-- HUD local hide = { ["CHudHealth"] = true, ["CHudBattery"] = true, ["CHudAmmo"] = true, ["CHudSecondaryAmmo"] = true, ["CHudPoisonDamageIndicator"] = true, } hook.Add( "HUDShouldDraw", "HideHUD", function( name ) if ( hide[ name ] ) then return false end end ) function ss( scale ) return scale * ( ScrH() / 480 ) end hook.Add( "HUDPaint", "Benny_HUDPaint", function() surface.SetDrawColor( 0, 0, 0, 0 ) surface.DrawRect( 0, 0, 256, 256 ) end )