AddCSLuaFile() ENT.Type = "anim" ENT.Base = "b-gr" ENT.Model = "models/weapons/w_eq_fraggrenade_thrown.mdl" local explosionflags = 0x2 + 0x4 + 0x80 function ENT:Explode() local effectdata = EffectData() effectdata:SetOrigin( self:GetPos() ) effectdata:SetFlags( explosionflags ) util.Effect( "Explosion", effectdata ) local dmg = DamageInfo() dmg:SetDamage( 125 ) dmg:SetAttacker( self:GetOwner() ) util.BlastDamageInfo( dmg, self:GetPos(), 140 ) self:Remove() return end