Move more weapons from old weapons to new weapons

This commit is contained in:
Fesiug 2024-01-08 21:05:34 -05:00
parent 5ad4abd377
commit f8c71f95b2
2 changed files with 355 additions and 466 deletions

View File

@ -161,476 +161,10 @@ end
do -- Handguns
WEAPONS["1911"] = {
Name = "COBRA .45",
Description = "Hits hard. They don't make them like they used to!",
Type = "pistol",
Icon = Material( "benny/weapons/mk23.png", "smooth" ),
WModel = "models/weapons/w_colt.mdl",
HoldType = "revolver",
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.2 },
GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
Sound_Fire = "1911.Fire",
Sound_DryFire = "Common.Dryfire.Pistol",
Sound_Reload = "1911.Reload",
Sound_MagOut = "1911.MagOut",
Sound_MagIn = "1911.MagIn",
Sound_Cock = "Glock.Cock",
Delay = (60/300),
Firemodes = FIREMODE_SEMI,
Ammo = 8,
Damage = 30,
Spread = 22/60,
SpreadAdd = 0.5,
SpreadAddMax = 15,
SpreadDecay_Start = 3,
SpreadDecay_End = 11,
SpreadDecay_RampTime = 0.5,
Reload_MagOut = 0.1,
Reload_MagIn = 0.75,
Reload_MagIn_Bonus1 = 0.4,
Reload_MagIn_Bonus2 = 0.4+0.15,
Speed_Move = 1,
Speed_Aiming = 0.98,
Speed_Reloading = 1,
Speed_Firing = 1,
Features = "firearm",
}
WEAPONS["usp"] = {
Name = "MK. 23",
Description = "If it works for hardasses around the world, it'll work for you.",
Type = "pistol",
Icon = Material( "benny/weapons/mk23.png", "smooth" ),
WModel = "models/weapons/w_pist_usp.mdl",
HoldType = "revolver",
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.2 },
GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
Sound_Fire = "USP.Fire",
Sound_DryFire = "Common.Dryfire.Pistol",
Sound_Reload = "USP.Reload",
Sound_MagOut = "USP.MagOut",
Sound_MagIn = "USP.MagIn",
Sound_Cock = "Glock.Cock",
Delay = (60/300),
Firemodes = FIREMODE_SEMI,
Ammo = 12,
Damage = 32,
Spread = 15/60,
SpreadAdd = 0.4,
SpreadAddMax = 15,
SpreadDecay_Start = 3,
SpreadDecay_End = 11,
SpreadDecay_RampTime = 0.5,
Reload_MagOut = 0.15,
Reload_MagIn = 0.85,
Reload_MagIn_Bonus1 = 0.5,
Reload_MagIn_Bonus2 = 0.5+0.12,
Speed_Move = 1,
Speed_Aiming = 0.98,
Speed_Reloading = 1,
Speed_Firing = 1,
Features = "firearm",
}
WEAPONS["glock"] = {
Name = "GLOCK-18",
Description = "Bullet storm. Lasts about a second or so, just like you!",
Type = "pistol",
Icon = Material( "benny/weapons/mk23.png", "smooth" ),
WModel = "models/weapons/w_pist_glock18.mdl",
HoldType = "revolver",
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.25 },
GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
Sound_Fire = "Glock.Fire",
Sound_DryFire = "Common.Dryfire.Pistol",
Sound_MagOut = "Glock.MagOut",
Sound_MagIn = "Glock.MagIn",
Sound_Cock = "Glock.Cock",
Delay = (60/900),
Firemodes = FIREMODE_AUTOSEMI,
Ammo = 17,
Damage = 22,
Spread = 60/60,
SpreadAdd = 0.8,
SpreadAddMax = 15,
SpreadDecay_Start = 3,
SpreadDecay_End = 11,
SpreadDecay_RampTime = 0.5,
Reload_MagOut = 0.25,
Reload_MagIn = 1.1,
Reload_MagIn_Bonus1 = 0.8,
Reload_MagIn_Bonus2 = 0.8+0.08,
