FIREMODE_AUTO = { { Mode = math.huge }, } FIREMODE_AUTOSEMI = { { Mode = math.huge }, { Mode = 1 }, } FIREMODE_SEMI = { { Mode = 1 }, } WEAPONS = {} AddSound( "1911.Fire", { "benny/weapons/1911/01.ogg", "benny/weapons/1911/02.ogg", "benny/weapons/1911/03.ogg", }, 140, 100, 0.5, CHAN_STATIC ) AddSound( "Bizon.Fire", { "benny/weapons/bizon/01.ogg", "benny/weapons/bizon/02.ogg", "benny/weapons/bizon/03.ogg", }, 140, 100, 0.5, CHAN_STATIC ) AddSound( "MP5K.Fire", { "benny/weapons/mp5k/01.ogg", "benny/weapons/mp5k/02.ogg", "benny/weapons/mp5k/03.ogg", }, 140, 100, 0.5, CHAN_STATIC ) AddSound( "MAC11.Fire", { "benny/weapons/mac11/01.ogg", "benny/weapons/mac11/02.ogg", "benny/weapons/mac11/03.ogg", }, 140, 100, 0.5, CHAN_STATIC ) AddSound( "MP7.Fire", { "benny/weapons/mp7/01.ogg", "benny/weapons/mp7/02.ogg", "benny/weapons/mp7/03.ogg", }, 140, 100, 0.5, CHAN_STATIC ) AddSound( "TMP.Fire", { "benny/weapons/tmp/01.ogg", "benny/weapons/tmp/02.ogg", "benny/weapons/tmp/03.ogg", }, 140, 100, 0.5, CHAN_STATIC ) AddSound( "Anaconda.Fire", { "benny/weapons/anaconda/01.ogg", "benny/weapons/anaconda/02.ogg", "benny/weapons/anaconda/03.ogg", }, 140, 100, 0.5, CHAN_STATIC ) AddSound( "Nambu.Fire", { "benny/weapons/nambu/01.ogg", "benny/weapons/nambu/02.ogg", "benny/weapons/nambu/03.ogg", }, 140, 100, 0.5, CHAN_STATIC ) AddSound( "USP.Fire", { "benny/weapons/usp/01.ogg", "benny/weapons/usp/02.ogg", "benny/weapons/usp/03.ogg", }, 140, 100, 0.5, CHAN_STATIC ) AddSound( "Glock.Fire", { "benny/weapons/glock/01.ogg", "benny/weapons/glock/02.ogg", "benny/weapons/glock/03.ogg", }, 140, 100, 0.5, CHAN_STATIC ) AddSound( "MP5K.MagOut", "benny/weapons/mp5k/magout.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "MP5K.MagIn", "benny/weapons/mp5k/magin.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "MAC11.MagOut", "benny/weapons/mac11/magout.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "MAC11.MagIn", "benny/weapons/mac11/magin.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "MP7.MagOut", "benny/weapons/mp7/magout.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "MP7.MagIn", "benny/weapons/mp7/magin.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "TMP.MagOut", "benny/weapons/tmp/magout.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "TMP.MagIn", "benny/weapons/tmp/magin.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "Bizon.MagOut", "benny/weapons/bizon/magout.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "Bizon.MagIn", "benny/weapons/bizon/magin.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "Anaconda.MagOut", "benny/weapons/anaconda/magout.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "Anaconda.MagIn", "benny/weapons/anaconda/magin.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "Nambu.MagOut", "benny/weapons/nambu/magout.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "Nambu.MagIn", "benny/weapons/nambu/magin.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "1911.MagOut", "benny/weapons/1911/magout.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "1911.MagIn", "benny/weapons/1911/magin.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "USP.MagOut", "benny/weapons/usp/magout.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "USP.MagIn", "benny/weapons/usp/magin.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "Glock.MagOut", "benny/weapons/glock/magout.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "Glock.MagIn", "benny/weapons/glock/magin.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "Common.Dryfire.Pistol", "benny/weapons/common/06-13.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "Common.Dryfire.Rifle", "benny/weapons/common/06-12.