--------------------- -- Your Name is Benny --------------------- local cam_f = CreateConVar( "b-cam_f", -50 ) local cam_r = CreateConVar( "b-cam_r", 14 ) local cam_u = CreateConVar( "b-cam_u", 0 ) local cam_fov = CreateConVar( "b-cam_fov", 75 ) local m = 3 local m2 = Vector( m, m, m ) local m1 = m2:GetNegated() function GM:CalcView( ply, pos, ang, fov ) local f, r, u = ang:Forward(), ang:Right(), ang:Up() local tr = { start = pos, endpos = pos + (f*cam_f:GetFloat()) + (r*cam_r:GetFloat()) + (u*cam_u:GetFloat()), filter = ply, mins = m1, maxs = m2, } tr = util.TraceHull(tr) local view = { origin = tr.HitPos, angles = angles, fov = cam_fov:GetFloat(), drawviewer = true } return view end