Speed_Move = 1,
Speed_Aiming = 0.95,
Speed_Reloading = 0.95,
Speed_Firing = 0.95,
Features = "firearm",
}
WEAPONS["nambu"] = {
Name = "NAMBU .38",
Description = "Eastern revolver that hits as hard as it costs.",
Type = "pistol",
Icon = Material( "benny/weapons/mk23.png", "smooth" ),
WModel = "models/weapons/w_pist_derringer.mdl",
HoldType = "revolver",
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER, 0.3 },
GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
Sound_Fire = "Nambu.Fire",
Sound_DryFire = "Common.Dryfire.Pistol",
Sound_MagOut = "Nambu.MagOut",
Sound_MagIn = "Nambu.MagIn",
Sound_Cock = "Glock.Cock",
Delay = (60/180),
Firemodes = FIREMODE_SEMI,
Ammo = 6,
Damage = 36,
Spread = 30/60,
SpreadAdd = 1.5,
SpreadAddMax = 15,
SpreadDecay_Start = 3,
SpreadDecay_End = 11,
SpreadDecay_RampTime = 0.5,
Reload_MagOut = 0.5,
Reload_MagIn = 0.5,
Reload_MagIn_Bonus1 = 0.2,
Reload_MagIn_Bonus2 = 0.2+0.1,
Speed_Move = 1,
Speed_Aiming = 1,
Speed_Reloading = 0.9,
Speed_Firing = 1,
Features = "firearm",
}
WEAPONS["anaconda"] = {
Name = "ANACONDA",
Description = "Precise and kicks like a mule.",
Type = "pistol",
Icon = Material( "benny/weapons/mk23.png", "smooth" ),
WModel = "models/weapons/w_357.mdl",
HoldType = "revolver",
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER, 0.1 },
GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
Sound_Fire = "Anaconda.Fire",
Sound_DryFire = "Common.Dryfire.Pistol",
Sound_MagOut = "Anaconda.MagOut",
Sound_MagIn = "Anaconda.MagIn",
Sound_Cock = "Glock.Cock",
Delay = (60/180),
Firemodes = FIREMODE_SEMI,
Ammo = 6,
Damage = 55,
Spread = 30/60,
SpreadAdd = 6,
SpreadAddMax = 15,
SpreadDecay_Start = 6,
SpreadDecay_End = 22,
SpreadDecay_RampTime = 0.65,
Reload_MagOut = 0.6,
Reload_MagIn = 0.6,
Reload_MagIn_Bonus1 = 0.18,
Reload_MagIn_Bonus2 = 0.18+0.08,
Speed_Move = 1.0,
Speed_Aiming = 0.95,
Speed_Reloading = 0.9,
Speed_Firing = 0.95,
Features = "firearm",
}
WEAPONS["deagle"] = {
Name = "DEAGLE",
Description = "Autoloading .50 caliber pistol.",
Type = "pistol",
Icon = Material( "benny/weapons/mk23.png", "smooth" ),
WModel = "models/weapons/w_pist_deagle.mdl",
HoldType = "revolver",
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW, 0.5 },
GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
Sound_Fire = "Anaconda.Fire",
Sound_DryFire = "Common.Dryfire.Pistol",
Sound_MagOut = "Anaconda.MagOut",
Sound_MagIn = "Anaconda.MagIn",
Sound_Cock = "Deagle.Cock",
Delay = (60/180),
Firemodes = FIREMODE_SEMI,
Ammo = 7,
Damage = 47,
Spread = 30/60,
SpreadAdd = 4,
SpreadAddMax = 15,
SpreadDecay_Start = 8,
SpreadDecay_End = 25,
SpreadDecay_RampTime = 0.5,
Speed_Move = 0.95,
Speed_Aiming = 0.95,
Speed_Reloading = 0.95,
Speed_Firing = 0.95,
Speed_FiringTime = 0.5,
Features = "firearm",
}
end
do -- SMGs & PDWs
WEAPONS["tmp"] = {
Name = "TMP",
Description = "Small, compact, and favored by private security.",
Type = "smg",
WModel = "models/weapons/w_smg_tmp_us.mdl",
