//------------------------------------------------------------------------- // // Game data for Your Name Is Benny // //------------------------------------------------------------------------- @include "base.fgd" @PointClass base(Targetname, Angles, Origin) lightprop("models/editor/spot.mdl") halfgridsnap frustum(lightfov,1,100) = benny_camera : "Benny - Camera" [ camera_type(choices) : "Type" : "standard" : "Style of camera" = [ "standard" : "Standard" "field" : "Field" ] lightfov(float) : "FOV" : "90.0" : "FOV" target(target_destination) : "Camera Target" : : "Bounds that trigger the camera to activate" lerp0_target(target_destination) : "Lerp 0" : : "Starting point of the lerp for the camera" lerp1_target(target_destination) : "Lerp 1" : : "Ending point of the lerp for the camera" lerp1_fov(float) : "End FOV" : : "Ending FOV for the lerp" ] @PointClass base(Targetname, Angles, Origin) lightprop("models/editor/axis_helper_thick.mdl") halfgridsnap = benny_camera : "Benny - Camera Lerp Point" [ camera_type(choices) : "Type" : "standard" : "Style of camera" = [ "standard" : "Standard" "field" : "Field" ] ] @SolidClass base(Targetname) = benny_camerabounds : "Benny - Camera Bounds" [ target(target_destination) : "Camera Target" : : "Bounds that trigger the camera to activate" ]