Use BennyCheck here
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@ -286,11 +286,7 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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end
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end
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do -- Weapon
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if !(IsValid(wep) and wep:GetClass() == "benny") then
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print( "Failed to retrieve 'benny' weapon!" )
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return
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end
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if p:BennyCheck() then -- Weapon
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local inv = p:INV_Get()
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local wep1 = wep:BTable( false )
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local wep1c = wep:BClass( false )
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@ -728,8 +724,7 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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end
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end
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local arena = false
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if arena then
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if false then -- MP / Arena UI
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surface.SetDrawColor( scheme["bg"] )
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local r_x, r_y, r_w, r_h = sw/2 - ss(180/2), b, ss(180), ss(30)
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@ -737,7 +732,7 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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surface.DrawRect( r_x, r_y, r_w, r_h )
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do -- Time
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local tt = string.FormattedTime( (60*15)-(CurTime() % 60) )
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local tt = string.FormattedTime( (60*1)-(CurTime() % 60) )
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local d1, d2
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if tt.m > 0 then
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d1 = tt.m -- .. ":"
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@ -804,14 +799,14 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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surface.SetTextPos( s_x + ss(2), s_y + ss(1) )
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surface.DrawText( i==1 and "HALO" or "CIA" )
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local score = i==1 and "100" or "12000"
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local score = i==1 and "100" or "1200"
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surface.SetTextPos( s_x + s_w - surface.GetTextSize( score ) - ss(2), s_y + ss(1) )
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surface.DrawText( score )
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end
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end
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end
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if true then
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if false and p:BennyCheck() then
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local bx, by = sw/2, sh*(0.75)
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local mx = 50
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draw.SimpleText( "Clip1: " .. wep:Clip1(), "Trebuchet24", bx-mx, by+24*0, color_white, TEXT_ALIGN_RIGHT, TEXT_ALIGN_TOP )
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