HoldType = "rpg",
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.3 },
Sound_Fire = "TMP.Fire",
Sound_DryFire = "Common.Dryfire.Rifle",
Sound_Reload = "TMP.Reload",
Sound_MagOut = "TMP.MagOut",
Sound_MagIn = "TMP.MagIn",
Sound_Cock = "MP5K.Cock",
Delay = (60/650),
Firemodes = FIREMODE_AUTOSEMI,
Ammo = 15,
Damage = 22,
Spread = 20/60,
SpreadAdd = 10/60,
SpreadAddMax = 10,
SpreadDecay_Start = 4,
SpreadDecay_End = 30,
SpreadDecay_RampTime = 0.4,
Speed_Move = 0.97,
Speed_Aiming = 0.97,
Speed_Reloading = 0.97,
Speed_Firing = 0.97,
Features = "firearm",
}
WEAPONS["mp7"] = {
Name = "MP7",
Description = "Small, pistol-sized, goes through kevlar like a knife.",
Type = "smg",
WModel = "models/weapons/w_smg1.mdl",
HoldType = "rpg",
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.3 },
Sound_Fire = "MP7.Fire",
Sound_DryFire = "Common.Dryfire.Rifle",
Sound_Reload = "MP7.Reload",
Sound_MagOut = "MP7.MagOut",
Sound_MagIn = "MP7.MagIn",
Sound_Cock = "MP5K.Cock",
Delay = (60/900),
Firemodes = FIREMODE_AUTOSEMI,
Ammo = 20,
Damage = 19,
Spread = 20/60,
SpreadAdd = 20/60,
SpreadAddMax = 10,
SpreadDecay_Start = 2,
SpreadDecay_End = 30,
SpreadDecay_RampTime = 0.2,
Speed_Move = 0.97,
Speed_Aiming = 0.97,
Speed_Reloading = 0.97,
Speed_Firing = 0.97,
Features = "firearm",
}
WEAPONS["mp5k"] = {
Name = "MP5K",
Description = "Quality manufacturing, but a cumbersome reload.",
Type = "smg",
WModel = "models/weapons/w_smg_mp5k.mdl",
HoldType = "rpg",
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.3 },
Sound_Fire = "MP5K.Fire",
Sound_DryFire = "Common.Dryfire.Rifle",
Sound_Reload = "MP5K.Reload",
Sound_MagOut = "MP5K.MagOut",
Sound_MagIn = "MP5K.MagIn",
Sound_Cock = "MP5K.Cock",
Delay = (60/750),
Firemodes = FIREMODE_AUTOSEMI,
Ammo = 15,
Damage = 22,
Spread = 20/60,
SpreadAdd = 10/60,
SpreadAddMax = 10,
SpreadDecay_Start = 3,
SpreadDecay_End = 30,
SpreadDecay_RampTime = 0.3,
Speed_Move = 0.97,
Speed_Aiming = 0.97,
Speed_Reloading = 0.97,
Speed_Firing = 0.97,
Features = "firearm",
}
WEAPONS["mac11"] = {
Name = "MAC-11",
Description = "More fit for combat in a phone booth.",
Type = "smg",
WModel = "models/weapons/w_smg_mac10.mdl",
HoldType = "revolver",
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.1 },
Sound_Fire = "MAC11.Fire",
Sound_DryFire = "Common.Dryfire.Rifle",
Sound_Reload = "MAC11.Reload",
Sound_MagOut = "MAC11.MagOut",
Sound_MagIn = "MAC11.MagIn",
Sound_Cock = "MP5K.Cock",
Delay = (60/1400),
Firemodes = FIREMODE_AUTOSEMI,
Ammo = 16,
Damage = 19,
Spread = 60/60,
SpreadAdd = 30/60,
SpreadAddMax = 20,
SpreadDecay_Start = 10,
SpreadDecay_End = 30,
SpreadDecay_RampTime = 0.3,
Speed_Move = 0.97,
Speed_Aiming = 0.97,
Speed_Reloading = 0.97,
Speed_Firing = 0.97,
Features = "firearm",
}
WEAPONS["bizon"] = {
Name = "BIZON",
Description = "Unwieldy bullet storm.",
Type = "smg",
WModel = "models/weapons/w_smg_bizon.mdl",
HoldType = "rpg",
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER, 0.34 },
