AddCSLuaFile() local PLAYER = {} PLAYER.DisplayName = "Benny Player Class" PLAYER.SlowWalkSpeed = 200 PLAYER.WalkSpeed = 250 PLAYER.RunSpeed = 280 PLAYER.CrouchedWalkSpeed = 0.3 PLAYER.DuckSpeed = 0.3 PLAYER.UnDuckSpeed = 0.3 PLAYER.JumpPower = 200 PLAYER.CanUseFlashlight = false PLAYER.MaxHealth = 100 PLAYER.MaxArmor = 100 PLAYER.StartHealth = 100 PLAYER.StartArmor = 0 PLAYER.DropWeaponOnDie = false PLAYER.TeammateNoCollide = true PLAYER.AvoidPlayers = true PLAYER.UseVMHands = true function PLAYER:Init() self.Player:AddEFlags( EFL_NO_DAMAGE_FORCES ) end STANCE_STAND = 0 STANCE_DUCK = 1 STANCE_PRONE = 2 function PLAYER:SetupDataTables() self.Player:NetworkVar( "Bool", "Shoulder" ) self.Player:NetworkVar( "Bool", "InDive" ) self.Player:NetworkVar( "Int", "JumpBoost" ) self.Player:NetworkVar( "Int", "Health_Blood" ) self.Player:NetworkVar( "Int", "Health_Stamina" ) self.Player:NetworkVar( "Int", "Stance" ) self.Player:NetworkVar( "Int", "Level" ) self.Player:NetworkVar( "Int", "Level_XP" ) self.Player:NetworkVar( "Float", "VaultDebuff" ) self.Player:NetworkVar( "Float", "VaultTransition" ) self.Player:NetworkVar( "Float", "Stamina" ) self.Player:NetworkVar( "Float", "DivedAt" ) self.Player:NetworkVar( "Float", "TouchedObjectiveTime" ) self.Player:NetworkVar( "Entity", "Inventory" ) self.Player:NetworkVar( "Entity", "TouchedObjective" ) self.Player:NetworkVar( "Vector", "VaultPos1") self.Player:NetworkVar( "Vector", "VaultPos2") end player_manager.RegisterClass( "player_benny", PLAYER, "player_default" )