SWEP.Base = "weapon_base" SWEP.PrintName = "Benny Weapon Handler" SWEP.ViewModel = "models/weapons/c_pistol.mdl" SWEP.WorldModel = "models/weapons/w_pistol.mdl" function SWEP:PrimaryAttack() return true end function SWEP:SecondaryAttack() return true end function SWEP:Reload() return true end function SWEP:Think() self:SetWeaponHoldType("normal") self:SetHoldType("normal") return true end function SWEP:Deploy() return true end function SWEP:Holster() return true end