More movement penalties
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2d5db94046
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@ -21,7 +21,7 @@ function SWEP:SecondaryAttack()
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end
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end
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function SWEP:BFire( hand )
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function SWEP:BFire( hand )
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if self:BTable( hand ) then
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if self:BTable( hand ) and self:GetAim() == 1 then
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local p = self:GetOwner()
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local p = self:GetOwner()
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local wep_table = self:BTable( hand )
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local wep_table = self:BTable( hand )
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local wep_class = self:BClass( hand )
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local wep_class = self:BClass( hand )
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@ -75,7 +75,7 @@ function SWEP:BFire( hand )
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end
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end
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end
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end
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local bc = { effects = false, damage = true }
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local bc = { effects = true, damage = true }
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function SWEP:CallFire( hand )
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function SWEP:CallFire( hand )
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local p = self:GetOwner()
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local p = self:GetOwner()
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local class = self:BClass( hand )
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local class = self:BClass( hand )
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@ -147,6 +147,8 @@ local fallbackstat = {
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["Speed_Aiming"] = 1,
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["Speed_Aiming"] = 1,
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["Speed_Reloading"] = 1,
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["Speed_Reloading"] = 1,
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["Speed_Firing"] = 1,
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["Speed_Firing"] = 1,
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["Speed_FiringTime"] = 0.2,
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["ShootHolsterTime"] = 0,
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}
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}
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function SWEP:GetStat( hand, stat )
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function SWEP:GetStat( hand, stat )
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@ -155,6 +155,11 @@ hook.Add( "Move", "Benny_Move", function( ply, mv )
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targetspeed = targetspeed * w:GetStat( false, "Speed_Move" )
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targetspeed = targetspeed * w:GetStat( false, "Speed_Move" )
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targetspeed = targetspeed * Lerp( w:GetAim(), 1, w:GetStat( false, "Speed_Aiming" ) )
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local st = w:D_GetShotTime( false )
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targetspeed = targetspeed * Lerp( math.TimeFraction( st, st+w:GetStat( hand, "Speed_FiringTime" ), CurTime() )>1 and 1 or 0, w:GetStat( false, "Speed_Firing" ), 1 )
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mv:SetMaxSpeed( targetspeed )
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mv:SetMaxSpeed( targetspeed )
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mv:SetMaxClientSpeed( targetspeed )
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mv:SetMaxClientSpeed( targetspeed )
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end
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end
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@ -432,7 +432,7 @@ do -- Handguns
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SpreadDecay_RampTime = 0.5,
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SpreadDecay_RampTime = 0.5,
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Speed_Move = 1,
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Speed_Move = 1,
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Speed_Aiming = 0.95,
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Speed_Aiming = 0.98,
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Speed_Reloading = 1,
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Speed_Reloading = 1,
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Speed_Firing = 1,
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Speed_Firing = 1,
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@ -470,7 +470,7 @@ do -- Handguns
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SpreadDecay_RampTime = 0.5,
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SpreadDecay_RampTime = 0.5,
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Speed_Move = 1,
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Speed_Move = 1,
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Speed_Aiming = 0.95,
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Speed_Aiming = 0.98,
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Speed_Reloading = 1,
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Speed_Reloading = 1,
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Speed_Firing = 1,
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Speed_Firing = 1,
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@ -618,9 +618,10 @@ do -- Handguns
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SpreadDecay_RampTime = 0.5,
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SpreadDecay_RampTime = 0.5,
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Speed_Move = 0.95,
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Speed_Move = 0.95,
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Speed_Aiming = 0.88,
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Speed_Aiming = 0.95,
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Speed_Reloading = 0.88,
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Speed_Reloading = 0.95,
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Speed_Firing = 0.93,
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Speed_Firing = 0.95,
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Speed_FiringTime = 0.5,
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Features = "firearm",
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Features = "firearm",
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}
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}
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@ -1089,6 +1090,8 @@ do -- Sniper rifles
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Sound_MagIn = "Barrett.MagIn",
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Sound_MagIn = "Barrett.MagIn",
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Sound_Cock = "Barrett.Cock",
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Sound_Cock = "Barrett.Cock",
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ShootHolsterTime = 1,
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Delay = (60/140),
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Delay = (60/140),
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Firemodes = FIREMODE_SEMI,
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Firemodes = FIREMODE_SEMI,
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Ammo = 5,
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Ammo = 5,
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@ -1110,6 +1113,7 @@ do -- Sniper rifles
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Speed_Aiming = 0.75,
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Speed_Aiming = 0.75,
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Speed_Reloading = 0.5,
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Speed_Reloading = 0.5,
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Speed_Firing = 0.334,
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Speed_Firing = 0.334,
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Speed_FiringTime = 1,
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Features = "firearm",
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Features = "firearm",
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}
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}
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