More vault changes and fixes

This commit is contained in:
Fesiug 2023-11-12 19:20:08 -05:00
parent a8bd4a2b49
commit f838453a15
3 changed files with 30 additions and 31 deletions

View File

@ -223,8 +223,6 @@ local spacer_long = 2 -- screenscaled
local gap = 24
local trash_vec, trash_ang = Vector(), Angle()
local vaultsave = false
local nextvaultrecheck = 0
bucket_selected = bucket_selected or 1
item_selected = item_selected or 1
@ -273,24 +271,6 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
end
do -- Vaulting
if nextvaultrecheck <= CurTime() then
local forback, leright = 0, 0
forback = forback + (p:KeyDown( IN_FORWARD ) and 1 or 0)
forback = forback - (p:KeyDown( IN_BACK ) and 1 or 0)
leright = leright + (p:KeyDown( IN_MOVELEFT ) and 1 or 0)
leright = leright - (p:KeyDown( IN_MOVERIGHT ) and 1 or 0)
trash_vec.x = forback
trash_vec.y = leright
trash_vec.z = 0
trash_ang.p = 0
trash_ang.y = TPSOverride.y
trash_ang.z = 0
trash_vec:Rotate( trash_ang )
vaultsave = VaultReady( p, p:GetPos(), p:EyeAngles(), trash_vec.x, trash_vec.y )
nextvaultrecheck = CurTime() + (0.1)
end
if vaultsave then
local tex = "[SPACE] VAULT OVER"

View File

@ -13,7 +13,7 @@ function GM:PlayerSpawn( ply )
ply:SetSlowWalkSpeed( 100 )
ply:SetWalkSpeed( 160 )
ply:SetRunSpeed( 220 )
ply:SetStepSize( 8 )
ply:SetStepSize( 16 )
end
if SERVER then

View File

@ -2,7 +2,7 @@
local small = Vector( 1, 1, 1 )
local smale = -small
local moe = Vector( 0, 0, 8 )
local moe = Vector( 0, 0, 1/16 )
local dmaxs = Vector( 16, 16, 48 )
local dmins = Vector( -16, -16, 0 )
@ -19,15 +19,17 @@ end)
function VaultReady( ply, pos, ang, forw, side )
local wantdir = Vector( forw, -side, 0 ):GetNormalized()
wantdir:Rotate( Angle( 0, ang.y, 0 ) )
local cum = pos + wantdir*8
local cum = pos + wantdir*16
local ts, te = cum + Vector( 0, 0, 24 ), cum + Vector( 0, 0, 65 )
local ts, te = cum + Vector( 0, 0, 22 ), cum + Vector( 0, 0, 65 )
local bottom, top = ply:GetHull()
if ply:Crouching() then bottom, top = ply:GetHullDuck() end
local tr = util.TraceHull( {
start = ts,
endpos = te,
mins = dmins,
maxs = dmaxs,
filter = ply
mins = bottom,
maxs = top,
filter = ply,
} )
return (ply:GetVaultDebuff() == 0 and tr.Hit and tr.StartSolid and !tr.AllSolid and tr.FractionLeftSolid>0) and tr, ts, te or false
@ -50,10 +52,27 @@ hook.Add( "Move", "Benny_Move", function( ply, mv )
mv:SetMaxClientSpeed( speed )
local vault, v2, v3 = VaultReady( ply, pos, ang, mv:GetForwardSpeed(), mv:GetSideSpeed() )
if mv:KeyDown( IN_JUMP ) and vault then
if CLIENT then vaultsave = false end
if vault then
local epic = LerpVector( vault.FractionLeftSolid, v2, v3 )
mv:SetOrigin( epic + Vector(0, 0, 1/16) )
epic:Add( moe )
local bottom, top = ply:GetHull()
if ply:Crouching() then bottom, top = ply:GetHullDuck() end
local tr = util.TraceHull( {
start = epic,
endpos = epic,
mins = bottom,
maxs = top,
filter = ply,
} )
if !tr.AllSolid then
if CLIENT then vaultsave = true end
if mv:KeyDown( IN_JUMP ) then
mv:SetOrigin( epic )
mv:SetVelocity( Vector( 0, 0, -100 ) )
ply:SetVaultDebuff( 1 )
end
end
end
end)