Weapon switcher that SUCKS cause CONCOMMANDS
This commit is contained in:
parent
9ac2a51964
commit
fc0f843a6d
|
@ -174,7 +174,7 @@ local spacer_long = 2 -- screenscaled
|
||||||
local gap = 24
|
local gap = 24
|
||||||
|
|
||||||
bucket_selected = 1
|
bucket_selected = 1
|
||||||
item_selected = 2
|
item_selected = 1
|
||||||
|
|
||||||
hook.Add( "HUDPaint", "Benny_HUDPaint", function()
|
hook.Add( "HUDPaint", "Benny_HUDPaint", function()
|
||||||
local sw, sh = ScrW(), ScrH()
|
local sw, sh = ScrW(), ScrH()
|
||||||
|
@ -542,6 +542,14 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
|
||||||
surface.DrawRect( bump + b + gap, (item_start+ybump) + b + gap, size_textx - (gap*2), (sel and size_texty_sel or size_texty) - (gap*2) )
|
surface.DrawRect( bump + b + gap, (item_start+ybump) + b + gap, size_textx - (gap*2), (sel and size_texty_sel or size_texty) - (gap*2) )
|
||||||
|
|
||||||
surface.SetTextColor( scheme["bg"] )
|
surface.SetTextColor( scheme["bg"] )
|
||||||
|
-- PROTO: This is just useful information for me.
|
||||||
|
surface.SetFont( "Benny_8" )
|
||||||
|
local num = 0
|
||||||
|
for i, v in pairs( inv[item] ) do
|
||||||
|
surface.SetTextPos( bump + b + ss(3), (item_start+ybump) + b + ss(1+6+(4*num)) )
|
||||||
|
surface.DrawText( i .. " : " .. v )
|
||||||
|
num = num +1
|
||||||
|
end
|
||||||
else
|
else
|
||||||
surface.SetTextColor( scheme["fg"] )
|
surface.SetTextColor( scheme["fg"] )
|
||||||
end
|
end
|
||||||
|
@ -630,26 +638,85 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
|
||||||
end )
|
end )
|
||||||
|
|
||||||
do
|
do
|
||||||
|
local function Equip()
|
||||||
|
local ply = LocalPlayer()
|
||||||
|
local buckets = ply:INV_Buckets()
|
||||||
|
if buckets[bucket_selected][item_selected] then
|
||||||
|
RunConsoleCommand( "benny_inv_equip", buckets[bucket_selected][item_selected] )
|
||||||
|
end
|
||||||
|
end
|
||||||
local qt = {
|
local qt = {
|
||||||
["invnext"] = function( ply )
|
["invnext"] = function( ply )
|
||||||
|
local buckets = ply:INV_Buckets()
|
||||||
|
item_selected = item_selected + 1
|
||||||
|
if item_selected > #buckets[bucket_selected] then
|
||||||
bucket_selected = bucket_selected + 1
|
bucket_selected = bucket_selected + 1
|
||||||
if bucket_selected > 4 then bucket_selected = 1 end
|
item_selected = 1
|
||||||
|
end
|
||||||
|
if bucket_selected > #buckets then bucket_selected = 1 item_selected = 1 end
|
||||||
|
Equip()
|
||||||
end,
|
end,
|
||||||
["invprev"] = function( ply )
|
["invprev"] = function( ply )
|
||||||
|
local buckets = ply:INV_Buckets()
|
||||||
|
item_selected = item_selected - 1
|
||||||
|
if item_selected < 1 then
|
||||||
bucket_selected = bucket_selected - 1
|
bucket_selected = bucket_selected - 1
|
||||||
if bucket_selected < 1 then bucket_selected = 4 end
|
if bucket_selected < 1 then bucket_selected = #buckets end
|
||||||
|
item_selected = #buckets[bucket_selected]
|
||||||
|
end
|
||||||
|
Equip()
|
||||||
end,
|
end,
|
||||||
["slot1"] = function( ply )
|
["slot1"] = function( ply )
|
||||||
|
local buckets = ply:INV_Buckets()
|
||||||
|
if bucket_selected == 1 then
|
||||||
|
item_selected = item_selected + 1
|
||||||
|
if item_selected > #buckets[bucket_selected] then
|
||||||
|
item_selected = 1
|
||||||
|
end
|
||||||
|
else
|
||||||
bucket_selected = 1
|
bucket_selected = 1
|
||||||
|
item_selected = 1
|
||||||
|
end
|
||||||
|
Equip()
|
||||||
end,
|
end,
|
||||||
["slot2"] = function( ply )
|
["slot2"] = function( ply )
|
||||||
|
local buckets = ply:INV_Buckets()
|
||||||
|
if bucket_selected == 2 then
|
||||||
|
item_selected = item_selected + 1
|
||||||
|
if item_selected > #buckets[bucket_selected] then
|
||||||
|
item_selected = 1
|
||||||
|
end
|
||||||
|
else
|
||||||
bucket_selected = 2
|
bucket_selected = 2
|
||||||
|
item_selected = 1
|
||||||
|
end
|
||||||
|
Equip()
|
||||||
end,
|
end,
|
||||||
["slot3"] = function( ply )
|
["slot3"] = function( ply )
|
||||||
|
local buckets = ply:INV_Buckets()
|
||||||
|
if bucket_selected == 3 then
|
||||||
|
item_selected = item_selected + 1
|
||||||
|
if item_selected > #buckets[bucket_selected] then
|
||||||
|
item_selected = 1
|
||||||
|
end
|
||||||
|
else
|
||||||
bucket_selected = 3
|
bucket_selected = 3
|
||||||
|
item_selected = 1
|
||||||
|
end
|
||||||
|
Equip()
|
||||||
end,
|
end,
|
||||||
["slot4"] = function( ply )
|
["slot4"] = function( ply )
|
||||||
|
local buckets = ply:INV_Buckets()
|
||||||
|
if bucket_selected == 4 then
|
||||||
|
item_selected = item_selected + 1
|
||||||
|
if item_selected > #buckets[bucket_selected] then
|
||||||
|
item_selected = 1
|
||||||
|
end
|
||||||
|
else
|
||||||
bucket_selected = 4
|
bucket_selected = 4
|
||||||
|
item_selected = 1
|
||||||
|
end
|
||||||
|
Equip()
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
hook.Add( "PlayerBindPress", "inv", function( ply, bind, pressed, code )
|
hook.Add( "PlayerBindPress", "inv", function( ply, bind, pressed, code )
|
||||||
|
|
Loading…
Reference in New Issue