-- Settings panel -- 0 = checkbox, 1 = slider, 2 = string, 3 = binder local conf = { [1] = { { 0, "benny_hud_enable_health", "Health", }, { 0, "benny_hud_enable_active", "Active Weapon", }, { 0, "benny_hud_enable_hints", "Hints", }, { 0, "benny_hud_enable_hotbar", "Hotbar", }, { 1, "benny_hud_scale", "Scale", 1, 4, 0 }, }, [2] = { { 0, "benny_wep_ao_firearms", "Firearms Override Primary Attack" }, { 2, "Like traditional akimbo, pressing Left Mouse will shoot an offhand firearm." }, { 0, "benny_wep_ao_grenades", "Grenades Override Primary Attack" }, { 2, "Pressing Left Mouse will throw an offhand grenade." }, { 0, "benny_wep_ao_junk", "Junk Overrides Primary Attack" }, { 2, "Pressing Left Mouse will throw offhand junk." }, { 3, "benny_bind_reload", "Reload" }, { 3, "benny_bind_reloada", "Reload Alt" }, }, } local function genpan( Base, Sect, Conf ) local Scroll = Base:Add("DPanel") Scroll:DockPadding( 10, 5, 10, 5 ) Scroll.Paint = function() end Sect:SetContents( Scroll ) for i, v in ipairs( Conf ) do if v[1] == 0 then local Butt = Scroll:Add("DCheckBoxLabel") Butt:Dock(TOP) Butt:DockMargin( 0, 2, 0, 2 ) Butt:SetText( v[3] ) Butt:SetConVar( v[2] ) elseif v[1] == 1 then local Butt = Scroll:Add("DNumSlider") Butt:Dock(TOP) Butt:DockMargin( 0, 2, 0, 2 ) Butt:SetText( v[3] ) Butt:SetConVar( v[2] ) Butt:SetMin( v[4] ) Butt:SetMax( v[5] ) Butt:SetDecimals( v[6] ) elseif v[1] == 2 then local Butt = Scroll:Add("DLabel") Butt:Dock(TOP) Butt:DockMargin( 24, -5, 0, 0 ) Butt:SetText( v[2] ) elseif v[1] == 3 then local Butt = Scroll:Add("DLabel") Butt:Dock(TOP) Butt:DockMargin( 48+5, 0, 0, 0 ) Butt:SetText( v[3] ) local Butt = Scroll:Add("DBinder") Butt:Dock(TOP) Butt:DockMargin( 48, 0, 48, 2 ) Butt:SetText( v[2] ) function Butt:OnChange( num ) RunConsoleCommand( v[2], num ) end end end end function OpenSettingsMenu() if IsValid( SettingsMenu ) then SettingsMenu:Remove() return end local Base = vgui.Create("BFrame") SettingsMenu = Base Base:SetTitle("Settings") Base:SetSize( 800, 600 ) Base:Center() Base:MakePopup() Base:SetKeyboardInputEnabled( false ) do -- Sect 1 local Sect = Base:Add("DCollapsibleCategory") Sect:Dock(TOP) Sect:SetLabel("HUD") genpan( Base, Sect, conf[1] ) end do -- Sect 2 local Sect = Base:Add("DCollapsibleCategory") Sect:Dock(TOP) Sect:SetLabel("Controls") genpan( Base, Sect, conf[2] ) end end concommand.Add("benny_ui_settings", function() OpenSettingsMenu() end)