--[[ WEAPONS["m92"] = { Name = "M92FS", Description = "Accurate pistol, but low caliber won't do much against armor.", Type = "pistol", Icon = Material( "benny/weapons/mk23.png", "smooth" ), WModel = "models/weapons/w_pist_elite_single.mdl", HoldType = "revolver", GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.2 }, GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 }, Sound_Fire = "M92.Fire", Sound_DryFire = "Common.Dryfire.Pistol", Sound_Reload = "USP.Reload", Sound_MagOut = "USP.MagOut", Sound_MagIn = "USP.MagIn", Delay = (60/400), Firemodes = FIREMODE_SEMI, Ammo = 15, Damage = 30, Features = "firearm", } WEAPONS["p226"] = { Name = "P226", Description = "Special forces pistol in fast .357 ammo.", Type = "pistol", Icon = Material( "benny/weapons/mk23.png", "smooth" ), WModel = "models/weapons/w_pist_p228.mdl", HoldType = "revolver", GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.2 }, GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 }, Sound_Fire = "P226.Fire", Sound_DryFire = "Common.Dryfire.Pistol", Sound_Reload = "USP.Reload", Sound_MagOut = "P226.MagOut", Sound_MagIn = "P226.MagIn", Delay = (60/350), Firemodes = FIREMODE_SEMI, Ammo = 13, Damage = 30, Features = "firearm", } WEAPONS["cqb70"] = { Name = "CS-70", Description = "meow", Type = "shotgun", WModel = "models/weapons/w_shot_cs3.mdl", HoldType = "rpg", GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW, 0.5 }, Sound_Fire = "AA12.Fire", Sound_DryFire = "Common.Dryfire.Rifle", Sound_MagOut = "AA12.MagOut", Sound_MagIn = "AA12.MagIn", Delay = (60/120), Firemodes = FIREMODE_SEMI, Ammo = 4, Damage = 10, Pellets = 8, Spread = 150/60, Features = "firearm", } WEAPONS["m12ak"] = { Name = "M12AK", Description = "meow", Type = "shotgun", WModel = "models/weapons/w_shot_saiga.mdl", HoldType = "rpg", GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW, 0.5 }, Sound_Fire = "AA12.Fire", Sound_DryFire = "Common.Dryfire.Rifle", Sound_MagOut = "AA12.MagOut", Sound_MagIn = "AA12.MagIn", Delay = (60/160), Firemodes = FIREMODE_SEMI, Ammo = 5, Damage = 10, Pellets = 8, Spread = 150/60, Features = "firearm", } WEAPONS["g_gas"] = { Name = "GAS GRENADE", Description = "Short burst of gas that slows and disorient targets.", Type = "grenade", Custom_Fire = GrenadeFire, Custom_Reload = GrenadeReload, Custom_Think = GrenadeThink, Custom_Holster = GrenadeHolster, GrenadeEnt = "benny_grenade_gas", GrenadeFuse = 4, GrenadeCharge = true, WModel = "models/weapons/w_eq_flashbang.mdl", HoldType = "grenade", GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE, 0 }, Features = "grenade", } WEAPONS["g_claymore"] = { Name = "CLAYMORE", Description = "Mine that shoots shrapnel in a cone.", Type = "grenade", Custom_Fire = GrenadeFire, Custom_Reload = GrenadeReload, Custom_Think = GrenadeThink, Custom_Holster = GrenadeHolster, GrenadeEnt = "benny_grenade_claymore", GrenadeFuse = 4, GrenadeCharge = true, WModel = "models/weapons/w_eq_flashbang.mdl", HoldType = "grenade", GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE, 0 }, Features = "grenade", } WEAPONS["g_scrambler"] = { Name = "SCRAMBLER", Description = "Disrupts enemy radar based on proximity.", Type = "grenade", Custom_Fire = GrenadeFire, Custom_Reload = GrenadeReload, Custom_Think = GrenadeThink, Custom_Holster = GrenadeHolster, GrenadeEnt = "benny_grenade_scrambler", GrenadeFuse = 4, GrenadeCharge = true, WModel = "models/weapons/w_eq_flashbang.mdl", HoldType = "grenade", GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE, 