Weapon switcher that SUCKS cause CONCOMMANDS

This commit is contained in:
Fesiug 2023-10-09 17:06:27 -04:00
parent 9ac2a51964
commit fc0f843a6d
1 changed files with 76 additions and 9 deletions

View File

@ -174,7 +174,7 @@ local spacer_long = 2 -- screenscaled
local gap = 24
bucket_selected = 1
item_selected = 2
item_selected = 1
hook.Add( "HUDPaint", "Benny_HUDPaint", function()
local sw, sh = ScrW(), ScrH()
@ -542,6 +542,14 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
surface.DrawRect( bump + b + gap, (item_start+ybump) + b + gap, size_textx - (gap*2), (sel and size_texty_sel or size_texty) - (gap*2) )
surface.SetTextColor( scheme["bg"] )
-- PROTO: This is just useful information for me.
surface.SetFont( "Benny_8" )
local num = 0
for i, v in pairs( inv[item] ) do
surface.SetTextPos( bump + b + ss(3), (item_start+ybump) + b + ss(1+6+(4*num)) )
surface.DrawText( i .. " : " .. v )
num = num +1
end
else
surface.SetTextColor( scheme["fg"] )
end
@ -630,26 +638,85 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
end )
do
local function Equip()
local ply = LocalPlayer()
local buckets = ply:INV_Buckets()
if buckets[bucket_selected][item_selected] then
RunConsoleCommand( "benny_inv_equip", buckets[bucket_selected][item_selected] )
end
end
local qt = {
["invnext"] = function( ply )
local buckets = ply:INV_Buckets()
item_selected = item_selected + 1
if item_selected > #buckets[bucket_selected] then
bucket_selected = bucket_selected + 1
if bucket_selected > 4 then bucket_selected = 1 end
item_selected = 1
end
if bucket_selected > #buckets then bucket_selected = 1 item_selected = 1 end
Equip()
end,
["invprev"] = function( ply )
local buckets = ply:INV_Buckets()
item_selected = item_selected - 1
if item_selected < 1 then
bucket_selected = bucket_selected - 1
if bucket_selected < 1 then bucket_selected = 4 end
if bucket_selected < 1 then bucket_selected = #buckets end
item_selected = #buckets[bucket_selected]
end
Equip()
end,
["slot1"] = function( ply )
local buckets = ply:INV_Buckets()
if bucket_selected == 1 then
item_selected = item_selected + 1
if item_selected > #buckets[bucket_selected] then
item_selected = 1
end
else
bucket_selected = 1
item_selected = 1
end
Equip()
end,
["slot2"] = function( ply )
local buckets = ply:INV_Buckets()
if bucket_selected == 2 then
item_selected = item_selected + 1
if item_selected > #buckets[bucket_selected] then
item_selected = 1
end
else
bucket_selected = 2
item_selected = 1
end
Equip()
end,
["slot3"] = function( ply )
local buckets = ply:INV_Buckets()
if bucket_selected == 3 then
item_selected = item_selected + 1
if item_selected > #buckets[bucket_selected] then
item_selected = 1
end
else
bucket_selected = 3
item_selected = 1
end
Equip()
end,
["slot4"] = function( ply )
local buckets = ply:INV_Buckets()
if bucket_selected == 4 then
item_selected = item_selected + 1
if item_selected > #buckets[bucket_selected] then
item_selected = 1
end
else
bucket_selected = 4
item_selected = 1
end
Equip()
end,
}
hook.Add( "PlayerBindPress", "inv", function( ply, bind, pressed, code )