Sound_Fire = "Bizon.Fire",
Sound_DryFire = "Common.Dryfire.Rifle",
Sound_Reload = "Bizon.Reload",
Sound_MagOut = "Bizon.MagOut",
Sound_MagIn = "Bizon.MagIn",
Sound_Cock = "MP5K.Cock",
Delay = (60/700),
Firemodes = FIREMODE_AUTOSEMI,
Ammo = 40,
Damage = 20,
Spread = 40/60,
SpreadAdd = 10/60,
SpreadAddMax = 20,
SpreadDecay_Start = 1,
SpreadDecay_End = 10,
SpreadDecay_RampTime = 0.6,
Speed_Move = 0.94,
Speed_Aiming = 0.94,
Speed_Reloading = 0.93,
Speed_Firing = 0.93,
Features = "firearm",
}
WEAPONS["chicom"] = {
Name = "QCW-CQB-21",
Description = "Subsonic bullpup SMG.",
Type = "smg",
WModel = "models/weapons/w_rif_famas.mdl",
HoldType = "rpg",
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER, 0.34 },
Sound_Fire = "M92.Fire",
Sound_DryFire = "Common.Dryfire.Rifle",
Sound_Reload = "Bizon.Reload",
Sound_MagOut = "Bizon.MagOut",
Sound_MagIn = "Bizon.MagIn",
Sound_Cock = "MP5K.Cock",
Delay = (60/1050),
Firemodes = FIREMODE_AUTOSEMI,
Ammo = 36,
Damage = 18,
Spread = 40/60,
SpreadAdd = 33/60,
SpreadAddMax = 20,
SpreadDecay_Start = 4,
SpreadDecay_End = 30,
SpreadDecay_RampTime = 0.7,
Speed_Move = 0.95,
Speed_Aiming = 0.95,
Speed_Reloading = 0.94,
Speed_Firing = 0.94,
Features = "firearm",
}
end
do -- Shotguns

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@ -630,6 +630,48 @@ do -- Pistols
Speed_FiringTime = 0.5,
})
ItemDef("cz75a", {
Name = "CZ-75A",
Description = "Automatic pocket machine pistol!",
Base = "base_firearm",
Category = "pistol",
WModel = "models/weapons/w_pist_pmt.mdl",
HoldType = "revolver",
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.25 },
GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
Sound_Fire = "Glock.Fire",
Sound_DryFire = "Common.Dryfire.Pistol",
Sound_MagOut = "Glock.MagOut",
Sound_MagIn = "Glock.MagIn",
Sound_Cock = "Glock.Cock",
--
AmmoStd = 12,
AutoGenMag = true,
Delay = (60/1100),
Firemodes = FIREMODE_AUTOSEMI,
Damage = 22,
Spread = 60/60,
SpreadAdd = 0.8,
SpreadAddMax = 15,
SpreadDecay_Start = 3,
SpreadDecay_End = 11,
SpreadDecay_RampTime = 0.5,
Reload_MagOut = 0.25,
Reload_MagIn = 1.1,
Reload_MagIn_Bonus1 = 0.8,
Reload_MagIn_Bonus2 = 0.8+0.08,
Speed_Move = 1,
Speed_Aiming = 0.95,
Speed_Reloading = 0.95,
Speed_Firing = 0.95,
})
ItemDef("glock", {
Name = "GLOCK-18",
Description = "Bullet storm. Lasts about a second or so, just like you!",
@ -758,6 +800,319 @@ do -- Pistols
Speed_Reloading = 1,
Speed_Firing = 1,
})
ItemDef("nambu", {
Name = "NAMBU .38",
Description = "Eastern revolver that hits as hard as it costs.",
Base = "base_firearm",
Category = "pistol",
Icon = Material( "benny/weapons/mk23.png", "smooth" ),
WModel = "models/weapons/w_pist_derringer.mdl",
HoldType = "revolver",
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER, 0.3 },
GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
Sound_Fire = "Nambu.Fire",
Sound_DryFire = "Common.Dryfire.Pistol",
Sound_MagOut = "Nambu.MagOut",
Sound_MagIn = "Nambu.MagIn",
