local tall = 12 local PANEL = {} AccessorFunc( PANEL, "m_bIsMenuComponent", "IsMenu", FORCE_BOOL ) AccessorFunc( PANEL, "m_bDraggable", "Draggable", FORCE_BOOL ) AccessorFunc( PANEL, "m_bSizable", "Sizable", FORCE_BOOL ) AccessorFunc( PANEL, "m_bScreenLock", "ScreenLock", FORCE_BOOL ) AccessorFunc( PANEL, "m_bDeleteOnClose", "DeleteOnClose", FORCE_BOOL ) AccessorFunc( PANEL, "m_bPaintShadow", "PaintShadow", FORCE_BOOL ) AccessorFunc( PANEL, "m_iMinWidth", "MinWidth", FORCE_NUMBER ) AccessorFunc( PANEL, "m_iMinHeight", "MinHeight", FORCE_NUMBER ) AccessorFunc( PANEL, "m_bBackgroundBlur", "BackgroundBlur", FORCE_BOOL ) PANEL.Title = "No title" function PANEL:Init() self:SetFocusTopLevel( true ) self:SetPaintShadow( true ) self.btnClose = vgui.Create( "DButton", self ) self.btnClose:SetText( "" ) self.btnClose.DoClick = function ( button ) self:Close() end self.btnClose.Paint = function( panel, w, h ) surface.SetDrawColor( schema( "fg" ) ) surface.DrawRect( 0, 0, w, h ) draw.SimpleText( "X", "Benny_10", ss(3.3), ss(0), schema_c( "bg" ), TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP) return true end self:SetDraggable( true ) self:SetSizable( false ) self:SetScreenLock( false ) self:SetDeleteOnClose( true ) self:SetTitle( "Window" ) self:SetMinWidth( ss(50) ) self:SetMinHeight( ss(50) ) -- This turns off the engine drawing self:SetPaintBackgroundEnabled( false ) self:SetPaintBorderEnabled( false ) self.m_fCreateTime = SysTime() self:DockPadding( ss(2), ss(2+tall), ss(2), ss(2) ) end function PANEL:ShowCloseButton( bShow ) self.btnClose:SetVisible( bShow ) end function PANEL:GetTitle() return self.Title end function PANEL:SetTitle( strTitle ) self.Title = strTitle end function PANEL:Close() self:SetVisible( false ) if ( self:GetDeleteOnClose() ) then self:Remove() end self:OnClose() end function PANEL:OnClose() end function PANEL:Center() self:InvalidateLayout( true ) self:CenterVertical() self:CenterHorizontal() end function PANEL:IsActive() if ( self:HasFocus() ) then return true end if ( vgui.FocusedHasParent( self ) ) then return true end return false end function PANEL:Think() local mousex = math.Clamp( gui.MouseX(), 1, ScrW() - 1 ) local mousey = math.Clamp( gui.MouseY(), 1, ScrH() - 1 ) if ( self.Dragging ) then local x = mousex - self.Dragging[1] local y = mousey - self.Dragging[2] -- Lock to screen bounds if screenlock is enabled if ( self:GetScreenLock() ) then x = math.Clamp( x, 0, ScrW() - self:GetWide() ) y = math.Clamp( y, 0, ScrH() - self:GetTall() ) end self:SetPos( x, y ) end if ( self.Sizing ) then local x = mousex - self.Sizing[1] local y = mousey - self.Sizing[2] local px, py = self:GetPos() if ( x < self.m_iMinWidth ) then x = self.m_iMinWidth elseif ( x > ScrW() - px && self:GetScreenLock() ) then x = ScrW() - px end if ( y < self.m_iMinHeight ) then y = self.m_iMinHeight elseif ( y > ScrH() - py && self:GetScreenLock() ) then y = ScrH() - py end self:SetSize( x, y ) self:SetCursor( "sizenwse" ) return end local screenX, screenY = self:LocalToScreen( 0, 0 ) if ( self.Hovered && self.m_bSizable && mousex > ( screenX + self:GetWide() - 20 ) && mousey > ( screenY + self:GetTall() - 20 ) ) then self:SetCursor( "sizenwse" ) return end if ( self.Hovered && self:GetDraggable() && mousey < ( screenY + ss(16) ) ) then self:SetCursor( "sizeall" ) return end self:SetCursor( "arrow" ) -- Don't allow the frame to go higher than 0 if ( self.y < 0 ) then self:SetPos( self.x, 0 ) end end function PANEL:Paint( w, h ) surface.SetDrawColor( schema( "bg" ) ) surface.DrawRect( 0, 0, w, h ) surface.SetDrawColor( schema( "fg" ) ) surface.DrawOutlinedRect( 0, 0, w, ss(tall), ss(0.5) ) draw.SimpleText( self.Title, "Benny_12", ss(2), ss(1), schema_c( "fg" ), TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP ) return true end function PANEL:OnMousePressed() local screenX, screenY = self:LocalToScreen( 0, 0 ) if ( self.m_bSizable && gui.MouseX() > ( screenX + self:GetWide() - 20 ) && gui.MouseY() > ( screenY + self:GetTall() - 20 ) ) then self.Sizing = { gui.MouseX() - self:GetWide(), gui.MouseY() - self:GetTall() } self:MouseCapture( true ) return end if ( self:GetDraggable() && gui.MouseY() < ( screenY + ss(tall) ) ) then self.Dragging = { gui.MouseX() - self.x, gui.MouseY() - self.y } self:MouseCapture( true ) return end end function PANEL:OnMouseReleased() self.Dragging = nil self.Sizing = nil self:MouseCapture( false ) end function PANEL:PerformLayout() self.btnClose:SetPos( self:GetWide() - ss(12+2), ss(2) ) self.btnClose:SetSize( ss(12), ss(tall-4) ) end derma.DefineControl( "BFrame", "A simple window", PANEL, "EditablePanel" )