diff --git a/gamemodes/benny/gamemode/modules/arena/sh_loadout.lua b/gamemodes/benny/gamemode/modules/arena/sh_loadout.lua new file mode 100644 index 0000000..23ea578 --- /dev/null +++ b/gamemodes/benny/gamemode/modules/arena/sh_loadout.lua @@ -0,0 +1,42 @@ + +-- Benny quirk system + +PERKS = {} + +CAT_MENTAL = 1 +CAT_PHYSICAL = 2 +CAT_TRAINING = 3 +CAT_OPERATIONAL = 4 + +PERKS[CAT_MENTAL] = {} +PERKS[CAT_PHYSICAL] = {} +PERKS[CAT_TRAINING] = {} +PERKS[CAT_OPERATIONAL] = {} + +PERKS[CAT_MENTAL]["overprepared"] = 1 -- Magazines & grenades take less inventory space +PERKS[CAT_MENTAL]["resilience"] = 1 -- Near immunity to fall damage +PERKS[CAT_MENTAL]["paranoid"] = 2 -- Indicator when being targeted from outside your FoV. +PERKS[CAT_MENTAL]["stoic"] = 2 -- Flinch less from damage. +PERKS[CAT_MENTAL]["bloodthirsty"] = 2 -- Instantly regenerate health from melee and thrown kills +PERKS[CAT_MENTAL]["relentless"] = 3 -- Faster melee swings on a hit. + +PERKS[CAT_PHYSICAL]["sling"] = 1 -- Hipfire accuracy increase +PERKS[CAT_PHYSICAL]["armpadding"] = 2 -- No health damage when blocking blunt melee, but stamina damage still applies +PERKS[CAT_PHYSICAL]["stabkevlar"] = 2 -- Half health damage when blocking sharp melee, but stamina damage still applies +PERKS[CAT_PHYSICAL]["tacticalgloves"] = 2 -- Switch weapons faster +PERKS[CAT_PHYSICAL]["platecarrier"] = 3 -- More inventory slots (+2?) +PERKS[CAT_PHYSICAL]["lightweight"] = 3 -- Aim down sights faster. + +PERKS[CAT_TRAINING]["freerunner"] = 1 -- Faster vaulting of kinds +PERKS[CAT_TRAINING]["legday"] = 1 -- Higher vaulting +PERKS[CAT_TRAINING]["readyup"] = 1 -- Weapon is ready faster after sprinting +PERKS[CAT_TRAINING]["hitman"] = 2 -- Take down enemies without revealing their location +PERKS[CAT_TRAINING]["athletic"] = 2 -- Infinite sprint +PERKS[CAT_TRAINING]["counters"] = 3 -- Perfect blocks on melee damage stuns enemies. + +PERKS[CAT_OPERATIONAL]["blindeye"] = 1 -- Enemy electronics take much longer to spot you. +PERKS[CAT_OPERATIONAL]["scavenger"] = 1 -- Replenish ammo from enemy corpses. +PERKS[CAT_OPERATIONAL]["deadsilence"] = 2 -- Move almost quietly. +PERKS[CAT_OPERATIONAL]["blastresponse"] = 2 -- Enemies damaged by explosions show up on radar. +PERKS[CAT_OPERATIONAL]["offthegrid"] = 3 -- Don't show up on radar +PERKS[CAT_OPERATIONAL]["wiretap"] = 3 -- Hack into enemy equipment \ No newline at end of file diff --git a/gamemodes/benny/gamemode/modules/player/cl_hud.lua b/gamemodes/benny/gamemode/modules/player/cl_hud.lua index 40a504b..778461d 100644 --- a/gamemodes/benny/gamemode/modules/player/cl_hud.lua +++ b/gamemodes/benny/gamemode/modules/player/cl_hud.lua @@ -737,7 +737,7 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function() surface.DrawRect( r_x, r_y, r_w, r_h ) do -- Time - local tt = string.FormattedTime( 60-(CurTime() % 60) ) + local tt = string.FormattedTime( (60*15)-(CurTime() % 60) ) local d1, d2 if tt.m > 0 then d1 = tt.m -- .. ":"