//------------------------------------------------------------------------- // // Game data for Your Name Is Benny // //------------------------------------------------------------------------- @include "base.fgd" @PointClass base(Targetname, Angles, Origin) lightprop("models/editor/spot.mdl") halfgridsnap frustum(lightfov,1,100) = benny_camera : "Benny - Camera" [ camera_type(choices) : "Type" : "standard" : "Style of camera" = [ "standard" : "Standard" "field" : "Field" ] lightfov(float) : "FOV" : "90.0" : "FOV" ] @SolidClass base(Targetname) = benny_camerabounds : "Benny - Camera Bounds" [ ]