0 }, Features = "grenade", } WEAPONS["g_emp"] = { Name = "EMP NADE", Description = "Disrupts enemy equipment based on proximity.", Type = "grenade", Custom_Fire = GrenadeFire, Custom_Reload = GrenadeReload, Custom_Think = GrenadeThink, Custom_Holster = GrenadeHolster, GrenadeEnt = "benny_grenade_emp", GrenadeFuse = 4, GrenadeCharge = true, WModel = "models/weapons/w_eq_flashbang.mdl", HoldType = "grenade", GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE, 0 }, Features = "grenade", } WEAPONS["g_shockcharge"] = { Name = "SHOCK CHARGE", Description = "Charge that stuns and forces enemies to fire their weapons.", Type = "grenade", Custom_Fire = GrenadeFire, Custom_Reload = GrenadeReload, Custom_Think = GrenadeThink, Custom_Holster = GrenadeHolster, GrenadeEnt = "benny_grenade_shockcharge", GrenadeFuse = 4, GrenadeCharge = true, WModel = "models/weapons/w_eq_flashbang.mdl", HoldType = "grenade", GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE, 0 }, Features = "grenade", } WEAPONS["g_thermobaric"] = { Name = "THERMOBARIC GRENADE", Description = "Burns through armor.", Type = "grenade", Custom_Fire = GrenadeFire, Custom_Reload = GrenadeReload, Custom_Think = GrenadeThink, Custom_Holster = GrenadeHolster, GrenadeEnt = "benny_grenade_thermobaric", GrenadeFuse = 4, GrenadeCharge = true, WModel = "models/weapons/w_eq_flashbang.mdl", HoldType = "grenade", GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE, 0 }, Features = "grenade", } WEAPONS["e_tacinsertion"] = { Name = "TACTICAL INSERTION", Description = "Flare that changes your deployment location.", Type = "equipment", WModel = "models/weapons/w_eq_flashbang.mdl", Features = "grenade", } WEAPONS["e_cover"] = { Name = "DEPLOYABLE COVER", Description = ".", Type = "equipment", WModel = "models/weapons/w_eq_flashbang.mdl", Features = "grenade", } WEAPONS["e_ddos"] = { Name = "DDOS", Description = ".", Type = "equipment", WModel = "models/weapons/w_eq_flashbang.mdl", Features = "grenade", } WEAPONS["e_trophysystem"] = { Name = "TROPHY SYSTEM", Description = "Disrupts enemy equipment.", Type = "equipment", WModel = "models/weapons/w_eq_flashbang.mdl", Features = "grenade", } WEAPONS["e_portableradar"] = { Name = "PORTABLE RADAR", Description = "Detects nearby enemies based on proximity.", Type = "equipment", WModel = "models/weapons/w_eq_flashbang.mdl", Features = "grenade", } WEAPONS["e_cameraspike"] = { Name = "CAMERA SPIKE", Description = "Mountable camera that gives you a live video feed.", Type = "equipment", WModel = "models/weapons/w_eq_flashbang.mdl", Features = "grenade", } WEAPONS["e_recondrone"] = { Name = "RECON DRONE", Description = "Pilotable hovering recon drone that automatically marks enemies.", Type = "equipment", WModel = "models/weapons/w_eq_flashbang.mdl", Features = "grenade", } WEAPONS["e_gasdrone"] = { Name = "GAS DRONE", Description = "Drone that dispenses toxic gas onto an area.", Type = "equipment", WModel = "models/weapons/w_eq_flashbang.mdl", Features = "grenade", } WEAPONS["e_suppressionmine"] = { Name = "SUPPRESSION MINE", Description = "Mine that detonates to dispense hard-to-see sleeping gas.", Type = "equipment", WModel = "models/weapons/w_eq_flashbang.mdl", Features = "grenade", } WEAPONS["e_antiarmor"] = { Name = "ANTI-ARMOR ROUNDS", Description = "Ammo crate that dispenses armor to disable vehicles.", Type = "equipment", WModel = "models/weapons/w_eq_flashbang.mdl", Features = "grenade", } ]]