
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surface.SetDrawColor( schemes["benny"]["fg"] )
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surface.DrawOutlinedRect( 0, 0, w, h, 1 )
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end
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local function QUICKEARTH( self, w, h )
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local r, g, b = schemes["benny"]["fg"]:Unpack()
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surface.SetDrawColor( r, g, b, 200 )
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surface.DrawRect( 0, 0, w, h )
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end
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local function QUICKNIL( self, w, h )
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end
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DEADEYE_MEM = DEADEYE_MEM or {}
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function OpenDeadeye()
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if IsValid( GOD ) then GOD:Remove() end
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GOD = vgui.Create( "DFrame" )
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GOD:SetTitle( "Deadeye Choreographer" )
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GOD:SetSize( ScrW()*0.9, ScrH()*0.9 )
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GOD:Center()
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GOD:MakePopup()
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GOD:SetSizable( true )
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GOD.Paint = QUICKDIRT
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do -- Menubar
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local MENUBAR = GOD:Add( "DMenuBar" )
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MENUBAR:Dock( TOP )
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MENUBAR.Paint = QUICKDIRT
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local MENU_FILE = MENUBAR:AddMenu( "File" )
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MENU_FILE:AddOption( "New", function() table.Empty( DEADEYE_MEM ) OpenDeadeye() end )
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MENU_FILE:AddOption( "Open", function() end )
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local MENU_EDIT = MENUBAR:AddMenu( "Edit" )
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local MENU_ABOUT = MENUBAR:AddMenu( "About" )
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end
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local NAME = {
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"X",
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"Y",
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"Z",
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"P",
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"Y",
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"R",
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}
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do -- Main
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local MAIN = GOD:Add( "DPanel" )
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MAIN:Dock( FILL )
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MAIN.Paint = QUICKNIL
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local SIDE_MODEL = MAIN:Add( "DPanel" )
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SIDE_MODEL.Paint = QUICKNIL
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local SIDE_CHOREO = MAIN:Add( "DPanel" )
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SIDE_CHOREO.Paint = QUICKDIRT
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local SIDEDIV = MAIN:Add( "DVerticalDivider" )
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SIDEDIV:Dock( FILL )
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SIDEDIV:SetTop( SIDE_MODEL )
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SIDEDIV:SetBottom( SIDE_CHOREO )
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SIDEDIV:SetDividerHeight( 8 )
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SIDEDIV:SetTopMin( 20 )
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SIDEDIV:SetBottomMin( 240 )
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SIDEDIV:SetTopHeight( 500 )
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local MODEL = SIDE_MODEL:Add( "DAdjustableModelPanel" )
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MODEL:SetFOV( 30 )
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MODEL:SetModel( "models/alyx.mdl" )
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function MODEL:LayoutEntity( Entity )
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if DEADEYE_MEM.Flex then
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for i=1, Entity:GetFlexNum() do
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if !DEADEYE_MEM.Flex[ Entity:GetFlexName( i - 1 ) ] then continue end
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Entity:SetFlexWeight( i-1, DEADEYE_MEM.Flex[ Entity:GetFlexName( i - 1 ) ] )
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end
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else
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DEADEYE_MEM.Flex = {}
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for i=1, Entity:GetFlexNum() do
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DEADEYE_MEM.Flex[ Entity:GetFlexName( i - 1 ) ] = Entity:GetFlexWeight( i - 1 )
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end
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end
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return
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end
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function MODEL:PaintOver( w, h )
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local fuckp, fucka = MODEL:GetCamPos(), MODEL:GetLookAng()
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local PX, PY, PZ, AP, AY, AR = fuckp.x, fuckp.y, fuckp.z, fucka.p, fucka.y, fucka.r
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PX, PY, PZ, AP, AY, AR = math.Round( PX ), math.Round( PY ), math.Round( PZ ), math.Round( AP ), math.Round( AY ), math.Round( AR )
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draw.SimpleText( "pos: " .. PX .. " " .. PY .. " " .. PZ, "Trebuchet24", 8, 8, color_white, TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP )
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draw.SimpleText( "ang: " .. AP .. " " .. AY .. " " .. AR, "Trebuchet24", 8, 8+24, color_white, TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP )
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end
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local MODELSETTINGS = SIDE_MODEL:Add( "DScrollPanel" )
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MODELSETTINGS.Paint = QUICKDIRT
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for i=1, MODEL.Entity:GetFlexNum() do -- Model settings
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SLIDER = MODELSETTINGS:Add( "DNumSlider" )
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SLIDER.FlexID = i
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SLIDER:SetText( MODEL.Entity:GetFlexName( i - 1 ) ) -- Set the text above the slider
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local min, max = MODEL.Entity:GetFlexBounds( i - 1 )
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SLIDER:SetMin( min )
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SLIDER:SetMax( max )
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SLIDER:SetDecimals( 2 )
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SLIDER:Dock( TOP )
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SLIDER:DockMargin( 10, -5, 10, -5 )
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function SLIDER:OnValueChanged( val )
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if !DEADEYE_MEM.Flex then DEADEYE_MEM.Flex = {} end
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DEADEYE_MEM.Flex[ MODEL.Entity:GetFlexName( i - 1 ) ] = val
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end
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function SLIDER:Think()
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if DEADEYE_MEM.Flex then
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self:SetValue( DEADEYE_MEM.Flex[ MODEL.Entity:GetFlexName( i - 1 ) ] )
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end
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end
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end
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local DIVIDER = SIDE_MODEL:Add( "DHorizontalDivider" )
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DIVIDER:Dock( FILL )
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DIVIDER:SetLeft( MODEL )
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DIVIDER:SetRight( MODELSETTINGS )
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DIVIDER:SetDividerWidth( 8 )
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DIVIDER:SetLeftMin( 20 )
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DIVIDER:SetRightMin( 240 )
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DIVIDER:SetLeftWidth( 1000 )
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end
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end
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@ -145,6 +145,12 @@ function GM:ShowHelp( ply )
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end
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end
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function GM:ShowTeam( ply )
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if SERVER then
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ply:SendLua( [[OpenDeadeye()]] )
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end
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end
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-- Debug inv
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if CLIENT then
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function GM:OnSpawnMenuOpen()
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