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "Common.NoAmmo", "benny/weapons/noammo.ogg", 70, 100, 0.5, CHAN_STATIC ) local wep = {} WEAPONS["toolgun"] = wep wep.Name = "TOOL GUN" wep.Description = "Developer development device" wep.Type = "special" wep.WModel = "models/weapons/w_toolgun.mdl" wep.Delay = (60/300) wep.Firemodes = FIREMODE_SEMI wep.Ammo = 0 wep.Damage = 0 function wep.Fire( self, slot ) if self:GetDelay1() > CurTime() then return true end self:SetDelay1( CurTime() + 0.2 ) local p = self:GetOwner() local tr = p:GetEyeTrace() if SERVER then local summon = ents.Create( "bnpc_human" ) -- summon:SetModel( "models/props_junk/cardboard_box001a.mdl" ) -- summon:Give( "weapon_stunstick") summon:SetPos( tr.HitPos ) summon:Spawn() end if CLIENT and IsFirstTimePredicted() then local vStart = self:GetAttachment( 1 ).Pos local vPoint = tr.HitPos local effectdata = EffectData() effectdata:SetStart( vStart ) effectdata:SetOrigin( vPoint ) util.Effect( "ToolTracer", effectdata ) end -- Return true to skip weapon logic return true end function wep.Reload( self, slot ) if self:GetOwner():KeyPressed( IN_RELOAD ) then print( self ) end -- Return true to skip weapon logic return true end local wep = {} WEAPONS["melee_bat"] = wep wep.Name = "BAT" wep.Description = "meow" wep.Type = "melee" wep.WModel = "models/weapons/w_crowbar.mdl" local wep = {} WEAPONS["melee_baton"] = wep wep.Name = "BATON" wep.Description = "meow" wep.Type = "melee" wep.WModel = "models/weapons/w_crowbar.mdl" local wep = {} WEAPONS["melee_knife"] = wep wep.Name = "KNIFE" wep.Description = "meow" wep.Type = "melee" wep.WModel = "models/weapons/w_crowbar.mdl" local wep = {} WEAPONS["melee_machete"] = wep wep.Name = "MACHETE" wep.Description = "meow" wep.Type = "melee" wep.WModel = "models/weapons/w_crowbar.mdl" local wep = {} WEAPONS["1911"] = wep wep.Name = "COBRA .45" wep.Description = "Hits hard. They don't make them like they used to!" wep.Type = "pistol" wep.WModel = "models/weapons/w_pist_usp.mdl" wep.Sound_Fire = "1911.Fire" wep.Sound_DryFire = "Common.Dryfire.Pistol" wep.Sound_Reload = "1911.Reload" -- placeholder wep.Sound_MagOut = "1911.MagOut" -- placeholder wep.Sound_MagIn = "1911.MagIn" -- placeholder wep.Delay = (60/300) wep.Firemodes = FIREMODE_SEMI wep.Ammo = 8 wep.Damage = 30 local wep = {} WEAPONS["usp"] = wep wep.Name = "MK. 23" wep.Description = "If it works for hardasses around the world, it'll work for you." wep.Type = "pistol" wep.WModel = "models/weapons/w_pist_usp.mdl" wep.Sound_Fire = "USP.Fire" wep.Sound_DryFire = "Common.Dryfire.Pistol" wep.Sound_Reload = "USP.Reload" -- placeholder wep.Sound_MagOut = "USP.MagOut" -- placeholder wep.Sound_MagIn = "USP.MagIn" -- placeholder wep.Delay = (60/300) wep.Firemodes = FIREMODE_SEMI wep.Ammo = 12 wep.Damage = 30 local wep = {} WEAPONS["glock"] = wep wep.Name = "GLOCK-18" wep.Description = "Bullet storm. Lasts about a second or so, just like you!" wep.Type = "pistol" wep.WModel = "models/weapons/w_pist_glock18.mdl" wep.Sound_Fire = "Glock.Fire" wep.Sound_DryFire = "Common.Dryfire.Pistol" wep.Sound_MagOut = "Glock.MagOut" -- placeholder wep.Sound_MagIn = "Glock.MagIn" -- placeholder wep.Delay = (60/800) wep.Firemodes = FIREMODE_AUTOSEMI wep.Ammo = 17 wep.Damage = 18 local wep = {} WEAPONS["nambu"] = wep wep.Name = "NAMBU .38" wep.Description = "Eastern revolver that hits as hard as it costs." wep.Type = "pistol" wep.WModel = "models/weapons/w_pist_glock18.mdl" wep.Sound_Fire = "Nambu.Fire" wep.Sound_DryFire = "Common.Dryfire.Pistol" wep.Sound_MagOut = "Nambu.MagOut" -- placeholder wep.Sound_MagIn = "Nambu.MagIn" -- placeholder wep.Delay = (60/180) wep.Firemodes = FIREMODE_SEMI wep.Ammo = 6 wep.Damage = 26 local wep = {} WEAPONS["anaconda"] = wep wep.Name = "ANACONDA" wep.Description = "Precise and kicks like a mule." wep.Type = "pistol" wep.WModel = "models/weapons/w_pist_glock18.mdl" wep.Sound_Fire = "Anaconda.Fire" wep.Sound_DryFire = "Common.Dryfire.Pistol" wep.Sound_MagOut = "Anaconda.MagOut" -- placeholder wep.Sound_MagIn = "Anaconda.MagIn" -- placeholder wep.Delay = (60/180) wep.Firemodes = FIREMODE_SEMI wep.Ammo = 6 wep.Damage = 40 local wep = {} WEAPONS["tmp"] = wep wep.Name = "TMP" wep.Description = "Precise and sharp, like a damn suit's pet." wep.Type = "smg" wep.WModel = "models/weapons/w_pist_glock18.mdl" wep.Sound_Fire = "TMP.Fire" wep.Sound_DryFire = "Common.Dryfire.Rifle" wep.Sound_Reload = "TMP.Reload" -- placeholder wep.Sound_MagOut = "TMP.MagOut" -- placeholder wep.Sound_MagIn = "TMP.MagIn" -- placeholder wep.Delay = (60/700) wep.Firemodes = FIREMODE_AUTOSEMI wep.Ammo = 15 wep.Damage = 18 local wep = {} WEAPONS["mp7"] = wep wep.Name = "MP7" wep.Description = "Small, pistol-sized." wep.Type = "smg" wep.WModel = "models/weapons/w_pist_glock18.mdl" wep.Sound_Fire = "MP7.Fire" wep.Sound_DryFire = "Common.Dryfire.Rifle" wep.Sound_Reload = "MP7.Reload" -- placeholder wep.Sound_MagOut = "MP7.MagOut" -- placeholder wep.Sound_MagIn = "MP7.MagIn" -- placeholder wep.Delay = (60/700) wep.Firemodes = FIREMODE_AUTOSEMI wep.Ammo = 20 wep.Damage = 16 local wep = {} WEAPONS["mp5k"] = wep wep.Name = "MP5K" wep.Description = "Quality manufacturing, but cumbersome." wep.Type = "smg" wep.WModel = "models/weapons/w_pist_glock18.mdl" wep.Sound_Fire = "MP5K.Fire" wep.Sound_DryFire = "Common.Dryfire.Rifle" wep.Sound_Reload = "MP5K.Reload" -- placeholder wep.Sound_MagOut = "MP5K.MagOut" -- placeholder wep.Sound_MagIn = "MP5K.MagIn" -- placeholder wep.Delay = (60/700) wep.Firemodes = FIREMODE_AUTOSEMI wep.Ammo = 15 wep.Damage = 18 local wep = {} WEAPONS["mac11"] = wep wep.Name = "MAC-11" wep.Description = "More fit for combat in a phone booth." wep.Type = "smg" wep.WModel = "models/weapons/w_pist_glock18.mdl" wep.Sound_Fire = "MAC11.Fire" wep.Sound_DryFire = "Common.Dryfire.Rifle" wep.Sound_Reload = "MAC11.Reload" -- placeholder wep.Sound_MagOut = "MAC11.MagOut" -- placeholder wep.Sound_MagIn = "MAC11.MagIn" -- placeholder wep.Delay = (60/800) wep.Firemodes = FIREMODE_AUTOSEMI wep.Ammo = 16 wep.Damage = 16 local wep = {} WEAPONS["bizon"] = wep wep.Name = "BIZON" wep.Description = "Unwieldy bullet storm." wep.Type = "smg" wep.WModel = "models/weapons/w_pist_glock18.mdl" wep.Sound_Fire = "Bizon.Fire" wep.Sound_DryFire = "Common.Dryfire.Rifle" wep.Sound_Reload = "Bizon.Reload" -- placeholder wep.Sound_MagOut = "Bizon.MagOut" -- placeholder wep.Sound_MagIn = "Bizon.MagIn" -- placeholder wep.Delay = (60/600) wep.Firemodes = FIREMODE_AUTOSEMI wep.Ammo = 40 wep.Damage = 16 -- Shotguns local wep = {} WEAPONS["spas12"] = wep wep.Name = "SPAS-12" wep.Description = "meow" wep.Type = "shotgun" wep.WModel = "models/weapons/w_crowbar.mdl" wep.Delay = (60/600) wep.Firemodes = FIREMODE_AUTOSEMI wep.Ammo = 8 wep.Damage = 2 -- Rifles local wep = {} WEAPONS["fnc"] = wep wep.Name = "FNC PARA" wep.Description = "meow" wep.Type = "rifle" wep.WModel = "models/weapons/w_crowbar.mdl" wep.Delay = (60/600) wep.Firemodes = FIREMODE_AUTOSEMI wep.Ammo = 30 wep.Damage = 2 local wep = {} WEAPONS["m16a2"] = wep wep.Name = "M16A2" wep.Description = "meow" wep.Type = "rifle" wep.WModel = "models/weapons/w_crowbar.mdl" wep.Delay = (60/900) wep.Firemodes = { { Mode = 3 }, { Mode = 1 }, } wep.Ammo = 30 wep.Damage = 2 -- Machine guns local wep = {} WEAPONS["stoner63"] = wep wep.Name = "STONER 63" wep.Description = "meow" wep.Type = "machinegun" wep.WModel = "models/weapons/w_crowbar.mdl" wep.Delay = (60/700) wep.Firemodes = FIREMODE_AUTOSEMI wep.Ammo = 100 wep.Damage = 2