WIP Pause Menu
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@ -279,7 +279,7 @@ local function OpenDebugMenu()
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end
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end
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local function OpenMyTeamMenu()
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function OpenMyTeamMenu()
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if IsValid(DebugMenu) then DebugMenu:Remove() end
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DebugMenu = vgui.Create("DFrame")
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DebugMenu:SetSize( 200, 300 )
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@ -0,0 +1,158 @@
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local COLOR_MAIN
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local COLOR_DARK
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local function qpaint( self, w, h )
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surface.SetDrawColor( COLOR_DARK )
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surface.DrawRect( 0, 0, w, h )
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surface.SetDrawColor( COLOR_MAIN )
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surface.DrawOutlinedRect( 1, 1, w-2, h-2, 1 )
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draw.SimpleText( self.text, "HUD_24", w/2, 6, COLOR_MAIN, TEXT_ALIGN_CENTER )
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end
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local settings = {
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{
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name = "Camera",
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items = {
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{ type = TYPE_BOOL, cvar = "b-cam_fp", name = "First-person Mode" },
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{ type = TYPE_NUMBER, cvar = "b-cam_f", min = -200, max = 200, name = "Camera Forward" },
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{ type = TYPE_NUMBER, cvar = "b-cam_r", min = -30, max = 30, name = "Camera Right" },
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{ type = TYPE_NUMBER, cvar = "b-cam_u", min = -30, max = 30, name = "Camera Up" },
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{ type = TYPE_NUMBER, cvar = "b-cam_fov", min = 1, max = 140, name = "Camera FOV" },
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}
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},
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{
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name = "Gameplay",
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items = {
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}
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},
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}
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local entries = {
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{
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name = "RESUME",
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DoClick = function( self )
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PauseMenu:Remove()
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end,
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},
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{
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name = "LOADOUTS",
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DoClick = function( self )
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PauseMenu:Remove()
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end,
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},
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{
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name = "CHANGE TEAM",
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DoClick = function( self )
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PauseMenu:Remove()
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OpenMyTeamMenu()
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end,
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},
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{
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name = "SETTINGS",
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DoClick = function( self )
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if SettingsMenu and SettingsMenu:IsValid() then SettingsMenu:Remove() return end
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SettingsMenu = vgui.Create("EditablePanel")
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SettingsMenu:SetSize( 300, 500 )
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SettingsMenu:NoClipping( true )
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function SettingsMenu:Paint( w, h )
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surface.SetDrawColor( COLOR_DARK )
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surface.DrawRect( 0, 0, w, h )
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surface.SetDrawColor( COLOR_MAIN )
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surface.DrawOutlinedRect( 1, 1, w-2, h-2, 1 )
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end
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SettingsMenu:DockPadding( 10, 10, 10, 10 )
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function SettingsMenu:PerformLayout( w, h )
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local x, y, w, h = PauseMenu:GetBounds()
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self:SetPos( x + w + 10, y )
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end
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local SP = SettingsMenu:Add("DScrollPanel")
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SP:Dock(FILL)
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for index, data in ipairs( settings ) do
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local Cat = SettingsMenu:Add("DCollapsibleCategory")
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Cat:SetLabel(data.name)
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Cat:Dock(TOP)
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SP:AddItem(Cat)
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for index, data in ipairs( data.items ) do
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if !data.cvarpointer then data.cvarpointer = GetConVar(data.cvar) end
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if data.type == TYPE_BOOL then
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local Changer = vgui.Create("DCheckBoxLabel", Cat)
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Changer:Dock( TOP )
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Changer:SetConVar( data.cvar )
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Changer:SetText( data.name )
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elseif data.type == TYPE_NUMBER then
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local Changer = vgui.Create("DNumSlider", Cat)
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Changer:Dock( TOP )
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Changer:SetConVar( data.cvar )
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Changer:SetText( data.name )
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Changer:SetMin( data.min )
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Changer:SetMax( data.max )
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Changer:SetDecimals( 0 )
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Changer:SetDefaultValue( data.cvarpointer:GetDefault() )
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end
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end
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end
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end,
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},
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{
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name = "QUIT",
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DoClick = function( self )
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PauseMenu:Remove()
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end,
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},
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}
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local function StartPauseMenu()
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if PauseMenu and PauseMenu:IsValid() then PauseMenu:Remove() return end
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PauseMenu = vgui.Create("EditablePanel")
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PauseMenu:SetSize( 300, 500 )
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PauseMenu:SetPos( 100, ScrH() - 500 - 100 )
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PauseMenu:MakePopup()
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local p = LocalPlayer()
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local myteam = p:Team()
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local MP = BennyGame:GetType() == BG_GTYPE_MP
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local CURRCHAR
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if BennyGame:GetType() == BG_GTYPE_CAMPAIGN then
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CURRCHAR = "benny"
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else
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CURRCHAR = TEAMS[myteam].factionid
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end
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COLOR_MAIN = FACTIONS[CURRCHAR].COLOR_MAIN
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COLOR_DARK = FACTIONS[CURRCHAR].COLOR_DARK
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local CHARNAME = FACTIONS[CURRCHAR].CHARNAME
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function PauseMenu:Paint( w, h )
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surface.SetDrawColor( COLOR_DARK )
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surface.DrawRect( 0, 0, w, h )
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surface.SetDrawColor( COLOR_MAIN )
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surface.DrawOutlinedRect( 1, 1, w-2, h-2, 1 )
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end
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PauseMenu:DockPadding( 10, 10, 10, 10 )
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function PauseMenu:OnRemove()
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if SettingsMenu and SettingsMenu:IsValid() then SettingsMenu:Remove() end
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end
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for index, data in ipairs( entries ) do
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local button = PauseMenu:Add("DButton")
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button:Dock(TOP)
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button:DockMargin( 0, 0, 0, 10 )
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button:SetText( "" )
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button:SetTall( 32 )
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button.text = data.name
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button.Paint = qpaint
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button.DoClick = data.DoClick
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end
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end
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function GM:OnPauseMenuShow()
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StartPauseMenu()
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return false
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end
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@ -58,6 +58,8 @@ AC("gamestate.lua")
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IN("gamestate.lua")
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AC("teams.lua")
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IN("teams.lua")
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AC("pausemenu.lua")
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IN("pausemenu.lua")
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AC("debugmenu.lua")
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IN("debugmenu.lua")
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