BennyGame = {} BG_GTYPE_CAMPAIGN = 0 BG_GTYPE_MP = 1 function BennyGame:GetType() return BG_GTYPE_MP end BennyGame.TeamsInPlay = { [4] = 1, [3] = 2, } BennyGame.TeamToFaction = table.Flip( BennyGame.TeamsInPlay ) BennyGame.TeamCount = table.Count(BennyGame.TeamsInPlay) BG_GMODE_TDM = 0 BG_GMODE_FFA = 1 BG_GMODE_DOMINATION = 2 BG_GMODE_CTF = 3 BG_GMODE_BOMB = 4 BG_GMODE_HARDPOINT = 5 BG_GMODE_DEMOLITION = 6 function BennyGame:GetMode() return BG_GMODE_TDM end hook.Add("Initialize", "Benny_Initialize", function() -- local mapscript = "benny_maps/" .. game.GetMap() .. "_init.lua" -- AddCSLuaFile(mapscript) -- include(mapscript) end) hook.Add("InitPostEntity", "Benny_InitPostEntity", function() -- local mapscript = "benny_maps/" .. game.GetMap() .. "_initpostentity.lua" -- AddCSLuaFile(mapscript) -- include(mapscript) end)