Sound_Cock = "Glock.Cock",
--
AmmoStd = 6,
AutoGenMag = true,
Delay = (60/180),
Firemodes = FIREMODE_SEMI,
Damage = 36,
Spread = 30/60,
SpreadAdd = 1.5,
SpreadAddMax = 15,
SpreadDecay_Start = 3,
SpreadDecay_End = 11,
SpreadDecay_RampTime = 0.5,
Reload_MagOut = 0.5,
Reload_MagIn = 0.5,
Reload_MagIn_Bonus1 = 0.2,
Reload_MagIn_Bonus2 = 0.2+0.1,
Speed_Move = 1,
Speed_Aiming = 1,
Speed_Reloading = 0.9,
Speed_Firing = 1,
})
ItemDef("anaconda", {
Name = "ANACONDA",
Description = "Precise and kicks like a mule.",
Base = "base_firearm",
Category = "pistol",
Icon = Material( "benny/weapons/mk23.png", "smooth" ),
WModel = "models/weapons/w_357.mdl",
HoldType = "revolver",
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER, 0.1 },
GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
Sound_Fire = "Anaconda.Fire",
Sound_DryFire = "Common.Dryfire.Pistol",
Sound_MagOut = "Anaconda.MagOut",
Sound_MagIn = "Anaconda.MagIn",
Sound_Cock = "Glock.Cock",
--
AmmoStd = 6,
AutoGenMag = true,
Delay = (60/180),
Firemodes = FIREMODE_SEMI,
Damage = 55,
Spread = 30/60,
SpreadAdd = 6,
SpreadAddMax = 15,
SpreadDecay_Start = 6,
SpreadDecay_End = 22,
SpreadDecay_RampTime = 0.65,
Reload_MagOut = 0.6,
Reload_MagIn = 0.6,
Reload_MagIn_Bonus1 = 0.18,
Reload_MagIn_Bonus2 = 0.18+0.08,
Speed_Move = 1.0,
Speed_Aiming = 0.95,
Speed_Reloading = 0.9,
Speed_Firing = 0.95,
})
end
do -- SMGs
ItemDef("tmp", {
Name = "TMP",
Description = "Small, compact, and favored by private security.",
Base = "base_firearm",
Category = "smg",
WModel = "models/weapons/w_smg_tmp_us.mdl",
HoldType = "rpg",
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.3 },
Sound_Fire = "TMP.Fire",
Sound_DryFire = "Common.Dryfire.Rifle",
Sound_Reload = "TMP.Reload",
Sound_MagOut = "TMP.MagOut",
Sound_MagIn = "TMP.MagIn",
Sound_Cock = "MP5K.Cock",
--
AmmoStd = 15,
AutoGenMag = true,
Delay = (60/650),
Firemodes = FIREMODE_AUTOSEMI,
Damage = 22,
Spread = 20/60,
SpreadAdd = 10/60,
SpreadAddMax = 10,
SpreadDecay_Start = 4,
SpreadDecay_End = 30,
SpreadDecay_RampTime = 0.4,
Speed_Move = 0.97,
Speed_Aiming = 0.97,
Speed_Reloading = 0.97,
Speed_Firing = 0.97,
})
ItemDef("mp7", {
Name = "MP7",
Description = "Small, pistol-sized, goes through kevlar like a knife.",
Base = "base_firearm",
Category = "smg",
WModel = "models/weapons/w_smg1.mdl",
HoldType = "rpg",
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.3 },
Sound_Fire = "MP7.Fire",
Sound_DryFire = "Common.Dryfire.Rifle",
Sound_Reload = "MP7.Reload",
Sound_MagOut = "MP7.MagOut",
Sound_MagIn = "MP7.MagIn",
Sound_Cock = "MP5K.Cock",
--
AmmoStd = 20,
AutoGenMag = true,
Delay = (60/900),
Firemodes = FIREMODE_AUTOSEMI,
Damage = 19,
Spread = 20/60,
SpreadAdd = 20/60,
SpreadAddMax = 10,
SpreadDecay_Start = 2,
SpreadDecay_End = 30,
SpreadDecay_RampTime = 0.2,
Speed_Move = 0.97,
Speed_Aiming = 0.97,
Speed_Reloading = 0.97,
Speed_Firing = 0.97,
})
ItemDef("mp5k", {
Name = "MP5K",
