AddCSLuaFile() local PLAYER = {} PLAYER.DisplayName = "Benny Player Class" PLAYER.SlowWalkSpeed = 200 PLAYER.WalkSpeed = 250 PLAYER.RunSpeed = 280 PLAYER.CrouchedWalkSpeed = 0.3 PLAYER.DuckSpeed = 0.3 PLAYER.UnDuckSpeed = 0.3 PLAYER.JumpPower = 200 PLAYER.CanUseFlashlight = false PLAYER.MaxHealth = 100 PLAYER.MaxArmor = 100 PLAYER.StartHealth = 100 PLAYER.StartArmor = 0 PLAYER.DropWeaponOnDie = false PLAYER.TeammateNoCollide = true PLAYER.AvoidPlayers = true PLAYER.UseVMHands = true function PLAYER:SetupDataTables() self.Player:NetworkVar( "Bool", 0, "Shoulder" ) self.Player:NetworkVar( "Float", 0, "VaultDebuff" ) self.Player:NetworkVar( "Float", 1, "VaultTransition" ) self.Player:NetworkVar( "Vector", 0, "VaultPos1") self.Player:NetworkVar( "Vector", 1, "VaultPos2") self.Player:NetworkVar( "Float", 2, "Stamina" ) end player_manager.RegisterClass( "player_benny", PLAYER, "player_default" )