Description = "Quality manufacturing, but a cumbersome reload.",
Base = "base_firearm",
Category = "smg",
WModel = "models/weapons/w_smg_mp5k.mdl",
HoldType = "rpg",
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.3 },
Sound_Fire = "MP5K.Fire",
Sound_DryFire = "Common.Dryfire.Rifle",
Sound_Reload = "MP5K.Reload",
Sound_MagOut = "MP5K.MagOut",
Sound_MagIn = "MP5K.MagIn",
Sound_Cock = "MP5K.Cock",
--
AmmoStd = 15,
AutoGenMag = true,
Delay = (60/750),
Firemodes = FIREMODE_AUTOSEMI,
Damage = 22,
Spread = 20/60,
SpreadAdd = 10/60,
SpreadAddMax = 10,
SpreadDecay_Start = 3,
SpreadDecay_End = 30,
SpreadDecay_RampTime = 0.3,
Speed_Move = 0.97,
Speed_Aiming = 0.97,
Speed_Reloading = 0.97,
Speed_Firing = 0.97,
})
ItemDef("mac11", {
Name = "MAC-11",
Description = "More fit for combat in a phone booth.",
Base = "base_firearm",
Category = "smg",
WModel = "models/weapons/w_smg_mac10.mdl",
HoldType = "revolver",
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.1 },
Sound_Fire = "MAC11.Fire",
Sound_DryFire = "Common.Dryfire.Rifle",
Sound_Reload = "MAC11.Reload",
Sound_MagOut = "MAC11.MagOut",
Sound_MagIn = "MAC11.MagIn",
Sound_Cock = "MP5K.Cock",
--
AmmoStd = 16,
AutoGenMag = true,
Delay = (60/1400),
Firemodes = FIREMODE_AUTOSEMI,
Damage = 19,
Spread = 60/60,
SpreadAdd = 30/60,
SpreadAddMax = 20,
SpreadDecay_Start = 10,
SpreadDecay_End = 30,
SpreadDecay_RampTime = 0.3,
Speed_Move = 0.97,
Speed_Aiming = 0.97,
Speed_Reloading = 0.97,
Speed_Firing = 0.97,
})
ItemDef("bizon", {
Name = "BIZON",
Description = "Unwieldy bullet storm.",
Base = "base_firearm",
Category = "smg",
WModel = "models/weapons/w_smg_bizon.mdl",
HoldType = "rpg",
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER, 0.34 },
Sound_Fire = "Bizon.Fire",
Sound_DryFire = "Common.Dryfire.Rifle",
Sound_Reload = "Bizon.Reload",
Sound_MagOut = "Bizon.MagOut",
Sound_MagIn = "Bizon.MagIn",
Sound_Cock = "MP5K.Cock",
--
AmmoStd = 40,
AutoGenMag = true,
Delay = (60/700),
Firemodes = FIREMODE_AUTOSEMI,
Damage = 20,
Spread = 40/60,
SpreadAdd = 10/60,
SpreadAddMax = 20,
SpreadDecay_Start = 1,
SpreadDecay_End = 10,
SpreadDecay_RampTime = 0.6,
Speed_Move = 0.94,
Speed_Aiming = 0.94,
Speed_Reloading = 0.93,
Speed_Firing = 0.93,
})
ItemDef("chicom", {
Name = "QCW-CQB-21",
Description = "Subsonic bullpup SMG.",
Base = "base_firearm",
Category = "smg",
WModel = "models/weapons/w_rif_famas.mdl",
HoldType = "rpg",
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER, 0.34 },
Sound_Fire = "M92.Fire",
Sound_DryFire = "Common.Dryfire.Rifle",
Sound_Reload = "Bizon.Reload",
Sound_MagOut = "Bizon.MagOut",
Sound_MagIn = "Bizon.MagIn",
Sound_Cock = "MP5K.Cock",
--
AmmoStd = 36,
AutoGenMag = true,
Delay = (60/1050),
Firemodes = FIREMODE_AUTOSEMI,
Damage = 18,
Spread = 40/60,
SpreadAdd = 33/60,
SpreadAddMax = 20,
SpreadDecay_Start = 4,
SpreadDecay_End = 30,
SpreadDecay_RampTime = 0.7,
Speed_Move = 0.95,
Speed_Aiming = 0.95,
Speed_Reloading = 0.94,
Speed_Firing = 0.94,
})
end
do -- Rifles